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by IMSabbel
02 Aug 2005, 21:51
Forum: Engine
Topic: Sound effects of streaming weapons
Replies: 31
Views: 3818

Just one question: Doees spring use a priority system? I mean, can a high priority sound kick a low priority channel out, even while it has not finished playing? Because that would be really usefull, because 50 moving tanks could fill the fixer and you dont hear the berta shells exploding or somethi...
by IMSabbel
02 Aug 2005, 21:48
Forum: General Discussion
Topic: Map Infomation.
Replies: 12
Views: 1837

I, too would find this usefull...
I mean, currently, the map selector as all kinds of minor details, like gravity, ect, but doesnt even show for how many players the map is designed, or how large it is (which would also fit into a map description)
by IMSabbel
02 Aug 2005, 18:52
Forum: Map Releases
Topic: NEW MAP : Map-Concepts ... released
Replies: 18
Views: 2268

This map again reminds me:
When will the radar dots on non-square maps be fixed?
by IMSabbel
01 Aug 2005, 12:10
Forum: Help & Bugs
Topic: 0.60b1 bug list
Replies: 36
Views: 6086

yeah. The same with mines... It seems the pathfinding doesnt "see" some kinds of buildings at all... A quick reproducable test: use a minelayer to make a line of mines, position it in the middle on one side and order it to drive to the other... it will drive against the line of mines, and ...
by IMSabbel
31 Jul 2005, 21:36
Forum: Engine
Topic: Sound effects of streaming weapons
Replies: 31
Views: 3818

Well, i seriously doubt there is a hardware problem, because eveything else works, thank you very much.

You cant seriously think its _the right thing_ to mindlessly flood the sound mixer with scores of overlapping samples from a single weapon as long as channel slots are free, right?
by IMSabbel
31 Jul 2005, 20:37
Forum: Engine
Topic: Sound effects of streaming weapons
Replies: 31
Views: 3818

Sound effects of streaming weapons

It seems that weapons like the beam-lasers, or the pyro flamethrower, start a new sound effect with each emitted particle. With numbers of sounds at once put to 30 or 40, this creates a noisy mess as soon as a single pyro or d-gun is used :( Wouldn't it be better to create a looping "flamethrow...
by IMSabbel
30 Jul 2005, 13:32
Forum: Help & Bugs
Topic: 0.60b1 bug list
Replies: 36
Views: 6086

Radar Dots on minimap are rendered incorrectly.

On a non 1:1 map, the circles morph to lines, because it seems they texture of the minimap is stretched square before painting them on, and then restretched.

Especially bad for example on shore2shore, where the dots become nearly invisible.

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