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by Johannes
22 Apr 2013, 12:42
Forum: Tournaments
Topic: $100 EvolutionRTS Tournament 3/28/13 18:00 GMT
Replies: 63
Views: 40913

Re: $100 EvolutionRTS Tournament 3/28/13 18:00 GMT

Also this time I won't be a frigging idiot and will have the challonge signup listed everywhere. In my experience making people sign up and register results on Challonge is not good, it's just more hassle for the organiser once something goes wrong. Better to just make people message you directly a...
by Johannes
22 Apr 2013, 12:33
Forum: Engine
Topic: Spring developer crisis
Replies: 238
Views: 36383

Re: Spring developer crisis

Maybe it'd look a bit sleeker if the all text had the same indentation (or whatever it's called)? The white logo on the background could be removed or faded I think, not sure if it really serves any purpose. Also you could add "mapmaker" in there also. And the Gamer? text could imply more ...
by Johannes
19 Apr 2013, 12:36
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 31149

Re: Poll: Is a game with more units better?

I think the real relevant question to be asked here is: Do you want to play bigger games than is now possible with current engine and decent hardware? Would the specific games we have here, BA, ZK, etc., be improved by getting bigger maps and more units? Not the technical discussion of MT implementa...
by Johannes
17 Apr 2013, 17:40
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 31149

Re: Poll: Is a game with more units better?

Let's see: Are the largest gametypess currently played too small? They are, obviously, already playable with current hardware and engine. Is there really a big group of people who will not only answer +1 to the question posed, but also feel that there is never a limit where more units stop improving...
by Johannes
17 Apr 2013, 10:20
Forum: Balanced Annihilation
Topic: missiles
Replies: 8
Views: 1047

Re: missiles

Nuclear missiles are used.
by Johannes
16 Apr 2013, 23:51
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 31149

Re: Poll: Is a game with more units better?

I prefer a good amount of units.
by Johannes
15 Apr 2013, 14:54
Forum: Balanced Annihilation
Topic: Screamer and Mercury are still shit
Replies: 63
Views: 11925

Re: Screamer and Mercury are still shit

But effectively you did remove Screamer and Mercury. The new units have little in common with the old ones, apart from name and model. And about the targeting, they used to have the "delay" options, introduced by TFC iirc. That you could determine that some of them wait for X seconds when ...
by Johannes
14 Apr 2013, 22:14
Forum: Balanced Annihilation
Topic: Seaplane gunships are fail
Replies: 3
Views: 941

Re: Seaplane gunships are fail

Rapier (and probably Arm Blade too) also has a lot of trouble hitting mobile targets.
by Johannes
14 Apr 2013, 21:09
Forum: Balanced Annihilation
Topic: Screamer and Mercury are still shit
Replies: 63
Views: 11925

Re: Screamer and Mercury are still shit

What I mean, did you actually try and use the old, long-ranged versions before the change? In real games? If so, how did they feel to you? I don't really have any problem with the new versions, really, it's the removal of the old one that I dislike. Addition of new AA turrets - potentially good. But...
by Johannes
14 Apr 2013, 19:39
Forum: Balanced Annihilation
Topic: Screamer and Mercury are still shit
Replies: 63
Views: 11925

Re: Screamer and Mercury are still shit

Gameplay experience >> looking at stats. Have you actually tried to use them yourself how much? Or have you often watched games where someone loses (partially) because they builts these towers? If you can point to replays of games featuring merc/scmr, where they fail to carry their weight, then that...
by Johannes
14 Apr 2013, 17:49
Forum: Balanced Annihilation
Topic: Screamer and Mercury are still shit
Replies: 63
Views: 11925

Re: Screamer and Mercury are still shit

Just because something is not used doesn't always mean much. Often things are just not familiar enough to people to say properly when and how they should be used. And it takes time, not theorising but testing, playing, to figure that out. So if you've got a feeling Screamer would do well in this or ...
by Johannes
14 Apr 2013, 16:21
Forum: Balanced Annihilation Reloaded
Topic: BAR + Chili WIP
Replies: 32
Views: 15228

Re: BAR + Chili WIP

Btw the sole reason I don't use RedUI is because for some reason it has menu arrows that don't follow those hotkeys. Which hotkeys do you mean? This can be easily implemented & likely would have been years ago if you'd made a bug/feature report. The ones I talked about in the previous paragraph...
by Johannes
14 Apr 2013, 11:51
Forum: Balanced Annihilation
Topic: Intrusion Countermeasure System & Targeting Facility
Replies: 29
Views: 6154

Re: Intrusion Countermeasure System & Targeting Facility

Why not just remove targeting facilities and improve accuracy with more radars watching a unit? e.g: radar-wobble: X / (1+X*#radars) Adv. radars could count twice or 1.5 times, ... Potential issue with that is that you can build radars much earlier than targ facilities. So it gets to affect the t1 ...
by Johannes
14 Apr 2013, 11:46
Forum: Balanced Annihilation Reloaded
Topic: BAR + Chili WIP
Replies: 32
Views: 15228

Re: BAR + Chili WIP

If there's a 2nd page to be reached, if you really can't fit all buildings into a single window, the engine already has a quick default way to switch between them, the , . (prevmenu, nextmenu) hotkeys. Pressing one key is probably quicker than any alternative you can think of. Btw the sole reason I ...
by Johannes
12 Apr 2013, 18:17
Forum: Balanced Annihilation
Topic: Intrusion Countermeasure System & Targeting Facility
Replies: 29
Views: 6154

Re: Intrusion Countermeasure System & Targeting Facility

Correct me when I am wrong but actually nothing else in BA enhances the whole team globally like targeting facs do. Stuff is usually restricted by range or something. Neither radar nor antinukes affect globablly EVERYTHING. The concept of the global targeting facilities is quite a unique mechanism ...
by Johannes
12 Apr 2013, 15:19
Forum: Balanced Annihilation
Topic: Intrusion Countermeasure System & Targeting Facility
Replies: 29
Views: 6154

Re: Intrusion Countermeasure System & Targeting Facility

Why does the targeting fac benefit the whole team? Those who dont care to figure out what it does/remember to build/care to build should not benefit from them. One more tactical thing to remember to build, too bad for the absent minded who forget because the benefit is quite large. Or does this sha...
by Johannes
12 Apr 2013, 14:42
Forum: Balanced Annihilation
Topic: Screamer and Mercury are still shit
Replies: 63
Views: 11925

Re: Screamer and Mercury are still shit

I checked the new versions of them. I much prefer the old ones. I won't go and try to gauge their effectiveness in this or that situation, but they're boring now. Just another AA tower, does some burst splash damage. Its stats are very close to a chainsaw now. 1500 vs 1250 range, 290 vs 200 dps, nic...
by Johannes
12 Apr 2013, 10:05
Forum: Balanced Annihilation Reloaded
Topic: BAR + Chili WIP
Replies: 32
Views: 15228

Re: BAR + Chili WIP

I don't like the separate tabs for order/econ/tactical. There's quite enough room to display all at once, so the player doesn't have to go through extra work to reach them.
by Johannes
10 Apr 2013, 15:51
Forum: Balanced Annihilation
Topic: Screamer and Mercury are still shit
Replies: 63
Views: 11925

Re: Screamer and Mercury are still shit

What exactly would having better (at whatever point they'd stop being SHIT) screamers accomplish? Ok, you've got a long range AA turret that can be frequently used to good effect of some kind. Will BA be a better game then? Defending against t2 air with ground AA is pretty shitty now (and has been ...
by Johannes
08 Apr 2013, 16:10
Forum: Balanced Annihilation
Topic: Screamer and Mercury are still shit
Replies: 63
Views: 11925

Re: Screamer and Mercury are still shit

What exactly would having better (at whatever point they'd stop being SHIT) screamers accomplish? Ok, you've got a long range AA turret that can be frequently used to good effect of some kind. Will BA be a better game then?

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