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by LathanStanley
30 Jun 2005, 07:44
Forum: Map Releases
Topic: New Map: Valley Conquest
Replies: 19
Views: 2216

New Map: Valley Conquest

Yeah I just finished a hellova map... Its a 25x20 7 team (0-6) team/ffa/whatever battle amongst a twisted river through a large mountainous valley, Most of the resources are located within the twist of the river, and within the mountains... The mountains are hard to build it effectively, but this wa...
by LathanStanley
30 Jun 2005, 06:32
Forum: Map Creation
Topic: Small help needed with the .smd file
Replies: 7
Views: 1706

ok I figured it out completely... updating the wiki in a few
by LathanStanley
30 Jun 2005, 06:16
Forum: Game Development
Topic: Idea for MiniSpring and network play
Replies: 21
Views: 3950

correct me if I am wrong... but ok... you reduce the unit size and put the units on the same map and zoom in.... isnt this the same as making the map scaled bigger, with a bigger zoom factor? thus, only reducing the map quality for a bigger map/unit scale?? can't we just make a higher compression 60...
by LathanStanley
30 Jun 2005, 06:06
Forum: Map Releases
Topic: [New Map: COMPLETED !!] Duggans-Metal-Map 7-1-05
Replies: 16
Views: 1794

I like it... if I offer any advice, I would reccomend adding some form of a trasition texture to the metal where the red and silver collide, etc. maybe a thin black trench (small) or like a little bit of overlapping panels... just so they look a little more in place.. kinda like sand on a shoreline ...
by LathanStanley
30 Jun 2005, 05:47
Forum: Map Creation
Topic: Small help needed with the .smd file
Replies: 7
Views: 1706

oh and btw, the wiki is wrong... the hightmaps and resource maps... are the terrain map divided by 8... not 4 :wink:

guess I should change that :|
by LathanStanley
30 Jun 2005, 05:28
Forum: Map Creation
Topic: Small help needed with the .smd file
Replies: 7
Views: 1706

The numbers are between 0 and 1, but beyond that I don't know. Did you try reding the wiki? I've read about everything I can find on the boards... but this wiki... I dunno... maybe? edit: yeah I read that page allready... it just states to copy someone elses and toy with it.... dosen't tell me pidd...
by LathanStanley
30 Jun 2005, 05:27
Forum: Help & Bugs
Topic: Commander's base menu invisible
Replies: 11
Views: 2968

oh and I still can't get shadows, clouds, or shiny water to EVER work.... and I'm on a decient card... Mobility Radeon 9000... I can run doom 3 with all the speciality graphics turned on shadows, bumpmapping, etc, even 512x512 on all textures... but I have to run the resolution at 800x600 to get any...
by LathanStanley
30 Jun 2005, 05:22
Forum: Help & Bugs
Topic: Commander's base menu invisible
Replies: 11
Views: 2968

me too... but from time to time... on the newer maps... (I'm guessing built on SharpMap... it seems to show up :-) ... brain coral... I have about a 50% chance of seeing the menu, and the map CLEARaDITCH I see it everytime... the map I'm working on I see it everytime, and its built on the SharpMap p...
by LathanStanley
30 Jun 2005, 05:10
Forum: Map Creation
Topic: Small help needed with the .smd file
Replies: 7
Views: 1706

Small help needed with the .smd file

Well... I've generated a large 25x20 map, pretty impressive looking too.... but I have 1 problem... I CAN'T FIGURE HOW TO TELL THE SUN TO POINT IN THE RIGHT DIRECTION :evil: !!! I'm guessing that the #'s represent x y z and the rotation according.. but where does the sun point initially?, how much v...

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