Search found 195 matches
- 16 Jun 2014, 01:10
- Forum: Map Creation
- Topic: Wanting to try mapping again...
- Replies: 7
- Views: 2015
Re: Wanting to try mapping again...
That texture seems to be oddly formatted. Try converting to TGA or PNG. hi Beherith, i have similar problem... i tryed to save my textures map in .PNG, .BMP, .TGA but i have this message: Mothers Mapconv version 2.4 updated by Beherith (mysterme at gmail do Loading texture This application has requ...
- 24 Jan 2014, 08:53
- Forum: Map Creation
- Topic: SMF - SSMF help
- Replies: 4
- Views: 1876
Re: SMF - SSMF help
As jK already said, the black lines are from the alpha channel. If you put the "squares" in your splatmap in different layers and adjust the transparency of the layers you can adjust the effect per region and see the effect on the black lines resp. the texture from the alpha channel. (you...
- 22 Jan 2014, 10:36
- Forum: Map Creation
- Topic: SMF - SSMF help
- Replies: 4
- Views: 1876
Re: SMF - SSMF help
As jK already said, the black lines are from the alpha channel. If you put the "squares" in your splatmap in different layers and adjust the transparency of the layers you can adjust the effect per region and see the effect on the black lines resp. the texture from the alpha channel. (you...
- 21 Jan 2014, 22:33
- Forum: Map Creation
- Topic: SMF - SSMF help
- Replies: 4
- Views: 1876
SMF - SSMF help
hi all... I'm trying to create a TEST map using splattex.. and I have some problem with RGBA channels... anyone can help me?? what I wrong?? so... I created with Gimp the splattex.tga 1024x1024 file: http://www.warmachinesrts.com/altri_siti/splattex/splattex.jpg For this test I used: RED channel for...
- 04 May 2013, 08:45
- Forum: Lua Scripts
- Topic: Help with mission editor and lua
- Replies: 18
- Views: 2609
Re: Help with mission editor and lua
Any errors in console/infolog? Try creating the unit with a Y position of Spring.GetGroundHeight(100,100) instead of 0. hi King, probably i did a mistake whit the code. now it work but i used this code: local unitID = Spring.CreateUnit("PalmForest006",100,0,100,0,Spring.GetGaiaTeamID()) S...
- 02 May 2013, 23:21
- Forum: Lua Scripts
- Topic: Help with mission editor and lua
- Replies: 18
- Views: 2609
Re: Help with mission editor and lua
Use the Custom Action (alternate) action (a.k.a. the "Lua it" action). local gaia = Spring.GetGaiaTeamID() local unitID = Spring.CreateUnit(...) -- pass gaia as the team arg here GG.mission.AddUnitGroup(unitID, "My Group") edit: fix case in code please can you check my error? i ...
- 02 May 2013, 16:03
- Forum: Lua Scripts
- Topic: Help with mission editor and lua
- Replies: 18
- Views: 2609
Re: Help with mission editor and lua
i'm using Zero-K mission editor http://code.google.com/p/zero-k/wiki/Mi ... rStartPageSilentwings wrote:I guess forb means, which Mission Editor are you using?
There are other mission editor?
- 02 May 2013, 13:28
- Forum: Lua Scripts
- Topic: Help with mission editor and lua
- Replies: 18
- Views: 2609
Re: Help with mission editor and lua
Mission editor... sorryForboding Angel wrote:What is M.E.?
- 02 May 2013, 08:04
- Forum: Lua Scripts
- Topic: Help with mission editor and lua
- Replies: 18
- Views: 2609
Help with mission editor and lua
Hi all,
I'm creating a mission with Mission Editor and I need to create GAIA units.
How I can create this kind of unit in Mission Editor ??
I'm creating a mission with Mission Editor and I need to create GAIA units.
How I can create this kind of unit in Mission Editor ??
- 12 Jan 2013, 11:49
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
Not sure what you want to do, but I suggest looking at the demo widget to see how certain things can be done. Otherwise look into zk or toolbox to see how certain elements can be achieved... hola..... so i tried to run CHILI demo file again... but now spring give me an error : [f=0000000] Reloaded ...
- 11 Jan 2013, 19:19
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
Chili by default doesn't have any widgets... those you have to add yourself. Most of us generally get ours from ZK and then do our own edits to them. it has the demo widget(s) which is what i was asking him to copy and test to see if they work hii!! yes the chili now work!!... buy it's difficult cr...
- 11 Jan 2013, 14:00
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
Chili by default doesn't have any widgets... those you have to add yourself. Most of us generally get ours from ZK and then do our own edits to them. it has the demo widget(s) which is what i was asking him to copy and test to see if they work aah i understood all now... so the .zip that i download...
- 10 Jan 2013, 22:48
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
gajop wrote:seems to me like it's getting loaded, try copying the demo widgets to see if it works and how to use it
sorry, what mean you for demo widgets???
- 10 Jan 2013, 21:52
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
hi gajop. i do as you described, but i obtain nothing: so i removed ICE UI or REDUI , i copied Chili folder and api_chili.lua in luaUI/widged folder. i created an empy "lockluaui.txt" file inside the "gamedata" folder. when i launch the game i see standard spring gui and when i ...
- 10 Jan 2013, 21:43
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
hi gajop. i do as you described, but i obtain nothing: so i removed ICE UI or REDUI , i copied Chili folder and api_chili.lua in luaUI/widged folder. i created an empy "lockluaui.txt" file inside the "gamedata" folder. when i launch the game i see standard spring gui and when i ...
- 10 Jan 2013, 20:43
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
I tried it but doesn't work... i don't know what files I need to use chili :) if you can help me, I am grateful :-) You should download chili and make it a part of your game. One way to do that is to use the official (dev) branch, located here . You can grab it by using git (recommended) or by down...
- 10 Jan 2013, 15:01
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
I tried it but doesn't work... i don't know what files I need to use chili :) if you can help me, I am grateful :-) You should download chili and make it a part of your game. One way to do that is to use the official (dev) branch, located here . You can grab it by using git (recommended) or by down...
- 10 Jan 2013, 13:52
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
I tried it but doesn't work... i don't know what files I need to use chili :)gajop wrote:is there any reason you can't use chili?
if you can help me, I am grateful
- 10 Jan 2013, 13:33
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
ok...KingRaptor wrote:Chili only, sorry. Someone can do a non-Chili version if they feel like it, but it's not on my todo list.
but thx for the help!!!
- 08 Jan 2013, 20:49
- Forum: Feature Requests
- Topic: Cutscenes funcion in zero-K mission editor
- Replies: 34
- Views: 5951
Re: Cutscenes funcion in zero-K mission editor
http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/LuaUI/Widgets/mission_messagebox.lua Comment out or remove WG.ShowMessageBox (lines 47-103). Without the WG function, the mission will fall back on the non-Chili version included with the editor. I'll see if I can't find the time to do a p...