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by b1ind
27 Apr 2005, 08:02
Forum: General Discussion
Topic: "Is tunneling possible?"
Replies: 6
Views: 2512

I'm pretty sure that it is currently impossible given that Spring can only have one height value per corrdinate. This is the same reason that absolutely vertical terrain is impossible, although terrain can be made to closely resemble vertical. Tunneling would substantially complicate the inherent si...
by b1ind
27 Apr 2005, 06:48
Forum: General Discussion
Topic: Source Code Forum Request
Replies: 7
Views: 1733

Source Code Forum Request

Given that the source has been released under the GPL, I propose that a source code editing forum be created for those of us who are interested in gaining further knowledge of the inner workings of the game and perhaps who are also interested in improving the game. This forum would be a good place t...
by b1ind
27 Apr 2005, 06:03
Forum: Help & Bugs
Topic: Commander's base menu invisible
Replies: 11
Views: 2967

Commander's base menu invisible

Since I am behind a proxy and have no one to play against locally, i've just been trying out the test scripts. What I noticed is that the Commander's base menu (attack, defend, etc.) fails to draw any of the text. The buttons' backgrounds to get blue tinted as expected, and I can read the descriptio...
by b1ind
27 Apr 2005, 04:12
Forum: Help & Bugs
Topic: Does my card cut it?
Replies: 11
Views: 3458

Works for me, I have radeon 9200 mobility.
by b1ind
26 Apr 2005, 22:32
Forum: Help & Bugs
Topic: BUG REPORTING
Replies: 21
Views: 7699

I'm getting a connection timeout exception popup when I attempt to either Connect or Register via the battleroom, this is probably because of the fact that I'm behind a proxy server here at school. Anyway, I hope that there is some hope for me. PS: I noticed some information about a GPL licence. Is ...
by b1ind
26 Apr 2005, 21:58
Forum: News
Topic: TA Spring 0.4 released
Replies: 32
Views: 34014

AAARRRGH, I'm behind a damn college proxy server and so i don't think that I can even preview the game! HELP!
by b1ind
23 Apr 2005, 07:14
Forum: General Discussion
Topic: Map Edging
Replies: 32
Views: 8318

What would you guys think of having an impenetrable wall of fog beginning at the playable edge of the map? It might be necessary for maps to extend another 10% out to accommodate the fog. This would look nice on island-type maps I think, not too sure about land maps. Either way, with some tweaking, ...
by b1ind
21 Apr 2005, 04:13
Forum: General Discussion
Topic: Terrain damage...
Replies: 53
Views: 7205

As an ouside observer (lurker until now), I would really appreciate if the three of you would leave an important topic such as this free of your personal issues. The fact of the matter is that it shows more maturity to remain focused on what is important. Leave it to the rest of us to form our own o...

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