I was - http://springrts.com/phpbb/viewtopic.php?f=14&t=14387
But I wasn't an RTS fan and also tried avoiding copyright infringement.
Search found 660 matches
- 14 Jan 2010, 16:05
- Forum: Game Development
- Topic: Metal Fatigue! Mod
- Replies: 15
- Views: 7252
- 16 Dec 2009, 23:28
- Forum: Lua Scripts
- Topic: Building templates(Functions properly. Needs GUI =>Smb help)
- Replies: 3
- Views: 753
Re: Building templates(Functions properly. Needs GUI =>Smb help)
Well I probably won't finish it here is the code if someone thinks about adding this feature... -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: unit_templates.lua -- brief: S...
- 14 Dec 2009, 09:57
- Forum: Lua Scripts
- Topic: New widget: Enemy Spotter
- Replies: 217
- Views: 31157
Re: New widget: Enemy Spotter
TradeMark writes Lua?
He must believe that the world will end in 2012 too and wants that his ideas comes to reality before that!!!
He must believe that the world will end in 2012 too and wants that his ideas comes to reality before that!!!
- 01 Dec 2009, 19:48
- Forum: General Discussion
- Topic: Spring RTS Trailer ^^
- Replies: 59
- Views: 5783
Re: Spring RTS Trailer ^^
The first video that attempts to showcase springs ability as an engine and its UI rather than just showing pretty battle sequences! Heeeey... I had landscapes at start. A list of features that can apply to any mods/games: Transporting units with naval ships All terrain units Mines(Well you've might...
- 12 Nov 2009, 16:05
- Forum: Off Topic Discussion
- Topic: Windows 7
- Replies: 89
- Views: 6873
Re: Windows 7
So is that how much IE actually wants, but can only get 6.6% of the total memory?
- 12 Nov 2009, 15:22
- Forum: Off Topic Discussion
- Topic: Windows 7
- Replies: 89
- Views: 6873
Re: Windows 7
%MEM 6.6 yeah. ubuntu choking on memory is totally its fault. 1500 * 0.066 = 99 Mb OH MY GOD!!! :shock: :shock: :P There is also other the applications which sum up to 500 Mb. Although I checked that the top command shows very different stats than that of the system monitor. System monitor says I h...
- 11 Nov 2009, 16:31
- Forum: Off Topic Discussion
- Topic: Windows 7
- Replies: 89
- Views: 6873
Re: Windows 7
Mem: 1555500k total, 1452632k used, 102868k free, 134600k buffers Swap: 1510068k total, 3664k used, 1506404k free, 514320k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 6585 marts 20 0 363m 173m 30m S 47 11.4 156:06.09 firefox 6490 marts 20 0 1899m 100m 28m S 8 6.6 48:59.20 IEXPLORE....
- 05 Nov 2009, 17:34
- Forum: Off Topic Discussion
- Topic: Call of Duty 6
- Replies: 35
- Views: 5494
Re: Call of Duty 6
Yeah! At the right end of it.There were tanks in WW1.
You could play as Hitler. Running and riding on a bicycle while bullets go past you till you reach the general!
- 04 Nov 2009, 13:15
- Forum: Off Topic Discussion
- Topic: Call of Duty 6
- Replies: 35
- Views: 5494
Re: Call of Duty 6
You mean going through barbwires while being shot at by machine-guns and rifles or just sitting in trenches sniping the enemy and avoiding mustard gas?
- 04 Nov 2009, 12:25
- Forum: Off Topic Discussion
- Topic: Call of Duty 6
- Replies: 35
- Views: 5494
Re: Call of Duty 6
What irritated me in CoD5 was the ridiculous amount of grenades thrown at me in the hardest difficulty. How do they know exactly where behind the wall I am? I just walk past a wall while grenades continuously land behind my back. :shock: This also happened in CoD4 but not that much. 8) Grenade icon ...
- 22 Oct 2009, 17:41
- Forum: General Discussion
- Topic: Who is best BA player in Spring?
- Replies: 77
- Views: 10007
Re: Who is best BA player in Spring?
When lurker was lurking in every possible channel. I thought he was gathering all possible information. Process it. Then launch his onslaught in any game and all would tremble when someone mentions his name. I was wrong though. :( Now we need to wait for AF's Epic AI which might come in 2020 and rul...
- 06 Oct 2009, 14:18
- Forum: AI
- Topic: AI rollcall
- Replies: 19
- Views: 2547
Re: AI rollcall
AFAIK you are!
I crack myself up!!!
I crack myself up!!!
Re: NOTA 1.60
Well those Icons are easier to understand. IMO Arm units should be on green land while core preferably on a winter setting(metal map background would be too dark).
- 23 Sep 2009, 20:42
- Forum: Game Development
- Topic: Possibly blasphemous but... turn-based strategy project?
- Replies: 8
- Views: 1231
Re: Possibly blasphemous but... turn-based strategy project?
You can check this thread - http://springrts.com/phpbb/viewtopic.ph ... turn+based
- 22 Sep 2009, 13:52
- Forum: Off Topic Discussion
- Topic: ComiX
- Replies: 65
- Views: 10433
Re: Pics
"A few hours..."
Hey I didn't finish reading that. Don't switch pics so fast!
Hey I didn't finish reading that. Don't switch pics so fast!
- 21 Sep 2009, 16:16
- Forum: Off Topic Discussion
- Topic: Steam: Complete Dark Forces/Jedi Knight series for $20
- Replies: 16
- Views: 3140
Re: Steam: Complete Dark Forces/Jedi Knight series for $20
Is UT3 still being played much? The last thing I heard about UT3 is that you go online and find like 12 other players... Bullocks I went online a month ago and there were enough for anyone to enjoy staying. Problem is UT3 is so detailed you can't really determine where the enemy is in some cases. A...
- 18 Sep 2009, 19:11
- Forum: Lua Scripts
- Topic: nuke attack marker when nuking
- Replies: 20
- Views: 2345
Re: nuke attack marker when nuking
I was just saying to divide them so that "small ones would help more people learn lua.".
- 18 Sep 2009, 16:30
- Forum: Lua Scripts
- Topic: nuke attack marker when nuking
- Replies: 20
- Views: 2345
Re: nuke attack marker when nuking
What trickery is that? Blasphemy!
A widget can work with different inner widgets without really relying on each other. Such as in this case... But yeah your right what JAZCASH wants added will need to be to that red ring widget. Now which is it...
A widget can work with different inner widgets without really relying on each other. Such as in this case... But yeah your right what JAZCASH wants added will need to be to that red ring widget. Now which is it...
- 18 Sep 2009, 11:43
- Forum: General Discussion
- Topic: Noob needs HELP!!!
- Replies: 22
- Views: 4518
Re: Noob needs HELP!!!
1v0ry_king probably means change terrain polycount with HOME / END keys.1v0ry_k1ng wrote: turn terrain detail down
- 18 Sep 2009, 09:37
- Forum: Lua Scripts
- Topic: nuke attack marker when nuking
- Replies: 20
- Views: 2345
Re: nuke attack marker when nuking
Whatever, you requested just a nuke marker and as always people are adding to the request trying to make it something more complex when you just want something simple. Then we have so many small widgets... Why not have a dozen of big ones that do everything the small one do? I say take the ca radiu...