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by Teutooni
23 Dec 2007, 18:46
Forum: Off Topic Discussion
Topic: I won the lottery!
Replies: 42
Views: 3252

Re: I won the lottery!

1) Buy TA intellectual property form atari.
2) ???
3) Profits!

:lol: :lol: :lol:
by Teutooni
20 Dec 2007, 19:45
Forum: Game Development
Topic: Need Healp... your opinions matter.
Replies: 41
Views: 7159

TA was NOT realistic. Giant subsonic orange plasma balls that float majestically through the air is the farthest thing from realistic military weaponry I can think of. I have no problem with realism, nor realistic graphics, however, gameplay should come first. The entire debate about realism is dum...
by Teutooni
20 Dec 2007, 14:30
Forum: Game Development
Topic: Need Healp... your opinions matter.
Replies: 41
Views: 7159

Well, this is only my opinion, and applies to TA-based games. I enjoy immersive games too, sure, but TA isn't one. Think of chess, it somewhat represents two medieval armies. It is much simplified but still elaborate. It isn't meant to be immersive. I think TA is somewhere between the 'real' world a...
by Teutooni
19 Dec 2007, 15:21
Forum: Game Development
Topic: Need Healp... your opinions matter.
Replies: 41
Views: 7159

DZHIBRISH, I wasn't being sarcastic. If you want ultra-immersive 'realistic' gaming experience, try some new FPS or something. :P TA is more about the gameplay and strategy. 'Realistic' effects and models can often make the overall look messy (supcom :|) and therefor I prefer 'simple' and stylish on...
by Teutooni
18 Dec 2007, 18:51
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 138664

I guess I'm stuck into TA terminology, where "raider" is the high speed + damage, and "assault" is lowish speed high HP unit that is hard to stop from rolling over your line. I thought skirmish could describe what the assault shell does: Go fast into range, hit and run away.
by Teutooni
18 Dec 2007, 14:44
Forum: Game Development
Topic: Need Healp... your opinions matter.
Replies: 41
Views: 7159

Looks awesome. Imo TA-based mods should have stylish/cartoonish look, rather than 'realistic' effects - and you are doing an awesome job.

To separate laser and plasma, I'd like to see all lasers as long pulses/rays, not just different looking projectiles.
by Teutooni
18 Dec 2007, 14:25
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 138664

Played a few games with Ray yesterday, and the assault shell seemed really overpowered - the way it manouvers, you can micro it to destroy pretty much anything. I'd suggest you make the autoheal to kick in only when it's stationary. That way you can't dodge forever and a few rocket turrets would mak...
by Teutooni
14 Dec 2007, 10:36
Forum: Off Topic Discussion
Topic: zomg green peace
Replies: 59
Views: 6312

Are they for real? I mean.. video game consoles, wth? :roll: Video game consoles are a highly specialized product, produced in relatively small quantities. What about TVs? Each console needs a TV to show the fucking picture, and there are *a lot* more TVs than consoles. I'd even say a TV is more str...
by Teutooni
12 Dec 2007, 15:10
Forum: Off Topic Discussion
Topic: Desktop
Replies: 69
Views: 7311

Image

Oh yes! That is DWARF FORTRESS! :lol:
by Teutooni
12 Dec 2007, 12:26
Forum: Ingame Community
Topic: MOAR Good Replays!
Replies: 11
Views: 1844

You could try what I used a few times. 1) Spectate until you find someone succesfully doing a new strat. 2) Try do it yourself. 3) Watch the replay you just played, and try figure why you failed. 4) Repeat 2 and 3 until you succeed. The hard part is 1), you need to figure exactly what he was trying ...
by Teutooni
11 Dec 2007, 14:16
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 33338

I'm against preceding the site with a spashscreen. Spring isn't really a game expressly, ultimately we're an engine project and a community, I don't want to navigate useless extra clicks before the site loads in full. Erhm, who are we doing that new site for? I think we already have reached most pe...
by Teutooni
10 Dec 2007, 11:20
Forum: General Discussion
Topic: A reason for rage quit
Replies: 100
Views: 11755

Every second there is an uncapped metalspot, you are wasting potential. Due to the exponential nature of spring economy, the few seconds (or even minutes) will cost you thousands of potential metal later. You could have spent the metal to produce more metal faster or to cripple your enemy, thus losi...
by Teutooni
05 Dec 2007, 11:37
Forum: General Discussion
Topic: Attacks on new players
Replies: 88
Views: 8605

I tried smurfing the other day (yeah, im evil) and couldn't even get into a game. I was kicked without any explanation from several games, and when I asked the host why, he'd just briefly reply '1 stripe' if he answered at all. After a while a newbie asked me to duel with him. I tried to explain him...
by Teutooni
04 Dec 2007, 11:46
Forum: Ingame Community
Topic: A plea to team players for aggression
Replies: 55
Views: 10065

You lot have to remember: they don't have good tutorials, they don't have a decent single player campaign to practice on. Well, that could be fixed. A more advanced tutorial, dealing with game philosophy and psychology, advanced strategy elements and such. Could be helpful to many avarage players, ...
by Teutooni
03 Dec 2007, 15:10
Forum: Ingame Community
Topic: A plea to team players for aggression
Replies: 55
Views: 10065

I agree with Saktoth. I have seen too many newbies who take a one screen area around their starting position and make pretty lines of defense towers - and far too few people who have no clue what they are doing, but still push forwards and try to kill the enemy. This is a somewhat philosophical issu...
by Teutooni
01 Dec 2007, 19:50
Forum: Game Development
Topic: Mods to Be Made Available in the Spring Installer
Replies: 209
Views: 17262

quantum wrote:We will be soon releasing CA: Tournament v1. It would be nice if it was included with the installer. It's the stable version of CA.
Don't bother reading previous posts either, eh? :roll:

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