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by FaerieWithBoots
29 Jul 2010, 13:38
Forum: XTA
Topic: XTA future
Replies: 128
Views: 13734

Re: XTA future

JohannesH wrote: Too strong comms, could be countered by playing bigger maps though
Too strong scouts, makes expansion slower by too much
Too strong mines, something that's invisible and so powerful is just lame, kinda luck-based
Cant agree more to this.
by FaerieWithBoots
26 Jul 2010, 10:52
Forum: XTA
Topic: XTA future
Replies: 128
Views: 13734

Re: XTA future

I am here, just been busy lately (and playing some starcraft)
by FaerieWithBoots
17 Jul 2010, 08:57
Forum: XTA
Topic: Drama thread maybe? Not sure what to call this...
Replies: 68
Views: 13444

Re: Drama thread maybe? Not sure what to call this...

It is allso an animal that is known for providing us with milk, allthough most animals can do this, this particular one delivers > 95% of the worlds milk.

Another funny fact about cows is that they say MOOOOOOH!
by FaerieWithBoots
05 Jul 2010, 22:12
Forum: Map Creation
Topic: Rorschach's Island ( islandTest )
Replies: 17
Views: 3306

Re: islandTest

I just came up with a name.

Rorschach's Island thanks Knorke :)
by FaerieWithBoots
05 Jul 2010, 22:04
Forum: Map Creation
Topic: Rorschach's Island ( islandTest )
Replies: 17
Views: 3306

Re: islandTest

a clown? a clown! now you mentiom it i see it too!

Image
by FaerieWithBoots
05 Jul 2010, 21:52
Forum: Map Creation
Topic: Rorschach's Island ( islandTest )
Replies: 17
Views: 3306

Re: islandTest

mmm, maybe a red nose and a yellow hat. :roll:
by FaerieWithBoots
05 Jul 2010, 17:22
Forum: Map Creation
Topic: Rorschach's Island ( islandTest )
Replies: 17
Views: 3306

Re: islandTest

Pxtl wrote:I assume all those mesa-ramps are bot-only?
indeed, you are correct

EDIT: added slope-maps
by FaerieWithBoots
05 Jul 2010, 16:45
Forum: Map Creation
Topic: Rorschach's Island ( islandTest )
Replies: 17
Views: 3306

Re: islandTest

working on it
i needed the forum link for springfiles and visaversa XD
Don be so quick! don you have anything better todo then watch for new posts :P
by FaerieWithBoots
05 Jul 2010, 16:40
Forum: Map Creation
Topic: Rorschach's Island ( islandTest )
Replies: 17
Views: 3306

Rorschach's Island ( islandTest )

Rorschach's Island A test/concept version of a 2 to 8 player map i am working on. The conept of the map is to fight with sea and/or water units. So, as you can see, there are large areas of shallow water. The middle island holds the most metal. Try to take it, if you dont, exapand over the sides of...
by FaerieWithBoots
28 May 2010, 10:55
Forum: Off Topic Discussion
Topic: What are you listening to?
Replies: 1363
Views: 332466

Re: What are you listening to?

and now for something completely different:
http://www.youtube.com/watch?v=InZNBcJTmWs
:D:D:D
by FaerieWithBoots
27 May 2010, 12:30
Forum: Off Topic Discussion
Topic: Song that defines a genre.
Replies: 46
Views: 7832

Re: Song that defines a genre.

Black Sabbath - Into the Void http://www.youtube.com/watch?v=S6CNRPXaiYA ... Oooh that riff is godly! Black Sabbath single handedly invented most of all metal genres in decennia to come, death-, trash-, doom metal. XD More doom: http://www.youtube.com/watch?v=akt3awj_Ah8&feature=related For me ...
by FaerieWithBoots
21 May 2010, 10:32
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132701

Re: Skirmish AI: E323AI 3.19.1

With the config i do not only mean wich units to build when. But also how big an attack group should be, how many scouts/raiders you want. On some maps you want to dynamically change the config parameters. Maybe even change them during the game based on enemy behavior. I know this is incredibly hard...
by FaerieWithBoots
20 May 2010, 16:35
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132701

Re: Skirmish AI: E323AI 3.19.1

just played a couple of games with this version too. Everything seems to work fine so far. It uses air, fighters guard the lab as intended. Raiders do what they do best. But still a lot of things in its behaviour that can be improved though. Scouts often miss opurtunity targets. Ie, a peewee passes ...
by FaerieWithBoots
15 May 2010, 20:44
Forum: XTA
Topic: Thank you Raar and Braindamage and Deadnight Warrior
Replies: 45
Views: 9929

Re: Thank you Raar and Braindamage and Deadnight Warrior

something else wich just crossed my mind; the hitsphere of windmills. They are big, too big imo. When you have some next to your lab, selecting the lab becomes hard somtimes. What do you thinkof giving them a cubical hitsphere?
by FaerieWithBoots
15 May 2010, 00:01
Forum: XTA
Topic: Thank you Raar and Braindamage and Deadnight Warrior
Replies: 45
Views: 9929

Re: Thank you Raar and Braindamage and Deadnight Warrior

i wasnt considering any balance changes in this post. There are some other threads fot that. Thought this was mainly about XTAs graphical stuff
by FaerieWithBoots
14 May 2010, 22:07
Forum: XTA
Topic: Thank you Raar and Braindamage and Deadnight Warrior
Replies: 45
Views: 9929

Re: Thank you Raar and Braindamage and Deadnight Warrior

the explosions of those vertical rockets is too much imo. You cannot see the units in the cloud they produce. And since ppl tend to spam rocket hovers lately this can get quiet annoying. Same for flashes. If two players run at each other with >10 flashes it is hard to distinguish your own units from...
by FaerieWithBoots
03 May 2010, 11:09
Forum: XTA
Topic: Least used units?
Replies: 129
Views: 13799

Re: Least used units?

ehm... making core arty fire twice as fast ... thats like a mobile buzzsaw (kinda)
by FaerieWithBoots
03 May 2010, 01:55
Forum: XTA
Topic: Least used units?
Replies: 129
Views: 13799

Re: Least used units?

Core arty does have a better chance to survive against one or two raiding Kbots (pyro/warrior) then luger. At close range the core arty will hit most defenitly throwing the raider back to the base it came from. Luger cant do that, and will most likely die if you send two pyros/warriors at it.
by FaerieWithBoots
01 May 2010, 15:06
Forum: XTA
Topic: Least used units?
Replies: 129
Views: 13799

Re: Least used units?

Core arty may be the least used unit, it also is the most awesome unit in Core's arsenal. i agree with ik there ;-) Dont you just love the sound of a Core Artry shooting, the plasma shot landing in a group of peewees throwing them all over the map :D It is pure epicness. Who cares it costs 2K metal....

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