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by lurker
10 Jul 2007, 20:15
Forum: Engine
Topic: bonusShield is dead! Long live flankingBonus!
Replies: 124
Views: 19361

negative damage to units, enables edgeeffectiveness greater than 1 LOL, finally negative damage (i.e., healing)... only, what, about 10 months later? Cool! Just make sure it can't take Units over their max hitpoints. I did. There are also checks for no experience when the unit is at full health. Wh...
by lurker
08 Jul 2007, 12:49
Forum: Engine
Topic: bonusShield is dead! Long live flankingBonus!
Replies: 124
Views: 19361

Everything I know is wrong! :evil: :? :cry: :oops: :| Apparently it's not relative to the unit at all. If you attack the shield side of the unit when it's facing right, it does normal damage, and if the unit turns around, and you attack the same side, now it does double damage. Anyway, it will be r...
by lurker
07 Jul 2007, 19:19
Forum: Engine
Topic: bonusShield is dead! Long live flankingBonus!
Replies: 124
Views: 19361

Does the angle 'swung' around depend on the damage dealt? judging from a quick scan of the code snippet it does... No, it doesn't. It's based on how long the units have been unattacked. Edit: Oops, I saw it wrong. Attacking your own units will end up slowing it down by breaking up the updates, and ...
by lurker
07 Jul 2007, 00:55
Forum: Engine
Topic: bonusShield is dead! Long live flankingBonus!
Replies: 124
Views: 19361

neddiedrow wrote:I just realized that this will make my traditional flanking tactics so much more useful.
Will? It's been there for a long, long time.
by lurker
06 Jul 2007, 18:00
Forum: Engine
Topic: bonusShield is dead! Long live flankingBonus!
Replies: 124
Views: 19361

The "front" is defined as the direction the first shot comes from. Yes. I'll explain more. The variable "bonusShieldSaved" builds up over time, and it is set to a small amount after each attack. The higher "bonusShieldSaved" is, the more the 90% damage direction can mo...
by lurker
06 Jul 2007, 17:09
Forum: Engine
Topic: bonusShield is dead! Long live flankingBonus!
Replies: 124
Views: 19361

bonusShield is dead! Long live flankingBonus!

Editing for anyone coming along: some of what I said early in the thread is wrong. I assumed it followed the unit, rather than the pile of wtf that is its default mode. The original post: There is a function at the beginning of calculating damage that gives a bonus to flanking. If you attack from th...
by lurker
14 May 2007, 02:39
Forum: Engine
Topic: Stuff to finish before release
Replies: 90
Views: 8342

I've updated my patch in the mantis to use isDead . Also, looks like there is a crashing unit parameter that is TRUE when an aircraft is in crashing state, so my patch now also works for units in that state. I would think crashing would be best as a badtarget-y thing, rather than notarget, as they ...
by lurker
13 Apr 2007, 00:02
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 295144

Woot! Anyway, already told you some of this, but I've found two bugs: 1. Hubs try to build out of their range. 2. Whatever I specify for building spacing, NTAI adds one to the number in game. When I want to set it at 0, I can't, and if I set it at -1, there are no blocking units at all for affected ...
by lurker
09 Apr 2007, 04:55
Forum: Off Topic Discussion
Topic: Concerning global warming...
Replies: 164
Views: 9412

I have just one thing to add:
Image
Global Warming is not all bad.
by lurker
06 Apr 2007, 04:07
Forum: General Discussion
Topic: The main server is down.
Replies: 0
Views: 767

The main server is down.

Go to options and change the server address to server3.unknown-files.net
Then play some games!
(You'll have to create a new account there.)
by lurker
04 Apr 2007, 04:52
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 295144

Forgot about the toolkit. I've found two bugs with it. One major, one minor. 1. On the units tab, when I deselect properties, they aren't removed and are back if I move to a different unit and then to the first again. 2. When a different config is opened, whatever tasklist was loaded on the prior co...
by lurker
03 Apr 2007, 18:42
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 295144

As of XE9.66C: Unfixed: 1. Hubs always try to build on their exact coordinates, and don't find an empty space. 2. Commanders often randomly head for the top-left corner, but it's rarer for the ones in slot #1 to do so. 3. I got a crash that I believe was caused by NTAI trying to set the fire and mov...
by lurker
02 Apr 2007, 19:49
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 295144

A little more info: Whether the task list is made of random movement, building, whatever, it stops after doing one thing. When the one unit the factory built was a con, the con moved out, and then did nothing on the task list, so maybe it just doesn't get the idle message. Pressing stop a few times ...
by lurker
11 Jan 2007, 09:54
Forum: Off Topic Discussion
Topic: Lolsplosions
Replies: 14
Views: 1138

AAA++++ RECIEVED ALL LOLS AS PROMISED





which rating is higher? :roll:

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