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by zoggop
22 Nov 2011, 20:23
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 295543

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Well, there is the version that works for 0.83 for OS X. Of course, who knows what version it is. All the AIInfo calls it is "dev".
by zoggop
21 Nov 2011, 18:34
Forum: AI
Topic: Shard Modules?
Replies: 20
Views: 4364

Re: Shard Modules?

Wait you got a Shard build with Spring v83? I've expressly forbidden bundling shard in the engine installer. Are you a Linux user? At first I thought I had just copied it from one of the pre-0.83 test builds for Mac OS X, but I went and checked: it's actually bundled in the 0.83 OS X .app release. ...
by zoggop
20 Nov 2011, 09:48
Forum: AI
Topic: Shard Modules?
Replies: 20
Views: 4364

Re: Shard Modules?

Well, alright. Here's the only somewhat functional version thus far: https://github.com/zoggop/metalShard/downloads Everything is the same as the Shard-dev that comes with Spring 0.83 except the attack targetting function has been changed to go for the least guarded metal mines and power plants, and...
by zoggop
18 Nov 2011, 09:47
Forum: AI
Topic: Shard Modules?
Replies: 20
Views: 4364

Re: Shard Modules?

But it was just so much more simple to go to the wiki and quickly look up the things I needed for this. And if that had not worked out I would have looked at some other examples that do things with weapons (eg there is a popular widget that draws the ranges for all turrets of the enemy players.) Yu...
by zoggop
17 Nov 2011, 03:42
Forum: AI
Topic: Shard Modules?
Replies: 20
Views: 4364

Re: Shard Modules?

Thanks, knorke. Well, now that I've had a look in Shard's api.lua, I'm not quite sure how to implement what I want to do. I need to get the range of all of a unit's weapons. Maybe I just need to make a table to convert shortnames to UnitDefIDs to use UnitDefs? Or if I can't access UnitDefs and Weapo...
by zoggop
17 Nov 2011, 02:48
Forum: AI
Topic: Shard Modules?
Replies: 20
Views: 4364

Re: Shard Modules?

I have begun with changing attackhandler.lua, and have encountered this: [f=0014232] <SkirmishAI: Shard dev-Isaac (team 0)>: ...ing/AI/Skirmish/Shard/dev-Isaac/ai/attackhandler.lua:173: attempt to index global 'Spring' (a nil value) Line 173 is... local unitDefID= Spring.GetUnitDefID(unitID) Which w...
by zoggop
16 Nov 2011, 21:40
Forum: Help & Bugs
Topic: Mobility Radeon 7500...incompatible?
Replies: 10
Views: 2196

Re: Mobility Radeon 7500...incompatible?

Because obviously you all desperately need to know: the T42 with the radeon 7500 works fine with Spring 0.83
by zoggop
16 Nov 2011, 21:28
Forum: AI
Topic: Shard Modules?
Replies: 20
Views: 4364

Shard Modules?

I'm starting development of a Lua AI exclusively for BA. I have absolutely zero experience with Lua, so I'm stumbling around by first writing the backend functions the AI will need as widgets so that I can see what's going on. Thankfully there are a million examples on springfiles of working with Sp...
by zoggop
16 Nov 2011, 20:59
Forum: Lua Scripts
Topic: realtime metal extraction info
Replies: 2
Views: 855

Re: realtime metal extraction info

Google_Frog wrote:Spring.GetUnitResources or Spring.GetUnitMetalExtraction depending on exactly what you want to do.
Ah, thank you.
by zoggop
16 Nov 2011, 05:23
Forum: Lua Scripts
Topic: realtime metal extraction info
Replies: 2
Views: 855

realtime metal extraction info

Is there a unit property of how much metal the unit is extracting? There is the unitDef "metalMake", but that only applies to metal makers and the commander. There is also the unitDef "extractsMetal", but that only tells me the fraction of the metal it extracts from a given spot....
by zoggop
26 Sep 2011, 21:12
Forum: Help & Bugs
Topic: hosting on the computer that's running the lobby server
Replies: 1
Views: 487

hosting on the computer that's running the lobby server

I run TASServer on one computer, let's call it A. I connect to localhost with Spring Lobby on A. I host a new game on A. The other computer, B, connects to A's IP with Spring Lobby, sees the hosted game, and joins the game. When I start the game, however, B fails to connect to host. If B hosts the g...
by zoggop
14 Sep 2011, 08:10
Forum: Help & Bugs
Topic: Mobility Radeon 7500...incompatible?
Replies: 10
Views: 2196

Re: Mobility Radeon 7500...incompatible?

Thanks. :-) What's funny is that I already did try Linux to run Spring, a couple months ago. I haven't tried the Omega drivers, and I'm tempted to even though CompWiz says he already tried that.

...Or just play Total Annihilation, which runs flawlessly on such hardware. Lol.
by zoggop
13 Sep 2011, 06:27
Forum: Help & Bugs
Topic: Mobility Radeon 7500...incompatible?
Replies: 10
Views: 2196

Re: Mobility Radeon 7500...incompatible?

I have this same problem, except that I have a ThinkPad T42 (but same video card). How might I go about running Spring without shader support? (Even though Lua Shaders are already disabled in springsettings.)

Attached is my infolog.
by zoggop
08 Sep 2010, 18:38
Forum: Mac OS X
Topic: [Tutorial] Building Spring on Mac OS X
Replies: 107
Views: 39802

Re: [Tutorial] Compiling spring and lobbies on Mac OS 10.6

Thanks! The macports repository works fine upon recent inspection. Building springrts resulted in an error that confuses me (which is not terribly remarkable). ---> Fetching springrts ---> Attempting to fetch spring_0.81.2.1_src.tar.gz from http://distfiles.macports.org/springrts ---> Attempting to ...
by zoggop
07 Sep 2010, 19:02
Forum: Mac OS X
Topic: [Tutorial] Building Spring on Mac OS X
Replies: 107
Views: 39802

Re: [Tutorial] Compiling spring and lobbies on Mac OS 10.6

The line rsync://daftserver.game-host.org/macports/ added to sources.conf breaks macports because it can't connect to the server daftserver.game-host.org, I think. I mean, I certainly can't ping daftserver.game-host.org Specifically, the error I get when I run sudo port sync is: Error: Synchronizati...

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