Search

Search found 285 matches

by Erik
15 Sep 2009, 10:42
Forum: Help & Bugs
Topic: Problem with Spring version\ Springlobby version
Replies: 8
Views: 547

Re: Problem with Spring version\ Springlobby version

the problem with my version is that i installed 80.4.1 but it shows up as 79.xyz. Same goes for the lobby which keeps telling me that its version 0.19 and wants to update to 0.23, if i choose autoupdate it does so and tells me "installation complete, changes will have effect on next restart&quo...
by Erik
15 Sep 2009, 10:38
Forum: Game Development
Topic: Coding a factory
Replies: 30
Views: 5748

Re: Coding a factory

Yes that was it, i found it already. 3 more things a) my doors wont move when a construction is done in the open\closeyard sections b)my unit is built in the wrong spot but i guess i can do that myself c)how to make units leave the factory? i have a point called "base" where they are built...
by Erik
14 Sep 2009, 20:38
Forum: Help & Bugs
Topic: Problem with Spring version\ Springlobby version
Replies: 8
Views: 547

Re: Problem with Spring version\ Springlobby version

I use windows XP, the newest spring version(i updated) and Springlobby. Whenever i launch Springlobby it asks me to DL the newest version (0.23 or so), if i press ok it just tells me it sucessfully downloaded it but nothing changes.
by Erik
14 Sep 2009, 19:17
Forum: Help & Bugs
Topic: Battlefield completely dark.
Replies: 5
Views: 606

Re: Battlefield completely dark.

i have that problem always when i Alt-Tab, so i simply avoid doing so.
by Erik
14 Sep 2009, 18:37
Forum: Help & Bugs
Topic: Problem with Spring version\ Springlobby version
Replies: 8
Views: 547

Problem with Spring version\ Springlobby version

It keeps saying me that both of these arent up to date and i have older versions, yet i have downloaded and installed both of them. Any clue on whats wrong?
by Erik
14 Sep 2009, 17:16
Forum: Game Development
Topic: Coding a factory
Replies: 30
Views: 5748

Re: Coding a factory

Code: Select all

Create()
{
   unitviewer = FALSE;
   spray = base;
//   turn nano1 to y-axis <90> now;
//   turn nano2 to y-axis <90> now;
   call-script InitState();
   start-script SmokeUnit();
}
by Erik
13 Sep 2009, 13:02
Forum: Game Releases
Topic: Blood and Steel beta 03
Replies: 102
Views: 51996

Re: Blood and Steel beta 01

Bam Bam Prometheus :shock:
what map is this supposed to be played on?
by Erik
13 Sep 2009, 09:56
Forum: Game Releases
Topic: Blood and Steel beta 03
Replies: 102
Views: 51996

Re: Blood and Steel beta 01

What kind of mod is this? Whats the gameplay?
by Erik
13 Sep 2009, 09:55
Forum: Game Development
Topic: Coding a factory
Replies: 30
Views: 5748

Re: Coding a factory

I get these errors when compiling it: Error (157): Unexpected Identifier Create [ C:\Dokumente und Einstellungen\ErikMesserli\Desktop\NWO\SPRING\New World Order\Scripts\rufactory.bos ] Error (158): Script Declaration Expected [ C:\Dokumente und Einstellungen\ErikMesserli\Desktop\NWO\SPRING\New World...
by Erik
12 Sep 2009, 13:26
Forum: Game Development
Topic: Coding a factory
Replies: 30
Views: 5748

Re: Coding a factory

it still doesn't build 8(
I can klick the icons and stack units but nothing happens.

And the stuff above there doesnt help at all, its just too much to sort out whats important and what not. It also doesnt help thats its for TA and not for Spring...
by Erik
12 Sep 2009, 12:23
Forum: Game Development
Topic: Coding a factory
Replies: 30
Views: 5748

Re: Coding a factory

I know that. A soon as i add

QueryBuildInfo()
{
piecenum= base;
}

to my factory script it just disappears, whats the right usage?
by Erik
12 Sep 2009, 11:34
Forum: Game Development
Topic: Coding a factory
Replies: 30
Views: 5748

Re: Coding a factory

I don't really understand the script part, the main part seems fine
but i have no idea why it doesnt start building or how to open the yard when a unit is built.
by Erik
10 Sep 2009, 19:13
Forum: Game Development
Topic: Coding a factory
Replies: 30
Views: 5748

Re: Coding a factory

And how to make the factory actually build stuff (i used the codes that my conyard uses aswell) i can only stack and delete build orders, but it doesn't actually build.
by Erik
10 Sep 2009, 12:36
Forum: Game Development
Topic: A question on particle effects
Replies: 13
Views: 629

A question on particle effects

How do colour maps work? (for example on muzzleflashes)
Havent yet found out how to work with it, for example how does one make darker parts visible? How to change the fully transparent colour (if possible)?
by Erik
10 Sep 2009, 12:13
Forum: Game Development
Topic: Coding a factory
Replies: 30
Views: 5748

Coding a factory

I know how to code a builder but how to do a factory where the user simply clicks an icon, the unit is built and leaves the factory?
Can anyone explain that to me?
by Erik
09 Sep 2009, 18:14
Forum: Game Development
Topic: Spring not starting
Replies: 11
Views: 589

Re: Spring not starting

Nah i use Windows XP, perhaps its some of the sounds that bugs it out, dunno.
by Erik
09 Sep 2009, 18:12
Forum: Game Development
Topic: Too much starting metal
Replies: 5
Views: 515

Re: Too much starting metal

yes.
So it will be fine when playing against another human?
by Erik
08 Sep 2009, 21:44
Forum: Game Development
Topic: Spring not starting
Replies: 11
Views: 589

Re: Spring not starting

It seem it was the sound(.wav) samples that i stored in the sound folder without actually using them for anything. Weird, i had versions running even when those sounds were in. o_O
by Erik
08 Sep 2009, 21:01
Forum: Game Development
Topic: Spring not starting
Replies: 11
Views: 589

Re: Spring not starting

I disabled all calls to sounds and unit defs cause a crash only when the respective unit is used from what i know.

Go to advanced search