Search found 747 matches
- 02 Aug 2005, 21:51
- Forum: Engine
- Topic: Sound effects of streaming weapons
- Replies: 31
- Views: 3818
Just one question: Doees spring use a priority system? I mean, can a high priority sound kick a low priority channel out, even while it has not finished playing? Because that would be really usefull, because 50 moving tanks could fill the fixer and you dont hear the berta shells exploding or somethi...
- 02 Aug 2005, 21:48
- Forum: General Discussion
- Topic: Map Infomation.
- Replies: 12
- Views: 1837
- 02 Aug 2005, 18:52
- Forum: Map Releases
- Topic: NEW MAP : Map-Concepts ... released
- Replies: 18
- Views: 2268
- 01 Aug 2005, 12:10
- Forum: Help & Bugs
- Topic: 0.60b1 bug list
- Replies: 36
- Views: 6086
- 31 Jul 2005, 21:36
- Forum: Engine
- Topic: Sound effects of streaming weapons
- Replies: 31
- Views: 3818
- 31 Jul 2005, 20:37
- Forum: Engine
- Topic: Sound effects of streaming weapons
- Replies: 31
- Views: 3818
Sound effects of streaming weapons
It seems that weapons like the beam-lasers, or the pyro flamethrower, start a new sound effect with each emitted particle. With numbers of sounds at once put to 30 or 40, this creates a noisy mess as soon as a single pyro or d-gun is used :( Wouldn't it be better to create a looping "flamethrow...
- 30 Jul 2005, 13:32
- Forum: Help & Bugs
- Topic: 0.60b1 bug list
- Replies: 36
- Views: 6086