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by gonpost
04 May 2010, 23:18
Forum: General Discussion
Topic: Springfiles
Replies: 47
Views: 5489

Re: Springfiles

Yup. Access forbidden! You don't have permission to access the requested directory. There is either no index document or the directory is read-protected. If you think this is a server error, please contact the webmaster. Error 403 http://www.springfiles.com Tue May 4 23:18:56 2010 Apache/2.2.8 (Ubun...
by gonpost
11 Mar 2010, 23:11
Forum: Map Releases
Topic: New Map: LowTideV2 (UPDATED to V2!)
Replies: 6
Views: 1425

Re: New Map: LowTideV2 (UPDATED to V2!)

I just updated it to V2. :D
by gonpost
11 Mar 2010, 07:35
Forum: General Discussion
Topic: Multi-Threaded Version
Replies: 18
Views: 2012

Re: Multi-Threaded Version

I dont know what widgets yall are running, I run a fair few ( but almost none that draw into the game area, except defencerange) and besides some occasional GML error spam, it hasnt crashed in the last 30 games on Throne. And all of those are really taxing games (regularly 1.5k+ unit endgames). Yea...
by gonpost
07 Mar 2010, 10:14
Forum: Map Releases
Topic: New Map: LowTideV2 (UPDATED to V2!)
Replies: 6
Views: 1425

Re: New Map: LowTide (My first map ever!)

Holy hell beherith! I kind of wondered if light bake was supposed to carry over. This is much better. :D Also, do I have to render 1/4 of the map at a time (well 1/2 for me since I'm only using half of the area because I use mirror)? It only saves 1 strip of the shadedmap, unlike the blendedmap wher...
by gonpost
07 Mar 2010, 06:29
Forum: Map Releases
Topic: .:New Map:. Small Pass
Replies: 27
Views: 2786

Re: .:New Map:. Small Pass

Hey it looks pretty cool...someday I'll be able to play spring on high graphics, heh. I really like the textures though.
by gonpost
07 Mar 2010, 06:24
Forum: Map Releases
Topic: New Map: LowTideV2 (UPDATED to V2!)
Replies: 6
Views: 1425

New Map: LowTideV2 (UPDATED to V2!)

LowTideV2. Now with lightbaking, a mossy rock (yay!), more visible mex spots, and smoother terrain. I found the mossy rocks on the map Coast to Coast Remake V2 for any of you who want them. Maplink: http://www.springfiles.com/show_file.php?id=2550 16x16. Best for 4v4. Land units can pass shallow wat...
by gonpost
06 Mar 2010, 04:53
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

So, I have a beta of the map ready! The name is LowTide. The tide has gone out, and the robots are out to play. Anyone wanna give her a look? Maplink: http://www.filedropper.com/lowtide I still want some mossy rocks, but haven't been able to find them either in the blacklake map or in the gundam mod...
by gonpost
04 Mar 2010, 06:00
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

Ah, between that and some more reading, I found what I wanted. So it's red, green, blue for the 3 numbers. Also, 0 tends towards dark, 1 tends towards white. I also found that .5 is a great setting for having no fog etc...if you just want things to look normal. If you want to give them some slight d...
by gonpost
03 Mar 2010, 22:12
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

Another question. My grass is not showing up. I've got grass detail on 10. I painted 1x1 blue pixels (tried both 255 and 150) in various places on the map, but I see no grass...any clue why? All of the rest of the features like palm trees and geos are showing up just fine. Also, if you know of the t...
by gonpost
03 Mar 2010, 01:55
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

So I've been playing around, and I have two questions that I haven't found the answer to. First, look past the edges of the map in this picture. http://i413.photobucket.com/albums/pp211/gonpost/screen00001.png Does anyone know why there are lines extending from the pools of water on the edge of the ...
by gonpost
01 Mar 2010, 20:44
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

Different imagehost please, captcha just to view a picture is annoying. imageshack, abload or something. Your map layout looks cool. Two small notes: http://www.abload.de/img/mapowxb.jpg I was going to suggest same thing, people need room for base building though having to spread your base out alon...
by gonpost
01 Mar 2010, 09:39
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

Interesting.

Well, I simply put all of the files inside of another maps folder which was in my maps folder.

Essentially, C:/maps/maps/filesarehere

Then I archived the last maps folder, and it works! Woot!
by gonpost
01 Mar 2010, 09:25
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

Aha. That comment gave me a clue. I was looking at other maps, and they all have the files in the maps folder. I think that's the key. So, I put the 3 .smd, .smf, .smt files in C:/maps I now right click maps and try to add it to archive. I click add to archive and the screen with all the options pop...
by gonpost
01 Mar 2010, 09:15
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

No warnings. I'll delete those two files and try again. It was just that "the minimap for swamp.sd7 failed to load". Then for all the stats for the map they were all 0 (though tasclient wouldn't even let me actually choose the map...i could just look at it) Edit: I'm not supposed to do any...
by gonpost
01 Mar 2010, 09:00
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

Thanks behe. I'll keep that in mind about overreaching. Same thing is occuring...this time I used: -1024x1024, .bmp, 24-bit, R8G8B8, completely black feature -8192x8192, .bmp, 24-bit, R8G8B8, texture -1025x1025, .bmp, greyscale, height (upscaled using GIMP's "scale image") -512x512, .bmp, ...
by gonpost
01 Mar 2010, 08:27
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

Thanks behe for the feature info. I'll look at that soon. I want to get these basics working first. Ok, so I got really far! I used mapconv and it compiled. I modified the .smd from small supreme battlefield v2 to my cause (edited a few parameters and deleted the line about DetailTex=). Then I put i...
by gonpost
01 Mar 2010, 07:26
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

Re: So, I'm making my first map...

Hey thanks a lot, that really helps out.

I think I agree with your edit suggestion. I'll probably edit it eventually, after I test out everything.

If anyone could comment on features, that would be nice.

Otherwise, I'll see how far this gets me. Thanks! :-)
by gonpost
01 Mar 2010, 04:54
Forum: Map Creation
Topic: So, I'm making my first map...
Replies: 37
Views: 5148

So, I'm making my first map...

And I've gotten some stuff done. I used Beherith's WIC editor texture/height mapping guide. That was all great. The map that I'm making is just a rough draft, really. I didn't want to do a whole bunch of work tweaking the map only to find out that I did something incorrectly. But I got the general l...
by gonpost
09 Mar 2009, 02:48
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 56196

Re: Balanced Annihilation V6.81

Hi, There's a rather annoying bug which I've seen a few times now. If core builds seaplane factories anywhere near the edge of the map (or sometimes somewhat far from the edge), the core seaplane fighters will not fly correctly. They'll barely move and slowly drift off the map. Over the course of se...
by gonpost
22 Oct 2008, 00:49
Forum: News
Topic: Bugfix release, 0.77b5
Replies: 50
Views: 18745

Re: Bugfix release, 0.77b5

You guys broke DSD...or so it seems. No one's been able to play it yet. Quite frankly, I wouldn't mind if you kept it this way. :)

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