Search found 2401 matches
- 12 Dec 2013, 09:11
- Forum: Balanced Annihilation
- Topic: bug with afk trigger?
- Replies: 12
- Views: 2414
Re: bug with afk trigger?
I've had the AFK gadget flat out interrupt me when I was active and queuing and refuse to give my stuff back even after a reconnect. Remove this unnecessary crap, we have brains and are able to kick players if necessary. If you want to implement this feature, make sure it works as reliably as it doe...
- 11 Dec 2013, 10:43
- Forum: Off Topic Discussion
- Topic: Planetary Annihilation (Incoming Moon Drops!)
- Replies: 470
- Views: 187518
Re: Planetary Annihilation (Incoming Moon Drops!)
I've been following this game for a while and recently bought early access. It looked pretty, seemed like it took a lot of ideas from TA, and it was "on sale", so why not? At present , PA is not a game I'd recommend buying early access for. I'm confident the developers have their hearts i...
- 11 Dec 2013, 10:34
- Forum: Off Topic Discussion
- Topic: There's an Anime About People Who Build Gundam Models Now
- Replies: 12
- Views: 2049
Re: There's an Anime About People Who Build Gundam Models No
Hmm, so you think this series is worth a shot?
The last series I watched was 00, which I thought was pretty good for a "neo" Gundam series, much better than SEED or SEED DESTINY.
The last series I watched was 00, which I thought was pretty good for a "neo" Gundam series, much better than SEED or SEED DESTINY.
- 10 Dec 2013, 03:46
- Forum: Off Topic Discussion
- Topic: Amazon Prime Air: Drone deliveries
- Replies: 20
- Views: 6572
Re: Amazon Prime Air: Drone deliveries
Yeah, and then they opted to regulate.gajop wrote:Com Napping, etc.
Fuck BA!
It looks like nearly all of the major worldwide courier services have spent R&D time on this idea. UPS, FedEx, DHL, etc. FAA rules expected by 2015.
- 04 Dec 2013, 06:12
- Forum: Balanced Annihilation
- Topic: Overpowered faction
- Replies: 18
- Views: 4324
Re: Overpowered faction
Nerf Fidos and Snipers.
Make Bulldogs shoot out Jeffies.
Make Bulldogs shoot out Jeffies.
- 03 Dec 2013, 06:01
- Forum: Engine
- Topic: VS2012 compiling issues
- Replies: 16
- Views: 5157
Re: VS2012 compiling issues
Delete this if you think it's offtopic, but why not edit using Visual Studio and compile using mingw32?
- 03 Dec 2013, 05:41
- Forum: Balanced Annihilation
- Topic: Commando+
- Replies: 5
- Views: 1140
Re: Commando+
Blow me up with your love.smoth wrote:but why would you want a mine on your belly button?REVENGE wrote:1. Build naval mine
- 03 Dec 2013, 00:13
- Forum: Balanced Annihilation
- Topic: Commando+
- Replies: 5
- Views: 1140
Commando+
I propose giving Commando three new abilities:
1. Build naval mine
2. Build Crasher
3. Gain exp from mine damage
1. Build naval mine
2. Build Crasher
3. Gain exp from mine damage
- 21 Nov 2013, 05:00
- Forum: Balanced Annihilation Reloaded
- Topic: BA:R Arm models
- Replies: 133
- Views: 108859
Re: BA:R Arm models
Damn. Tonka Toy Truck world, here we come!
- 08 Nov 2013, 07:06
- Forum: News
- Topic: Spring 95.0 released!
- Replies: 86
- Views: 42825
Re: Spring 95.0 released!
Scrolling seems nice and smooth for me. My FPS takes a big hit if I use UseHighResTimer though.
Also, is the sim paused if the app isn't focused?
Also, is the sim paused if the app isn't focused?
- 31 Oct 2013, 06:10
- Forum: Balanced Annihilation
- Topic: Update or remove modinfo
- Replies: 5
- Views: 1247
Re: Update or remove modinfo
Thanks Behe!
- 30 Oct 2013, 02:10
- Forum: Balanced Annihilation
- Topic: Update or remove modinfo
- Replies: 5
- Views: 1247
Update or remove modinfo
On BA.org, the modinfo is now outdated by multiple versions.
Recommend the administrator update it or remove it to prevent the spread of misinformation.
Recommend the administrator update it or remove it to prevent the spread of misinformation.
- 15 Oct 2013, 14:30
- Forum: Map Creation
- Topic: Request Supreme Battlefield Dry fix
- Replies: 18
- Views: 3531
Re: Request Supreme Battlefield Dry fix
It might be more productive to produce a proper version with sea mexes instead of revamping the troll concept.
- 14 Oct 2013, 10:23
- Forum: Balanced Annihilation
- Topic: Suggestion/Feature request: kudos for teamplay
- Replies: 40
- Views: 5752
Re: Suggestion/Feature request: kudos for teamplay
Screw you and your sensible advice.klapmongool wrote:Karma system sounds like something trolls would feast on.
Don't build it just because you can.
- 23 Sep 2013, 09:45
- Forum: Help & Bugs
- Topic: Missing Map Texture Syndrome for Certain Players
- Replies: 7
- Views: 2568
Re: Missing Map Texture Syndrome for Certain Players
After fixing the texture issue, I realized that the gray unit / ui draw issue is a separate one. Does anyone have ideas as to why that is happening?
- 20 Sep 2013, 23:25
- Forum: Map Creation
- Topic: Resurrectable features/wrecks
- Replies: 4
- Views: 1765
Re: Resurrectable features/wrecks
Resurrecting this thread.
In the wiki, neither Spring.SetFeatureHealth nor Spring.SetFeatureResurrect contain an option for resurrectProgress. The documentation seems to be current for the source code.
Does anyone know of a way to set the progress for a feature / wreckage?
In the wiki, neither Spring.SetFeatureHealth nor Spring.SetFeatureResurrect contain an option for resurrectProgress. The documentation seems to be current for the source code.
Does anyone know of a way to set the progress for a feature / wreckage?
- 19 Sep 2013, 20:49
- Forum: Help & Bugs
- Topic: Missing Map Texture Syndrome for Certain Players
- Replies: 7
- Views: 2568
Re: Missing Map Texture Syndrome for Certain Players
Thanks, I'll look into those issues. I am aware of the smf link to smt, but it's odd that it works ok for me and not for other people. http://springfiles.com/spring/spring-maps/green-farms-concept EDIT: LOL WTF it's using my local directory reference... Silly mapconv! Ugh, this means it wasn't worki...
- 19 Sep 2013, 02:52
- Forum: Help & Bugs
- Topic: Missing Map Texture Syndrome for Certain Players
- Replies: 7
- Views: 2568
Missing Map Texture Syndrome for Certain Players
http://s22.postimg.org/3sx93r1hr/screen00027.png Some players experienced this graphical anomaly while playing on my map last night. I am using smf/smt built by Behe's mapconv with mapinfo.lua. Map seems to work fine with me and many other players, but certain people get the pink texture syndrome. ...
- 18 Sep 2013, 01:41
- Forum: Balanced Annihilation
- Topic: Overpowered faction
- Replies: 18
- Views: 4324
Re: Overpowered faction
Man, I made DSD with Samson that launch Samson, but nobody played it.BaNa wrote:xanax had me at self-replicating ddms. <3Beherith wrote:The amount of veiled sarcasm in this thread is too damn high!
IF SELFREPLICATING DDM IS WHAT IT TAKES, THEN IM PREPARED TO DO WHATS NECESSARY.
- 18 Sep 2013, 01:38
- Forum: Balanced Annihilation
- Topic: Overpowered faction
- Replies: 18
- Views: 4324
Re: Overpowered faction
He had me when he told me he posted on the forum.Floris wrote:He had me at 'arm' already