Search found 7870 matches
- 10 Nov 2014, 09:57
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 118568
Re: Random WIP 2014+
https://www.youtube.com/watch?v=gBZLWJp-FuU&list=UU1VVPoy57cgiw9cxIcfgG3g YAWTEF (yet another way to edit features) Some features have messed textures, others work, not sure what is happening there. Gadget is basically: function gadget:RecvLuaMsg(msg, playerID) ...bla... doIt = assert (loadstrin...
- 10 Nov 2014, 09:34
- Forum: Game Development
- Topic: What about an extremely limited game
- Replies: 5
- Views: 1485
Re: What about an extremely limited game
Hi Yes, although I am not 100% what excact system you want, that seems possible. Spring comes with scripting interface (http://springrts.com/wiki/Lua_Scripting) and with that the game is quite customizable anything at all. For example there is a function Spring.SetUnitPostion which allows to move un...
- 09 Nov 2014, 09:22
- Forum: Lua Scripts
- Topic: Lua "tutorial" guide..blob thing?
- Replies: 28
- Views: 8983
Re: Lua "tutorial" guide..blob thing?
gradient in color or difficulty? about look of wiki can not do much. syntax highlighting might come if wiki gets updated , would be nice. Think for oneliners/short pieces one can do without and ideally the reader has whole script in own editor anyway...
- 08 Nov 2014, 20:21
- Forum: Help & Bugs
- Topic: [Solved]want to play, no admin responding
- Replies: 3
- Views: 787
- 08 Nov 2014, 04:27
- Forum: Lobby Clients & Server
- Topic: GURL
- Replies: 9
- Views: 2567
Re: GURL
but lobby doesn't do things magically, it relies on rapid, plasma and similar stuff. From user perspective it is magic ;) And it should be magic because magic means easy and "happens in background without having to worry about it." Imo tell-the-lobby-what-to-download-links are not nesseca...
- 08 Nov 2014, 03:35
- Forum: Lobby Clients & Server
- Topic: GURL
- Replies: 9
- Views: 2567
Re: GURL
In all current lobbies if you try to join a battleroom then the lobby will download all files you need. (map, game, engine) Why this need for tools and menus and special installers when the lobby already does everything? So clicking such link should just open the lobby which then joins the room. If ...
- 08 Nov 2014, 02:39
- Forum: Lua Scripts
- Topic: Lua "tutorial" guide..blob thing?
- Replies: 28
- Views: 8983
Re: Lua "tutorial" guide..blob thing?
gajop: I know. ;) Imo it is personal preference and not so important. Often I do the if ( ) because imo it helps recognizes conditions faster when scrolling. When it is just check for nil or similiar, if isReady then or if label ~= "" then then I tend to leave the ( ) out. :arrow: Imo focu...
- 08 Nov 2014, 01:44
- Forum: Lua Scripts
- Topic: Lua "tutorial" guide..blob thing?
- Replies: 28
- Views: 8983
Re: Lua "tutorial" guide..blob thing?
yea, without AllowUnsafeChanges. It just survived in so many places :/ --- Having LuaRules / LuaGaia as two seperate Lua states is nice, but could also be used for different purposes...like I dont know, the AI in LuaGaia, so one can reload it without messing up rest of the game. Is it possible to ha...
- 08 Nov 2014, 01:27
- Forum: Lua Scripts
- Topic: Lua "tutorial" guide..blob thing?
- Replies: 28
- Views: 8983
Re: Lua "tutorial" guide..blob thing?
That was my thinking too, however it always seemed more like a "guide line" than strict requirement. Last I tried I had iirc to include two files with map like: draw.lua: VFS.Include("LuaGadgets/gadgets.lua",nil, VFS.BASE) main.lua: if AllowUnsafeChanges then AllowUnsafeChanges(&...
- 08 Nov 2014, 00:33
- Forum: Lua Scripts
- Topic: Lua "tutorial" guide..blob thing?
- Replies: 28
- Views: 8983
Re: Lua "tutorial" guide..blob thing?
Oh. Was 50-50 whether to check spelling of that. 'teach a man to fish' yes, excactly. New text is about more gadget and a bit widget and how to use that to make a Pfffp who puts features onto a map. Think that is somewhat often asked question and code is still relatively simpe, so makes good topic t...
- 07 Nov 2014, 20:23
- Forum: Community Blog
- Topic: [website] server change on 05. Nov, expect an outage!
- Replies: 20
- Views: 13008
Re: [website] server change on 05. Nov, expect an outage!
Is something with the wiki not set up right yet? When trying to upload an image: Upload warning Could not create directory "mwstore://local-backend/local-public/4/40". Or sometimes also: Upload warning Could not open lock file for "mwstore://local-backend/local-public/b/b4". Coul...
- 05 Nov 2014, 18:29
- Forum: Engine
- Topic: new shader based InfoTexture (faster, shinier & modular)
- Replies: 16
- Views: 8306
Re: cookies! now!
Nice!updates all infotextures continuously even when not selected right now (so lua can access it for example).
- 05 Nov 2014, 16:46
- Forum: Community Blog
- Topic: [website] server change on 05. Nov, expect an outage!
- Replies: 20
- Views: 13008
Re: [website] server change on 05. Nov, expect an outage!
- get rid of unused stuff (installed software / data / ...) In springrts.com/dl/ is many old files. Looking around is like Indiana Jones, many interessting old things can be found. Like some early spring videos: http://springrts.com/dl/video0.avi http://springrts.com/dl/video10v2.avi (maybe the fir...
- 05 Nov 2014, 02:36
- Forum: Lua Scripts
- Topic: Lua "tutorial" guide..blob thing?
- Replies: 28
- Views: 8983
Re: Lua "tutorial" guide..blob thing?
thanks again for the feedback, there were many good points. I wrote a second tutorial-text-blob. Newbies are sometimes told "go unpack some mod and make a simple gadget" - this is supposed to be the guide to that. :arrow: http://springrts.com/wiki/User:Knorke/Sandbox2 :arrow: It assumes pr...
- 04 Nov 2014, 20:36
- Forum: Game Development
- Topic: Artistry
- Replies: 15
- Views: 2953
Re: Chili repository
I mean, if I could do things like: progressBar myprogressBar = new progressBar("grey"); In principle it is like that, just that the progressBar needs some more parameters than just "grey". A progress bar might be something like: myprogressBar = Progressbar:New{ parent = window, ...
- 04 Nov 2014, 17:43
- Forum: Community Blog
- Topic: [website] server change on 05. Nov, expect an outage!
- Replies: 20
- Views: 13008
Re: [website] server change on 05. Nov, expect an outage!
This means lobby will be down for a bit?
Notice in #main topic and on zero-k.info might be good.
Notice in #main topic and on zero-k.info might be good.
- 02 Nov 2014, 12:32
- Forum: Map Tutorials & Resources
- Topic: Standalone Featureplacer
- Replies: 94
- Views: 41160
Re: Standalone Featureplacer
I saw that as kind of a "question."gajop wrote:I don't see how it's "too much".
- 01 Nov 2014, 18:49
- Forum: Community Blog
- Topic: [game] Zero-K Halloween Event and new version v1.2.11.0
- Replies: 0
- Views: 2614
- 01 Nov 2014, 18:46
- Forum: Community Blog
- Topic: [misc] zero-K 1v1 Tournament - 1st Nov '14
- Replies: 0
- Views: 2267
[misc] zero-K 1v1 Tournament - 1st Nov '14
info / sign up / discussion:
http://zero-k.info/Forum/Thread/9847
21:00 UTC is the start time.
lobby channel: #zktourney
Livestream: http://www.twitch.tv/shadowfury333 or http://www.hitbox.tv/shadowfury333
and http://www.twitch.tv/parzivalv
http://zero-k.info/Forum/Thread/9847
21:00 UTC is the start time.
lobby channel: #zktourney
Livestream: http://www.twitch.tv/shadowfury333 or http://www.hitbox.tv/shadowfury333
and http://www.twitch.tv/parzivalv
- 01 Nov 2014, 10:20
- Forum: Map Tutorials & Resources
- Topic: Standalone Featureplacer
- Replies: 94
- Views: 41160
Re: Standalone Featureplacer
It's also probably the only available ingame tool that can be used to make maps (heightmap, texture, features), so I don't see how it's "too much". That it does more than just mapping is true, but irrelevant. That said, I still need to solve issue 42 that would allow me to export in it al...