Search found 2401 matches
- 16 Aug 2013, 12:02
- Forum: Feature Requests
- Topic: Aircraft hover distance mechanics
- Replies: 10
- Views: 2680
Re: Aircraft hover distance mechanics
Thank you all for the helpful replies, I apologize for not taking a close look at the source code beforehand.
- 07 Aug 2013, 10:24
- Forum: Balanced Annihilation
- Topic: Feeling, question, answer ?
- Replies: 23
- Views: 9406
Re: Feeling, question, answer ?
I'm not sure that it does reimplement the 'old' engine behaviour behaviour - the gadget deals only with the multiplier when my memory is that there are other changes involved as well. Some of the impulse tags, even in units that rely on impulse, are matched to old impulse mechanics and to get somet...
- 07 Aug 2013, 09:56
- Forum: Feature Requests
- Topic: Aircraft hover distance mechanics
- Replies: 10
- Views: 2680
Aircraft hover distance mechanics
Hovering aircraft (in particular) seem to set their hover distance based on nearby terrain height. Can we have added control over this mechanic to allow aircraft to hover closer to the terrain directly underneath them? The speed of adjustment for the hovering height would preferably also be a setting.
- 06 Aug 2013, 09:49
- Forum: Balanced Annihilation
- Topic: Feeling, question, answer ?
- Replies: 23
- Views: 9406
Re: Feeling, question, answer ?
@Silent: It doesn't guess at the damage so much as implement the original damage algorithm on the fall event. The bugs are known issues, I did not finish testing. If that is the issue that precludes it from making release, I will do more debugging / testing. The impulse mechanics are good, the lack ...
- 28 Jul 2013, 02:50
- Forum: Balanced Annihilation
- Topic: Feeling, question, answer ?
- Replies: 23
- Views: 9406
Re: Feeling, question, answer ?
One comment about impulse: there were a lot of changes made to the way impulse and collision damage are handled at the engine level starting in the 9X revisions, and BA has not implemented corrections at the game mechanics level to account for those changes. At one point, I had written a gadget for ...
- 14 Jul 2013, 10:36
- Forum: Balanced Annihilation
- Topic: Intrusion Countermeasure System - crap?
- Replies: 12
- Views: 3919
Re: Intrusion Countermeasure System - crap?
When Caydr first implemented it, there was a suggestion to add radar dots with error to the target that is detected. I would say that's a reasonable start to making the unit more useful. Lua it. I'm pretty sure car did so quite a few years ago. This function has a pretty good sounding name https://...
- 23 Jun 2013, 07:27
- Forum: Balanced Annihilation Reloaded
- Topic: BA:R Arm models
- Replies: 133
- Views: 105280
Re: BA:R Arm models
The ship proportions are a bit off, turrets are comically large compared to the ship body.
- 23 Jun 2013, 07:23
- Forum: Balanced Annihilation
- Topic: Intrusion Countermeasure System - crap?
- Replies: 12
- Views: 3919
Re: Intrusion Countermeasure System - crap?
When Caydr first implemented it, there was a suggestion to add radar dots with error to the target that is detected. I would say that's a reasonable start to making the unit more useful.
- 18 Jun 2013, 10:53
- Forum: Balanced Annihilation
- Topic: play for me® widget!
- Replies: 9
- Views: 4275
Re: play for me® widget!
Is this patented?
- 18 Jun 2013, 10:35
- Forum: Off Topic Discussion
- Topic: Meetup
- Replies: 1
- Views: 570
Re: Meetup
Come to the west coast instead.
- 13 Jun 2013, 19:51
- Forum: Balanced Annihilation
- Topic: Reversing conships!
- Replies: 18
- Views: 8075
Re: Reversing conships!
lol sea is fucking loco
- 11 Jun 2013, 11:25
- Forum: Balanced Annihilation
- Topic: Reversing conships!
- Replies: 18
- Views: 8075
Re: Reversing conships!
There's no need to make conships more powerful, but making them more powerful would also make them even more fun . :regret: :twisted: Side-note: please change the naval engineer script to use the delayed closing animation, same as other cons. As is, they're completed dominated by conships for spammi...
- 20 May 2013, 10:56
- Forum: Balanced Annihilation
- Topic: BA 7.76 Released!
- Replies: 7
- Views: 3245
Re: BA 7.76 Released!
Juno change seems odd. It would be more useful to extend its radar / jammer denial capabilities. Maybe have it deny all radar indiscriminately in an area for 30 seconds + paralyze all radars and jammers in an area for 30 seconds?
- 14 Apr 2013, 22:36
- Forum: Balanced Annihilation
- Topic: Screamer and Mercury are still shit
- Replies: 63
- Views: 12113
Re: Screamer and Mercury are still shit
Let them stockpile.
- 14 Apr 2013, 22:33
- Forum: Balanced Annihilation
- Topic: Seaplane gunships are fail
- Replies: 3
- Views: 957
Re: Seaplane gunships are fail
To be honest, I had forgotten there was a Seaplane factory. Other Seplanes are pretty useful. Albatross / Typhoon, for example, have lots of health and do decent damage with torpedoes. It's the T2 air unit counterparts that suck, mainly due to the belief that Seaplanes should not be as good as T2 p...
- 14 Apr 2013, 15:39
- Forum: Balanced Annihilation
- Topic: Seaplane gunships are fail
- Replies: 3
- Views: 957
Seaplane gunships are fail
HP is too low: 4 scout boats should not be able to pulverize a squad of 6 or 7 in 10 seconds.
Cutlass weapon fire is bugged: it flies too low and has too great a range to fire consistently at targets.
Cutlass weapon fire is bugged: it flies too low and has too great a range to fire consistently at targets.
- 08 Apr 2013, 14:27
- Forum: Off Topic Discussion
- Topic: Went to see the Space Shuttle today :-D
- Replies: 15
- Views: 3347
Re: Went to see the Space Shuttle today :-D
Sweet. I will have to take a day trip to see it in the near future.
- 08 Apr 2013, 14:27
- Forum: Off Topic Discussion
- Topic: How are the SYs doing?
- Replies: 1
- Views: 563
How are the SYs doing?
http://www.clan-sy.com/
Hard to imagine that the core of Spring is over 10 years old now! Who from the original clan is still around?
Hard to imagine that the core of Spring is over 10 years old now! Who from the original clan is still around?
- 08 Apr 2013, 14:19
- Forum: Balanced Annihilation
- Topic: Screamer and Mercury are still shit
- Replies: 63
- Views: 12113
- 14 Mar 2013, 11:23
- Forum: News
- Topic: Spring 93.1 / 93.2
- Replies: 117
- Views: 41084
Re: Spring 93.1
plethora of targeting issues as well (units refuse to fire at close range). I think this is due to new default colvols being too large and resulting in units not wanting to friendly fire when they are clustered, but I'm not sure & might be other things too. This is completely game breaking in B...