Search

Search found 3301 matches

by Guessmyname
04 Feb 2011, 17:26
Forum: Game Development
Topic: ROBOTS!!!!!!!!!!!!
Replies: 29
Views: 4141

Re: ROBOTS!!!!!!!!!!!!

...Knowing spiked, he probably will...
by Guessmyname
02 Feb 2011, 00:59
Forum: Art & Modelling
Topic: Animation in Upspring
Replies: 11
Views: 2949

Re: Animation in Upspring

Would it be possible to just export from 3ds max to spring's Lua format based on keyframe data? That would make it a lot easier for us 3ds max users. Then again, I'm no coder. So that could be like climbing mount Everest for all I know. I... tried writing that. Couldn't figure out how to get the ke...
by Guessmyname
27 Jan 2011, 05:05
Forum: Art & Modelling
Topic: Some models (opinion over model/texture style wanted)
Replies: 51
Views: 8966

Re: Some models (opinion over model/texture style wanted)

It's a mech. It stomps things in a probably inefficient but definitely cool manner.
by Guessmyname
27 Jan 2011, 04:52
Forum: Art & Modelling
Topic: P.I.W Modnar
Replies: 6
Views: 1428

Re: P.I.W Modnar

Take the shading gradients off the texture. It makes it look like it has smoothing errors. Generally, you should leave the shading of a model to the engine. It's best not to fake lighting in-texture; it'll cause trouble - at best causing the model to look doubly-lit (texture lighting + engine lighti...
by Guessmyname
26 Jan 2011, 20:52
Forum: Game Development
Topic: The taint of *A
Replies: 117
Views: 14773

Re: The taint of *A

The first one at least shows all aspects of the game; base construction, the commander, naval, ground and air units as well as some of the game's crazier units (like the walking ships, Monkeylord and the crawling factory tank thing whose name I forget). It also escalates well; from entry, to base, t...
by Guessmyname
22 Jan 2011, 00:33
Forum: Game Development
Topic: The taint of *A
Replies: 117
Views: 14773

Re: The taint of *A

... Knorke you prat, we're not attacking BA because it has players, we're attacking it because it uses ancient TA graphics , which give a bad first impression to those not familiar with the engine. It's hard to bring people in when their first thought is 'looks ugly -> won't be fun', and they won't ...
by Guessmyname
22 Jan 2011, 00:14
Forum: Game Development
Topic: The taint of *A
Replies: 117
Views: 14773

Re: The taint of *A

And yes we DO have good non *A content. Aside from Gundam, what about Evolution RTS? Kernel Panic anybody? Heck Im likely to get replies and PMs saying "You forgot to mention us!!!!!" Don't forget 1944. good idea, lets remove the only project that has a community and serious playerbase no...
by Guessmyname
19 Jan 2011, 04:50
Forum: Star Wars: Imperial Winter
Topic: Imperial Winter - where things stand, and how you can help.
Replies: 380
Views: 150503

Re: Imperial Winter - where things stand, and how you can help.

I'd help but I know no lua *hides head in shame*
by Guessmyname
04 Jan 2011, 23:20
Forum: Game Development
Topic: need ideas for new units for unit_spawner.lua
Replies: 23
Views: 1897

Re: need ideas for new units for unit_spawner.lua

For my little project, the planned 'Chicken' mode is against Clowns.

Just throwing that out there.
by Guessmyname
30 Dec 2010, 09:33
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1191385

Re: Random WIP

KaiserJ wrote:Image
Looks good! Giving cliff sides and low areas different colours helps greatly with readability. Looks a little plain, mind; got a feature set in mind?
by Guessmyname
29 Dec 2010, 20:09
Forum: Art & Modelling
Topic: Some models (opinion over model/texture style wanted)
Replies: 51
Views: 8966

Re: Some models (opinion over model/texture style wanted)

smoth wrote:
scifi wrote: ideas, to improve

*shots of fine assed models*
To improve would be to get that shit in game!

in all seriousness, adding some color could help
With that scheme you could probably make the green the teamcolour...
by Guessmyname
29 Dec 2010, 19:16
Forum: Art & Modelling
Topic: Some models (opinion over model/texture style wanted)
Replies: 51
Views: 8966

Re: Some models (opinion over model/texture style wanted)

Your base textures look fine, it's just the variation that's a problem. There's not a lot of contrast between parts of the units, so it's hard to understand the shapes properly. You may want to try adding slight colour gradients to units, similar to the technique the MidEast Crisis 2 team used with ...
by Guessmyname
27 Dec 2010, 13:00
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1191385

Re: Random WIP

bobthedinosaur wrote:this is going to be a pain to UV and texture.
I FEEL YOUR PAIN
by Guessmyname
21 Dec 2010, 10:17
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1191385

Re: Random WIP

TIME TO ROCK THE BEAT!

If we ever need a model for testing mesh deformation:

Image

(Otherwise, this is portfolio work. Now if I could get that animation to lua conversion script finished...)
by Guessmyname
21 Dec 2010, 09:32
Forum: Game Development Tutorials & Resources
Topic: Want to start a project? Here is where you need to start.
Replies: 71
Views: 64131

Re: Want to start a project? Here is where you need to start.

Might want to add 'mesh deformation and bone animation' to 'stuff Spring does not yet support'. Pretty sure that can't be LUA'd (yet) and it's a pretty big 'thing Spring does not support' issue.
by Guessmyname
21 Dec 2010, 08:38
Forum: Art & Modelling
Topic: ANN: Universal model support. Testers wanted
Replies: 21
Views: 5484

Re: ANN: Universal model support. Testers wanted

...of course it would help if had remembered that 3ds is not 3ds Max's default file format, so I'll still have to export models anyway...

I'll use dae. Thanks for the advice!
by Guessmyname
20 Dec 2010, 23:23
Forum: Art & Modelling
Topic: ANN: Universal model support. Testers wanted
Replies: 21
Views: 5484

Re: ANN: Universal model support. Testers wanted

What's the advantage of .dae over .3ds?
by Guessmyname
20 Dec 2010, 22:11
Forum: Art & Modelling
Topic: ANN: Universal model support. Testers wanted
Replies: 21
Views: 5484

Re: ANN: Universal model support. Testers wanted

Will test when the download finishes... in several hours time (8kb/s ftw...)
by Guessmyname
14 Dec 2010, 19:21
Forum: Game Development
Topic: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Replies: 49
Views: 6011

Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Now all we need is a jousting mod where players FPS their fired units to try and shoot each other in mid-air.

Go to advanced search