Search found 292 matches
- 13 Jul 2010, 03:34
- Forum: NOTA
- Topic: Spacebugs tweakable?
- Replies: 3
- Views: 2560
Re: Spacebugs tweakable?
There are a few modoptions, queentime, maxburrows, and maxbugs. We are planning to make the queen harder and more interesting to fight, perhaps by making her teleport and maybe turn invisible when it needs to heal. If you want to make your own mod mutator and mess around with stuff like how many of ...
Re: NOTA 1.62
Thanks for the kind words, Vergial.
With spacebugs, click on the add AI button and select spacebug. That will create the spacebug team.
I agree that Arm could use a more interesting experimental unit. Pods are a bit boring as they are now.
With spacebugs, click on the add AI button and select spacebug. That will create the spacebug team.
I agree that Arm could use a more interesting experimental unit. Pods are a bit boring as they are now.
Re: NOTA 1.62
Dominators have always been good but the oddity/gala nerf means there's not really any good way to fight them.
I agree that Core is probably the more powerful race right now.
I agree that Core is probably the more powerful race right now.
Re: NOTA 1.62
I've also found commander mode quite fun for small 1v1 games. Allowing the commander to build flak guns should help curb the dominance of early air power, particularly strategic bombers, on medium and large sized maps. Panthers can be used either singly for killing mexes on spread out maps or in lar...
Re: NOTA 1.62
Umrug, thanks! I appreciate it. Thanks for your comments troy. I still prefer simply stealthing crawling bombs from radar rather than cloaking. It's less confusing imo. I'm not really convinced there's anything wrong with torp planes. They tend to get torn up pretty easily by aa later in the game. S...
Re: NOTA 1.62
v1.62 released: http://www.springfiles.com/show_file.php?id=2597 Changelog: -Commander and Base mode replaced with Commander mode. Commander in this mode has cheap cloaking but limited build tree. -Peewee, AK, and HAK speed increased 10% -Galacticus cost and buildtime decreased 20%; range decreased ...
Re: NOTA 1.61
I've never had it crash from playing with the same teamid's. I don't know why the battlecruisers shoot at valkyries. They're shooting at the unit it's carrying (they don't shoot at empty valkyries), but snipers have the same target category as the bc's guns and they don't do that. Anyway, the only t...
Re: NOTA 1.61
Not all units are created equal. Pyro is a niche unit. It has a specific role and it's very effective at that. Sumo's are hard to fight with only t1 units in my experience. The only way to fight them is to stay out of their range, which is not always easy to do. Troy, if you don't mind, what are you...
Re: NOTA 1.61
I think a lot of this comes down to perception over what a unit's role is supposed to be. Flash isn't intended to be in the same role as Stumpy but faster. It's a light tank with light (not armor piercing) weapons, and it is armored but with very low hp, so it's going to be very bad against other ta...
Re: NOTA 1.61
Good point about the issue of mobile vs stationary AA. A commander only game mode is probably a good idea. We played around with the idea a while back. At least two problems arise when you have commanders only however. First is that due to the nature of air in nota, t1 aircraft can be easily used to...
Re: NOTA 1.61
About the armor classes, the type of background on the buildpic indicates a unit's armor. Grass means no armor, desert means medium/heavy. I don't know if anyone noticed that. Maybe putting the armor in the description is a good idea. ok. what about the air stuff? specifically the hellfish toad and ...
Re: NOTA 1.61
Hammers/Thuds are indeed intended to be anti-kbot. It's true that the description of light artillery is misleading.
- 27 Mar 2010, 18:07
- Forum: NOTA
- Topic: NOTA - Subforum & Titles
- Replies: 3
- Views: 2123
Re: NOTA - Subforum & Titles
I can't think of anything else. Thanks Neddie.
- 27 Mar 2010, 18:05
- Forum: NOTA
- Topic: orbital laser and other things
- Replies: 6
- Views: 2915
Re: orbital laser and other things
There is a modoption to turn off commander ends. It's a checkbox.
- 31 Dec 2009, 22:41
- Forum: NOTA
- Topic: NOTA missions
- Replies: 6
- Views: 11408
NOTA missions
Download NOTA missionpack: http://www.springfiles.com/show_file.php?id=2437 NOTA missionpack B1- Requires NOTA 1.61 This missionpack includes 12 missions for single or cooperative play of up to 4 players. To play singleplayer, start spring.exe, and select commanders gametype and the appropriate map....
Re: NOTA 1.61
NOTA 1.61 released. http://www.springfiles.com/show_file.php?id=2436 Changelog: v1.61 -Added new buildpics. Credits to Umrug and mTm for all resource buildings, factories, and Core air. -Changed the order of buildlists to be more consistent -Sub turnrate and speed dramatically improved -Sub torpedo ...
Re: NOTA 1.60
what's chiligui? I don't see it on jobjol.
Re: NOTA 1.60
ARM cruiser BuildTime = 56620 ARM BC BuildTime = 63289 doesnt that seem awfully close? its not just me that thinks this, but it seems to be a general feeling among nota players, that cruisers are too slow to build. i think they should be more in line with things like the missile boat or carriers. T...
Re: NOTA 1.60
Not really at the moment. I haven't heard back from umrug about the new buildpictures. We're working on some missions though.
- 13 Dec 2009, 18:14
- Forum: NOTA
- Topic: Upon new releases, please notify me via pm
- Replies: 1
- Views: 1391