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by IMSabbel
08 Mar 2006, 11:50
Forum: Game Development
Topic: mine laying units should work different way
Replies: 17
Views: 2201

Actually, it shouldnt be _that_ hard to implent. I mean, mobile factories are possible, and transports for multiple units are possible, too. There is just a way needed for newly build units to end up in storage, not outside (for the aircraft carrier principle). Of course a better visulisation about ...
by IMSabbel
07 Mar 2006, 13:55
Forum: Engine
Topic: Am I insane?
Replies: 11
Views: 705

How do you think you could cache pathing? If all units where ghosts and could move through each other and buildings, that would be perfectly fine. Problem is that the pathfinding has to take into account all the building positions, for example. The _deformation_ stuff should be neglectable in compar...
by IMSabbel
07 Mar 2006, 10:32
Forum: AI
Topic: AAI 0.55 - compatible with new spring version
Replies: 133
Views: 16505

er...
Just look at the names, they are different.
Maybe renaming the cfg file to match the modname (derived from the mod packfile) would do the deal?
by IMSabbel
07 Mar 2006, 03:42
Forum: Engine
Topic: Am I insane?
Replies: 11
Views: 705

I fail to see what exactly your point is. Just press b while playing and look how much cpu time actually is spend for terrain modification. Normally, here, its about 2 or 3 seonds in a normal game. It just doesnt matter. What DOES eat cpu-power is the unit housekeping and los/pathfinding, which woul...
by IMSabbel
06 Mar 2006, 19:56
Forum: AI
Topic: XE8, XE9, XE10, Cell & Epic XE11
Replies: 13
Views: 1772

I see you found your ego again.
by IMSabbel
06 Mar 2006, 00:32
Forum: General Discussion
Topic: Problems that could need to be adressed for game hosters
Replies: 16
Views: 1650

Well, i know that resyncing would cost a lot of bandwith (100s of kbyte, possibly). But _could_ it be possible to just enable a "force resync" while the game is paused? 20 seconds waittime would still be better than just seeing those "no sync to player blabla" messages which more...
by IMSabbel
02 Mar 2006, 18:54
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 58191

hm.
I never noticed the warnings... until they were gone.

And btw: why dont you get that "battleship hunters" are those fighters that are designated as "BATTLESHIP HUNTER" ingame?
by IMSabbel
02 Mar 2006, 15:15
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 58191

One game this evening i played a 3 vs 3 and one on the other team was saying that its still impossible to raid at start (it was about 7 mins after the start) and just in this moment i sent about 6 ironangels into his base which was completely undefended and i destroyed his whole economy. He was a h...
by IMSabbel
01 Mar 2006, 20:05
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 58191

One game this evening i played a 3 vs 3 and one on the other team was saying that its still impossible to raid at start (it was about 7 mins after the start) and just in this moment i sent about 6 ironangels into his base which was completely undefended and i destroyed his whole economy. He was a h...
by IMSabbel
01 Mar 2006, 10:14
Forum: General Discussion
Topic: Re-binding the spacing keys for building lines/boxes
Replies: 30
Views: 4210

yeah, the keypad + - doesnt work anymore here, too, with german keyboard layout...

(though the del/ins binding does)
by IMSabbel
01 Mar 2006, 03:05
Forum: News
Topic: New version, 0.70b2
Replies: 27
Views: 13521

I put it in the bug tracker. But now that you mention it here, yes. When you select a building, you can move anywhere on the map, and it will still show building position as red and unit positions as yellow squares in the footprint, even if you are out of your LOS. This is MUCH worse than the "...
by IMSabbel
28 Feb 2006, 01:09
Forum: News
Topic: New version, 0.70b2
Replies: 27
Views: 13521

Hm
the new codebase has a really bad glitch included that allows easy detection of enemy building/units everywhere :(
by IMSabbel
27 Feb 2006, 20:47
Forum: AI
Topic: AI's for lan/single player
Replies: 9
Views: 1413

As i KNOW that many things changed since the last time i tried it (when it nuked my windows to bagdad, reproducably) ,so i didnt state "it will crash your pc and sucks!", but :"i cannot say anything about it", letting the judgment pass to people with more hands-on experience. Any...
by IMSabbel
27 Feb 2006, 20:43
Forum: AI
Topic: AI's for lan/single player
Replies: 9
Views: 1413

The problem is really: "what do you want from the ai?" If you want real challange in a "jeffy/peewee rush ho!" manner, a buildtree ai might be what you want. (as there is not that much possibilities to get to the 5 peewees after 60 second point...) I, otoh, like to see the AI gro...
by IMSabbel
27 Feb 2006, 16:38
Forum: AI
Topic: AI's for lan/single player
Replies: 9
Views: 1413

Just wait a week or two. Just now, after the new spring version breaking compatibility, the ranking isnt quite as clear. Before, AAI and OTAI were quite stable and able run on nearly every map. JCAI isnt maintained anymore (and i wonder why its still there). I cannot say anything about NTAI because ...
by IMSabbel
27 Feb 2006, 12:10
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 58191

Yes, here the same problem, too.

Optimus, any comments? (do some sound perhaps use a strange wave format not supported by the new spring version?)
by IMSabbel
27 Feb 2006, 02:15
Forum: Help & Bugs
Topic: ZOMG! Underwater combat not working!!! >_<
Replies: 3
Views: 850

Ships could definitively go over submerged buildings in the last version.

It seems this is just another point to the "borked pathfinding" issue...

And those torpedo planes have been broken since 6 or so versions ago :/
by IMSabbel
27 Feb 2006, 02:02
Forum: News
Topic: New version, 0.70b1
Replies: 74
Views: 36957

Well, _I_ think it is at least annoying.
(not because of the z and y swap, but because nearly all non-letter characters are mapped different, and it sucks to trial and error ingame)
by IMSabbel
27 Feb 2006, 01:59
Forum: Map Creation
Topic: CorePyramid
Replies: 7
Views: 1839

Well, you could mirror it :D
by IMSabbel
27 Feb 2006, 01:58
Forum: Map Releases
Topic: .:New Map:. Glacier Pass
Replies: 16
Views: 1622

The problem with making the snow "realistically" bright that it hurts the eyes when playing for a while...

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