^_^klapmongool wrote:In rare cases, yes? If something is only unbalanced if it wins 100% we might as well stop any balance discussion.REVENGE wrote:But you yourself have lost sea after winning it before.klapmongool wrote:This is not because of fun in sea play but simply because the winner of sea is so very hard to beat.
Search found 2401 matches
- 18 Sep 2013, 01:37
- Forum: Balanced Annihilation
- Topic: Balance T1 Destroyers
- Replies: 10
- Views: 3506
Re: Balance T1 Destroyers
- 17 Sep 2013, 03:49
- Forum: Balanced Annihilation
- Topic: Balance T1 Destroyers
- Replies: 10
- Views: 3506
Re: Balance T1 Destroyers
But you yourself have lost sea after winning it before.klapmongool wrote:This is not because of fun in sea play but simply because the winner of sea is so very hard to beat.
- 17 Sep 2013, 03:48
- Forum: Balanced Annihilation
- Topic: Overpowered faction
- Replies: 18
- Views: 4324
Re: Overpowered faction
These problems will be addressed shortly by BA:R.
- 15 Sep 2013, 01:11
- Forum: Help & Bugs
- Topic: Hovercraft Pathing Oddities
- Replies: 6
- Views: 1356
Re: Hovercraft Pathing Oddities
Nice.
Thanks guys, shall I file a Mantis report?
Thanks guys, shall I file a Mantis report?
- 14 Sep 2013, 11:27
- Forum: Help & Bugs
- Topic: Hovercraft Pathing Oddities
- Replies: 6
- Views: 1356
Hovercraft Pathing Oddities
When testing a map with some vertical cliffs, I discovered that hovercraft are able to path up some seemingly vertical sections of terrain. http://i.imgur.com/KwMyb73.jpg http://i.imgur.com/Zju1Kjr.jpg However, on a different map with similar vertical sections (Higher Grounds v2), I was unable to re...
- 29 Aug 2013, 18:45
- Forum: Engine
- Topic: spring 95.0
- Replies: 44
- Views: 5577
Re: spring 95.0
Maybe one could link the user, at the end of the installation, to a page showcasing the various lobby clients available for their OS?Google_Frog wrote:Why does the bare spring install include a lobby?
- 29 Aug 2013, 18:39
- Forum: Ingame Community
- Topic: complain against a LOeT player
- Replies: 8
- Views: 2771
Re: complain against a LOeT player
!emission
- 29 Aug 2013, 17:49
- Forum: Map Creation
- Topic: [WIP] Charlie in the Hills
- Replies: 126
- Views: 23528
Re: [WIP] Charlie in the Hills
By the way, you've changed Charlie's smile such that ships are no longer buildable, is that intentional? It changes the strategy set considerably. It's not intentional, well I guess if its being used I'm happy to have bug reports like this. I'll fix the depth of the 'smile' for you, anything else w...
- 29 Aug 2013, 11:40
- Forum: Map Creation
- Topic: [WIP] Charlie in the Hills
- Replies: 126
- Views: 23528
Re: [WIP] Charlie in the Hills
Very odd, I experienced a problem where autohost claimed my map version is different than its. Klap had the same problem, not sure of the cause. Why is it being used, its a wip Dono, [x]TheHost has it. About 8 / 10 players synced fine, but I did not. By the way, you've changed Charlie's smile such ...
- 29 Aug 2013, 11:12
- Forum: Map Creation
- Topic: [WIP] Charlie in the Hills
- Replies: 126
- Views: 23528
Re: [WIP] Charlie in the Hills
Very odd, I experienced a problem where autohost claimed my map version is different than its. Klap had the same problem, not sure of the cause.
- 22 Aug 2013, 11:34
- Forum: Map Creation
- Topic: Excited for winter? No? Too bad, here's Melt_V2
- Replies: 4
- Views: 1443
Re: Excited for winter? No? Too bad, here's Melt_V2
Cool! :regret: We're gonna give it a try right now, I'll let you know how it plays! Update: People like it as a kbot only map. I think the *complete* lack of any choke points is somewhat strange. Was the path map manually set, or can kbots naturally path over the entire map? Also, why "Melt&quo...
- 20 Aug 2013, 11:31
- Forum: Off Topic Discussion
- Topic: Don't bother with the new alienware r5.
- Replies: 16
- Views: 18809
Re: Don't bother with the new alienware r5.
Dell's site is having issues but this things doesn't even have an optical drive. I am not going that route. I don't trust razr for gaming laptop one of the AMAZING things about the r4 is that it was very cool sitting on my lap. Which is HELLA better than this thing will be when it starts overheatin...
- 19 Aug 2013, 04:28
- Forum: Off Topic Discussion
- Topic: Don't bother with the new alienware r5.
- Replies: 16
- Views: 18809
Re: Don't bother with the new alienware r5.
... also how do you know you are getting scammed on ebay. ... I think it was on these forums, where one of our «colleagues» posted «laughing» at how he scammed some dude (in Hawaii or Australia or New Zealand?) by selling him a broken laptop, and how he was saying the guy couldn't prove the laptop ...
- 18 Aug 2013, 14:15
- Forum: Balanced Annihilation
- Topic: Feeling, question, answer ?
- Replies: 23
- Views: 9574
Re: Feeling, question, answer ?
There is this: http://imolarpg.dyndns.org/trac/balatest/changeset/919, which presumably is the reason for this: http://imolarpg.dyndns.org/trac/balatest/changeset/921. I guess you should ask behe if anything else went wrong when he tested it. Might behave very differently now due to all the engine ...
- 18 Aug 2013, 12:46
- Forum: Balanced Annihilation
- Topic: Feeling, question, answer ?
- Replies: 23
- Views: 9574
Re: Feeling, question, answer ?
I'm bumping this again, are there some notes regarding the bugs that are currently present? The last time I messed with this, it was an issue of the fall damage being applied on certain events where it should not be.
- 18 Aug 2013, 12:02
- Forum: Map Creation
- Topic: TA maps on spring
- Replies: 28
- Views: 6038
Re: TA maps on spring
if not IIRC there is a fixed version with the blueprint deal. As far as eastside west side, i did some minor cleanup of things but here is how it looked last I fooled with it http://cs.selu.edu/~ssmith/spring/wipmap/ look at the test# images Looking great, I'm sure BattleTech will appreciate it, ev...
- 18 Aug 2013, 06:24
- Forum: Map Creation
- Topic: TA maps on spring
- Replies: 28
- Views: 6038
Re: TA maps on spring
Naysayers be damned, balance be damned, those urban maps were awesome!
Also: http://springrts.com/phpbb/viewtopic.php?f=13&t=15565 (Ooooweeee)
I hope the cloud gadget still works correctly.
Update: Who am I kidding, of course it's broken...
Also: http://springrts.com/phpbb/viewtopic.php?f=13&t=15565 (Ooooweeee)
I hope the cloud gadget still works correctly.
Update: Who am I kidding, of course it's broken...
- 18 Aug 2013, 06:20
- Forum: Map Releases
- Topic: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed
- Replies: 20
- Views: 7828
Re: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed
Request: please make a team play 16x16 <-> 18x18 or FFA 20x20 map in this environment / world / setting (I think it's absolutely stunning)!
- 16 Aug 2013, 12:12
- Forum: Map Releases
- Topic: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed
- Replies: 20
- Views: 7828
Re: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed
Whoa...
*applause*
*applause*
- 16 Aug 2013, 12:04
- Forum: Balanced Annihilation
- Topic: CORE Sealab - Destroyers get stuck
- Replies: 15
- Views: 5952
Re: CORE Sealab - Destroyers get stuck
Also happens with ARM.