smoth can be annoying sometimes, but try to control the languagesillynanny wrote: stuff
Search found 2848 matches
- 10 Feb 2012, 15:20
- Forum: Balanced Annihilation
- Topic: Leaderboard in FFA mode
- Replies: 52
- Views: 7350
Re: Leaderboard in FFA mode
- 09 Feb 2012, 22:28
- Forum: Lua Scripts
- Topic: Change a unit's attributes during game
- Replies: 13
- Views: 2752
Re: Change a unit's attributes during game
Even if it did work, you would still be in lua "widget space". You want to have widget -> gadget communication (not sure if it can go both ways). You do that by sending messages, f.e : --widget code Spring.SendLuaRulesMsg("scenedit|addUnit|" .. unitDef .. "|" .. x .. &q...
- 09 Feb 2012, 20:13
- Forum: General Discussion
- Topic: Thought [on web page]
- Replies: 92
- Views: 7084
Re: Thought [on web page]
Go minimalism. :-) I agree with AF. Spring website is 2000s web design, this is how new websites look. Edit: Where are our twitter buttons? RSS feeds? Spring happens to be about games, and we look quite similar to most popular game official sites (lol, starcraft, wow, etc.). Probably the only ones ...
- 09 Feb 2012, 18:08
- Forum: Lua Scripts
- Topic: Lua IDE
- Replies: 36
- Views: 8157
Re: Lua IDE
pfft, but can your komodo edit look this cool?
- 09 Feb 2012, 17:33
- Forum: SpringLobby Client
- Topic: SpringLobby - please implement !join
- Replies: 149
- Views: 22245
Re: SpringLobby - please implement !join
But congratulations, you convinced me,this community is definitely not good place to waste my time. Spring will sure be better without my "hitler" ideas and abuseable additions. "The Community" isn't against you, your ideas, juggler or anything of the sort. There are some people...
- 08 Feb 2012, 17:24
- Forum: Off Topic Discussion
- Topic: Wow, time for me to hang up my dev/modeler hat. (Hawken)
- Replies: 45
- Views: 3606
Re: Wow, time for me to hang up my dev/modeler hat. (Hawken)
I know you're not selling them. I'm just saying, it wouldn't be "evil" in any way if someone were to do that, nor would it be against open source. In fact, it wouldn't be a bad way to reward people who have donated either. Regarding LoL, I haven't spent a dime on skins, I use some custom s...
- 08 Feb 2012, 17:12
- Forum: Off Topic Discussion
- Topic: Wow, time for me to hang up my dev/modeler hat. (Hawken)
- Replies: 45
- Views: 3606
Re: Wow, time for me to hang up my dev/modeler hat. (Hawken)
seems like game companies have figured it out. First there was MMO games where you pay a monthly subscription model, then there was DLC, now there are microtransactions. DLC will stay because it is primarily console friendly but pc users better expect microtransactions to become the big new douchey...
- 08 Feb 2012, 11:01
- Forum: Infrastructure Development
- Topic: Spammers on forum
- Replies: 36
- Views: 7708
Re: Spammers on forum
aren't all links on forum nofollow by default?
Edit: nvm, guess they're not...
Edit: nvm, guess they're not...
- 08 Feb 2012, 11:00
- Forum: SpringLobby Client
- Topic: SpringLobby - please implement !join
- Replies: 149
- Views: 22245
Re: SpringLobby - please implement !join
I don't mind (and neither should you) that ZK is grabbing exclusive rights, banning SL and any other lobby that doesn't want to play along. It's their right to control their own game. Why run another lobby if you are going to play ZK anyway? ZK lobby has the best support for ZK and that is unlikely...
- 08 Feb 2012, 10:14
- Forum: Feature Requests
- Topic: Add/Remove Players/Bots in-game
- Replies: 5
- Views: 1969
Add/Remove Players/Bots in-game
I can't seem to find any reference about adding players through lua while in game, so how about adding that? Personally, I'd use it for my mission/scenario editor, but I can imagine it being useful when someone disconnects, f.e to transfer control temporary to an AI, and then give it back to the pla...
- 07 Feb 2012, 14:18
- Forum: General Discussion
- Topic: Thought [on web page]
- Replies: 92
- Views: 7084
Re: Thought
Discuss No backsies! Personally, I'm not a fan of animated web pages (or did i misunderstand?), they take too long to load and sometimes work slow on some browsers/OSs. I'd prefer if we continued with the news stories front-page. However... It seems it's popular to put those animated pages in lobby...
- 07 Feb 2012, 14:11
- Forum: SpringLobby Client
- Topic: SpringLobby - please implement !join
- Replies: 149
- Views: 22245
Re: SpringLobby - please implement !join
NotaLobby will support chats and channels about in a week or two :roll: Didn't mean that as a bash of your work btw, you've been doing great stuff in such short time and hope you continue to do so. Going offtopic a bit but.. Still some stuff that would be required for a full switch (from your notal...
- 07 Feb 2012, 14:06
- Forum: Engine
- Topic: Creating My Own Game - Unanswered Questions
- Replies: 29
- Views: 3229
Re: Creating My Own Game - Unanswered Questions
Hmm, I'm not sure if using spring for a CS course example project is the right way to go. But from what little I can hope to explain to you, you should understand that there are two connections: 1) Lobby server connection. This is really just a glorifiec IRC-like server that allows people to chat, h...
- 07 Feb 2012, 13:57
- Forum: SpringLobby Client
- Topic: SpringLobby - please implement !join
- Replies: 149
- Views: 22245
Re: SpringLobby - please implement !join
Well CheeseLobby did that..but it has been cancelled and I'm now working on a lobby that will probably never be finished but has those things planned. NotaLobby and WebLobby are still available though. NotaLobby doesn't support channels yet So, as for a linux user, kicking SL out would force me to ...
- 07 Feb 2012, 13:51
- Forum: Help & Bugs
- Topic: Black Screen !!!!
- Replies: 16
- Views: 2249
Re: Black Screen !!!!
This is getting better and better.Error: Error opening C:\Users\porn\Documents\My Games\Spring
- 07 Feb 2012, 13:48
- Forum: Infrastructure Development
- Topic: Forum notifications
- Replies: 4
- Views: 1358
Re: Forum notifications
Then the two of you should set it to False :)smoth wrote:gajop wrote: This would flood the inbox of any active poster.
- 07 Feb 2012, 12:54
- Forum: Infrastructure Development
- Topic: Forum notifications
- Replies: 4
- Views: 1358
Forum notifications
Would it be possible to receieve subsequent notifications regarding the same thread/subforum with "Re: " prefix in order to allow mail clients to automatically group those threads? Also, although not really important, I think "Notify me upon replies by default:" should be set to ...
- 07 Feb 2012, 11:35
- Forum: SpringLobby Client
- Topic: SpringLobby - please implement !join
- Replies: 149
- Views: 22245
Re: SpringLobby - please implement !join
and yet if 1% of the text here was converted to code it would've been implementeddanil_kalina wrote:but other people "don't have time" to fix that.
- 06 Feb 2012, 20:37
- Forum: Balanced Annihilation
- Topic: Leaderboard in FFA mode
- Replies: 52
- Views: 7350
Re: Leaderboard in FFA mode
can always be calculated as "metal worth" + "metal stockpile" unless you meant corpse stockpiles :)ginekolog wrote:Great idea behe! To see all ranks all the time, total M valuse is good indicator (smart players can then even stockpile M to be seen as weaker :) )
- 06 Feb 2012, 19:37
- Forum: Help & Bugs
- Topic: Black Screen !!!!
- Replies: 16
- Views: 2249
Re: Black Screen !!!!
it could be he wanted to say it's empty, but it got lost in the engrishknorke wrote:When Master Sergeant Beherith person demands infolog.txt then obey you must.I can´t read my infolog.txt. that is clear.no information contains it...