Search found 747 matches
- 08 Mar 2006, 11:50
- Forum: Game Development
- Topic: mine laying units should work different way
- Replies: 17
- Views: 2201
Actually, it shouldnt be _that_ hard to implent. I mean, mobile factories are possible, and transports for multiple units are possible, too. There is just a way needed for newly build units to end up in storage, not outside (for the aircraft carrier principle). Of course a better visulisation about ...
- 07 Mar 2006, 13:55
- Forum: Engine
- Topic: Am I insane?
- Replies: 11
- Views: 705
How do you think you could cache pathing? If all units where ghosts and could move through each other and buildings, that would be perfectly fine. Problem is that the pathfinding has to take into account all the building positions, for example. The _deformation_ stuff should be neglectable in compar...
- 07 Mar 2006, 10:32
- Forum: AI
- Topic: AAI 0.55 - compatible with new spring version
- Replies: 133
- Views: 16505
- 07 Mar 2006, 03:42
- Forum: Engine
- Topic: Am I insane?
- Replies: 11
- Views: 705
I fail to see what exactly your point is. Just press b while playing and look how much cpu time actually is spend for terrain modification. Normally, here, its about 2 or 3 seonds in a normal game. It just doesnt matter. What DOES eat cpu-power is the unit housekeping and los/pathfinding, which woul...
- 06 Mar 2006, 19:56
- Forum: AI
- Topic: XE8, XE9, XE10, Cell & Epic XE11
- Replies: 13
- Views: 1772
- 06 Mar 2006, 00:32
- Forum: General Discussion
- Topic: Problems that could need to be adressed for game hosters
- Replies: 16
- Views: 1650
- 02 Mar 2006, 18:54
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 58191
- 02 Mar 2006, 15:15
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 58191
One game this evening i played a 3 vs 3 and one on the other team was saying that its still impossible to raid at start (it was about 7 mins after the start) and just in this moment i sent about 6 ironangels into his base which was completely undefended and i destroyed his whole economy. He was a h...
- 01 Mar 2006, 20:05
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 58191
One game this evening i played a 3 vs 3 and one on the other team was saying that its still impossible to raid at start (it was about 7 mins after the start) and just in this moment i sent about 6 ironangels into his base which was completely undefended and i destroyed his whole economy. He was a h...
- 01 Mar 2006, 10:14
- Forum: General Discussion
- Topic: Re-binding the spacing keys for building lines/boxes
- Replies: 30
- Views: 4210
- 01 Mar 2006, 03:05
- Forum: News
- Topic: New version, 0.70b2
- Replies: 27
- Views: 13521
- 28 Feb 2006, 01:09
- Forum: News
- Topic: New version, 0.70b2
- Replies: 27
- Views: 13521
- 27 Feb 2006, 20:47
- Forum: AI
- Topic: AI's for lan/single player
- Replies: 9
- Views: 1413
- 27 Feb 2006, 20:43
- Forum: AI
- Topic: AI's for lan/single player
- Replies: 9
- Views: 1413
- 27 Feb 2006, 16:38
- Forum: AI
- Topic: AI's for lan/single player
- Replies: 9
- Views: 1413
Just wait a week or two. Just now, after the new spring version breaking compatibility, the ranking isnt quite as clear. Before, AAI and OTAI were quite stable and able run on nearly every map. JCAI isnt maintained anymore (and i wonder why its still there). I cannot say anything about NTAI because ...
- 27 Feb 2006, 12:10
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 58191
- 27 Feb 2006, 02:15
- Forum: Help & Bugs
- Topic: ZOMG! Underwater combat not working!!! >_<
- Replies: 3
- Views: 850
- 27 Feb 2006, 02:02
- Forum: News
- Topic: New version, 0.70b1
- Replies: 74
- Views: 36957
- 27 Feb 2006, 01:59
- Forum: Map Creation
- Topic: CorePyramid
- Replies: 7
- Views: 1839
- 27 Feb 2006, 01:58
- Forum: Map Releases
- Topic: .:New Map:. Glacier Pass
- Replies: 16
- Views: 1622