Search found 578 matches
- 03 Jul 2006, 23:38
- Forum: Feature Requests
- Topic: Issue that need need to addressed.
- Replies: 27
- Views: 4808
- 03 Jul 2006, 19:30
- Forum: General Discussion
- Topic: Suggestion for networking
- Replies: 26
- Views: 2587
I don't know anything about how the networking is done in Spring, but maybe the game would attempt to initialize a server when joining a game, and would leave it in suspended mode until a time comes when a new host would be needed. If the host left the normal way, it could send over the needed param...
- 03 Jul 2006, 16:54
- Forum: Feature Requests
- Topic: Issue that need need to addressed.
- Replies: 27
- Views: 4808
- 03 Jul 2006, 16:47
- Forum: General Discussion
- Topic: Rotatable Buildings - yet again.
- Replies: 25
- Views: 7022
- 02 Jul 2006, 20:24
- Forum: General Discussion
- Topic: Rotatable Buildings - yet again.
- Replies: 25
- Views: 7022
No, actually the problem here lies with the engine. The system just assumed the factories were all facing one way, and set the unit heading to piece direction - despite the fact that the relative direction is hell knows where. I fixed it now. Works fine in AA. Link in first post updated. Now working...
- 02 Jul 2006, 08:16
- Forum: General Discussion
- Topic: Rotatable Buildings - yet again.
- Replies: 25
- Views: 7022
It doesn't rotate ground decals under buildings!... O_O <_< >_> >_< I KNEW I forgot something! :headbash: Ok, will try to fix it. Regarding units - you mean units getting built like buildings (like in nanoblobs) or units being built by factories? In the latter case, I think they are properly rotate...
- 02 Jul 2006, 01:01
- Forum: General Discussion
- Topic: Rotatable Buildings - yet again.
- Replies: 25
- Views: 7022
- 02 Jul 2006, 00:28
- Forum: General Discussion
- Topic: idea... yae or nae
- Replies: 9
- Views: 747
- 02 Jul 2006, 00:24
- Forum: General Discussion
- Topic: idea... yae or nae
- Replies: 9
- Views: 747
- 01 Jul 2006, 23:12
- Forum: General Discussion
- Topic: Rotatable Buildings - yet again.
- Replies: 25
- Views: 7022
Rotatable Buildings - yet again.
Yeah. Only now they need testing - http://edf.tauniverse.com/spring.zip . :D Add bind '<' spinbuilddir bind '>' unspinbuilddir to uikeys.txt. That way you'll have to shift-press a key to change orientation, but at least it will work while queueing orders. I post this in GD because I need testers, no...
- 01 Jul 2006, 23:05
- Forum: Engine
- Topic: Four-directional building placement.
- Replies: 87
- Views: 17386
- 01 Jul 2006, 20:31
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143447
- 01 Jul 2006, 20:28
- Forum: Engine
- Topic: Being fired at out of sight.
- Replies: 14
- Views: 2444
- 01 Jul 2006, 20:04
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143447
- 01 Jul 2006, 19:47
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143447
- 30 Jun 2006, 22:09
- Forum: Engine
- Topic: Four-directional building placement.
- Replies: 87
- Views: 17386
- 29 Jun 2006, 23:22
- Forum: Engine
- Topic: EMG and Gauss cannons should gain a new rendertype graphic
- Replies: 15
- Views: 1979
Heh. Ok, ok I get it. Yes, there probably would be a lot of bugs, but I still like the idea of the whole ifclaused mess as the basis for this... If(anything), this would be a nice step forward to some more advanced system, though I can't say I see what it could be. The primary reason to me being so ...
- 29 Jun 2006, 21:07
- Forum: Engine
- Topic: EMG and Gauss cannons should gain a new rendertype graphic
- Replies: 15
- Views: 1979
- 29 Jun 2006, 12:22
- Forum: Engine
- Topic: EMG and Gauss cannons should gain a new rendertype graphic
- Replies: 15
- Views: 1979
Unified weapon classes ftw! Seriously, why do we stick to this age-old separated weaponclass system, when we could integrate all individual Projectiles into one CWeaponProjectile, and all weapon launchers into one CWeaponLauncher. I know it's a lot more work than it sounds, because I've tried alread...
- 28 Jun 2006, 12:36
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143447