Search found 1548 matches
- 25 May 2006, 00:49
- Forum: Off Topic Discussion
- Topic: WTF (the quote game is leaking into the forum)
- Replies: 9
- Views: 809
- 24 May 2006, 21:13
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
Pxtl Wrote: dick. Thats not very nice... Anyway, if you didn't write such tripe, i wouldn't be forced show you up now would i? :p There have been a huge number of silly posts recently, which if they manage to influence caydr would really be quite detrimental to AA. I've not been on for a few days, b...
- 24 May 2006, 19:23
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
Pxtl Wrote: L3 veh should include at least one super-amphib. After all, the vehicle lab is the traditional home of the amphib tanks. well.... yes obviously. Good thing you're here to point us in the right direction, otherwise we could end up with an anphibious vehacle coming out of an aircraft plant...
- 24 May 2006, 15:51
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
- 18 May 2006, 14:02
- Forum: Off Topic Discussion
- Topic: Sequelites! (And the need of it in some cases)
- Replies: 39
- Views: 2581
Swiftspear Wrote: Fallout, that game should never have stopped pumping out sequals. The second wasn't even slightly worse then the first, and tactics wasn't the same game, it was a new game type entirely. Good news! There WILL be a Fallout 3 (and most likey more after that). The first attempt at fal...
- 18 May 2006, 13:38
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
- 18 May 2006, 11:35
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
- 18 May 2006, 10:43
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
- 18 May 2006, 00:48
- Forum: Off Topic Discussion
- Topic: Plasma deflector, anyone?
- Replies: 11
- Views: 743
- 18 May 2006, 00:47
- Forum: Off Topic Discussion
- Topic: Hidden: Source kicks ass
- Replies: 15
- Views: 1725
- 17 May 2006, 23:13
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
Suit Wrote: in early game its important to resurrect small attack kbots and flashes - its way cheaper then sucking in the wereckeges and build new ones - and also its less time intense Erm, where exactly are you going to get a rezz Kbot from early game? Have you been hax0ring you naughty little saus...
- 17 May 2006, 21:32
- Forum: General Discussion
- Topic: We need more screenshots!
- Replies: 73
- Views: 8265
- 17 May 2006, 21:24
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
- 17 May 2006, 21:18
- Forum: Map Creation
- Topic: The ultimate Metal Map
- Replies: 26
- Views: 2121
Just lol, you simply cannot make a generic metal map layout and claim it is the best. Your only reason for it being the best is, as you say, because there isn't alot of metal in the middle - how does that make it better than other layouts? It's entirely dependant on the terrain layout, there are way...
- 17 May 2006, 18:07
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
- 17 May 2006, 15:13
- Forum: Map Releases
- Topic: ..:: New Maps - Delta Siege V10 ::..
- Replies: 47
- Views: 5836
- 17 May 2006, 00:01
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128243
in late game you dont need the resources of dead commanders You simly cannot make an assumption like that, that 14,000 metal fro0m a dead commander can turn the tide of a battle. If you don;t need any extra metal, you must be doing pretty well with the enemy falling back - so what would be the poin...
- 15 May 2006, 16:08
- Forum: Map Creation
- Topic: Someone NEEDS to make this map
- Replies: 98
- Views: 7762
- 15 May 2006, 11:48
- Forum: Map Releases
- Topic: ~O*New Map - Surrounded Grounds v2 [16x16]*O~
- Replies: 16
- Views: 1982
One point I heard that I liked was that the center is only unlosable if it's holdable. That, apparently, doesn't happen for most of the game in L1-oriented maps like the Desert Triad where you can constantly mortar the middle. The problem is that the nigh-godlike jammers of AA let players overlap t...
- 12 May 2006, 21:04
- Forum: Game Development
- Topic: mualjtaulur's Teh Pirates
- Replies: 10
- Views: 1645