Search found 285 matches
- 15 Sep 2009, 11:53
- Forum: Help & Bugs
- Topic: Problem with Spring version\ Springlobby version
- Replies: 8
- Views: 547
- 15 Sep 2009, 10:42
- Forum: Help & Bugs
- Topic: Problem with Spring version\ Springlobby version
- Replies: 8
- Views: 547
Re: Problem with Spring version\ Springlobby version
the problem with my version is that i installed 80.4.1 but it shows up as 79.xyz. Same goes for the lobby which keeps telling me that its version 0.19 and wants to update to 0.23, if i choose autoupdate it does so and tells me "installation complete, changes will have effect on next restart&quo...
- 15 Sep 2009, 10:38
- Forum: Game Development
- Topic: Coding a factory
- Replies: 30
- Views: 5748
Re: Coding a factory
Yes that was it, i found it already. 3 more things a) my doors wont move when a construction is done in the open\closeyard sections b)my unit is built in the wrong spot but i guess i can do that myself c)how to make units leave the factory? i have a point called "base" where they are built...
- 14 Sep 2009, 20:38
- Forum: Help & Bugs
- Topic: Problem with Spring version\ Springlobby version
- Replies: 8
- Views: 547
Re: Problem with Spring version\ Springlobby version
I use windows XP, the newest spring version(i updated) and Springlobby. Whenever i launch Springlobby it asks me to DL the newest version (0.23 or so), if i press ok it just tells me it sucessfully downloaded it but nothing changes.
- 14 Sep 2009, 19:17
- Forum: Help & Bugs
- Topic: Battlefield completely dark.
- Replies: 5
- Views: 606
Re: Battlefield completely dark.
i have that problem always when i Alt-Tab, so i simply avoid doing so.
- 14 Sep 2009, 18:37
- Forum: Help & Bugs
- Topic: Problem with Spring version\ Springlobby version
- Replies: 8
- Views: 547
Problem with Spring version\ Springlobby version
It keeps saying me that both of these arent up to date and i have older versions, yet i have downloaded and installed both of them. Any clue on whats wrong?
- 14 Sep 2009, 17:16
- Forum: Game Development
- Topic: Coding a factory
- Replies: 30
- Views: 5748
Re: Coding a factory
Code: Select all
Create()
{
unitviewer = FALSE;
spray = base;
// turn nano1 to y-axis <90> now;
// turn nano2 to y-axis <90> now;
call-script InitState();
start-script SmokeUnit();
}
- 13 Sep 2009, 13:02
- Forum: Game Releases
- Topic: Blood and Steel beta 03
- Replies: 102
- Views: 51996
Re: Blood and Steel beta 01
Bam Bam Prometheus
what map is this supposed to be played on?
what map is this supposed to be played on?
- 13 Sep 2009, 09:56
- Forum: Game Releases
- Topic: Blood and Steel beta 03
- Replies: 102
- Views: 51996
Re: Blood and Steel beta 01
What kind of mod is this? Whats the gameplay?
- 13 Sep 2009, 09:55
- Forum: Game Development
- Topic: Coding a factory
- Replies: 30
- Views: 5748
Re: Coding a factory
I get these errors when compiling it: Error (157): Unexpected Identifier Create [ C:\Dokumente und Einstellungen\ErikMesserli\Desktop\NWO\SPRING\New World Order\Scripts\rufactory.bos ] Error (158): Script Declaration Expected [ C:\Dokumente und Einstellungen\ErikMesserli\Desktop\NWO\SPRING\New World...
- 12 Sep 2009, 13:26
- Forum: Game Development
- Topic: Coding a factory
- Replies: 30
- Views: 5748
Re: Coding a factory
it still doesn't build 8(
I can klick the icons and stack units but nothing happens.
And the stuff above there doesnt help at all, its just too much to sort out whats important and what not. It also doesnt help thats its for TA and not for Spring...
I can klick the icons and stack units but nothing happens.
And the stuff above there doesnt help at all, its just too much to sort out whats important and what not. It also doesnt help thats its for TA and not for Spring...
- 12 Sep 2009, 12:23
- Forum: Game Development
- Topic: Coding a factory
- Replies: 30
- Views: 5748
Re: Coding a factory
I know that. A soon as i add
QueryBuildInfo()
{
piecenum= base;
}
to my factory script it just disappears, whats the right usage?
QueryBuildInfo()
{
piecenum= base;
}
to my factory script it just disappears, whats the right usage?
- 12 Sep 2009, 11:34
- Forum: Game Development
- Topic: Coding a factory
- Replies: 30
- Views: 5748
Re: Coding a factory
I don't really understand the script part, the main part seems fine
but i have no idea why it doesnt start building or how to open the yard when a unit is built.
but i have no idea why it doesnt start building or how to open the yard when a unit is built.
- 10 Sep 2009, 19:13
- Forum: Game Development
- Topic: Coding a factory
- Replies: 30
- Views: 5748
Re: Coding a factory
And how to make the factory actually build stuff (i used the codes that my conyard uses aswell) i can only stack and delete build orders, but it doesn't actually build.
- 10 Sep 2009, 12:36
- Forum: Game Development
- Topic: A question on particle effects
- Replies: 13
- Views: 629
A question on particle effects
How do colour maps work? (for example on muzzleflashes)
Havent yet found out how to work with it, for example how does one make darker parts visible? How to change the fully transparent colour (if possible)?
Havent yet found out how to work with it, for example how does one make darker parts visible? How to change the fully transparent colour (if possible)?
- 10 Sep 2009, 12:13
- Forum: Game Development
- Topic: Coding a factory
- Replies: 30
- Views: 5748
Coding a factory
I know how to code a builder but how to do a factory where the user simply clicks an icon, the unit is built and leaves the factory?
Can anyone explain that to me?
Can anyone explain that to me?
- 09 Sep 2009, 18:14
- Forum: Game Development
- Topic: Spring not starting
- Replies: 11
- Views: 589
Re: Spring not starting
Nah i use Windows XP, perhaps its some of the sounds that bugs it out, dunno.
- 09 Sep 2009, 18:12
- Forum: Game Development
- Topic: Too much starting metal
- Replies: 5
- Views: 515
Re: Too much starting metal
yes.
So it will be fine when playing against another human?
So it will be fine when playing against another human?
- 08 Sep 2009, 21:44
- Forum: Game Development
- Topic: Spring not starting
- Replies: 11
- Views: 589
Re: Spring not starting
It seem it was the sound(.wav) samples that i stored in the sound folder without actually using them for anything. Weird, i had versions running even when those sounds were in. o_O
- 08 Sep 2009, 21:01
- Forum: Game Development
- Topic: Spring not starting
- Replies: 11
- Views: 589
Re: Spring not starting
I disabled all calls to sounds and unit defs cause a crash only when the respective unit is used from what i know.