Search found 1112 matches
- 16 Jan 2022, 20:50
- Forum: Engine
- Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
- Replies: 17
- Views: 35781
Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Another test, checking ram usage MF v1.80 comet catcher redux v2 disable luaui, disable luarules --- 105.0 2.75 GB --- BAR105-769 3.42 GB --- 106.0 3.06 GB the new engines seem to consume more ram than 105.0, at least when the game starts, and BAR105 consumes the most. EDIT: another player tested an...
- 16 Jan 2022, 16:01
- Forum: Engine
- Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
- Replies: 17
- Views: 35781
Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines
yes, otherwise i'd be unable to compare with 106.0 as it breaks with my lua code.
disable luaui, disable luarules
- 16 Jan 2022, 02:38
- Forum: Engine
- Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
- Replies: 17
- Views: 35781
Notes about performance, 105.0 vs 106.0 vs bar105 engines
I've done some basic testing to compare performance of 105.0 with the latest official engine release and the latest BAR105 engine release. MF v1.80 comet catcher redux v2 disable luaui, disable luarules (use tab hotkey for zoom out top view) vsync off --- spring_105.0_windows-64 spawn 5000 aven_magn...
- 13 Jan 2022, 03:47
- Forum: News
- Topic: Spring 106.0 released - OpenGL 4!
- Replies: 5
- Views: 17021
Re: Spring 106.0 released - OpenGL 4!
Nice work, thanks!
some MF players are still incompatible with it for now but I'll check it eventually.
some MF players are still incompatible with it for now but I'll check it eventually.
- 11 Jan 2022, 03:25
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1906645
Re: Metal Factions
new version(s) out! You can download it here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Stuff happening... https://springrts.com/phpbb/download/file.php?mode=view&id=11664 2022/01/09 ------------------ NOT...
- 05 Jan 2022, 00:36
- Forum: Community Blog
- Topic: [misc] maintenance of springrts.com this thursday (2022.01.06)
- Replies: 9
- Views: 18105
Re: [misc] maintenance of springrts.com this thursday (2022.01.06)
Thanks for the warning :)
- 01 Jan 2022, 15:04
- Forum: Lobby Clients & Server
- Topic: Lobby Server + Spads + Spring in one lan
- Replies: 12
- Views: 6750
Re: Lobby Server + Spads + Spring in one lan
You wrote that the other PCs are using win 7, so they should work with Spring 104.0 and later.
The BA development that kept to 9.46 for a while eventually made new versions compatible with 104.0 and then 105.0 and the battle rooms on the official server were updated (now V14.4.0).
The BA development that kept to 9.46 for a while eventually made new versions compatible with 104.0 and then 105.0 and the battle rooms on the official server were updated (now V14.4.0).
- 01 Jan 2022, 14:12
- Forum: Lobby Clients & Server
- Topic: Lobby Server + Spads + Spring in one lan
- Replies: 12
- Views: 6750
Re: Lobby Server + Spads + Spring in one lan
Hi, have you solved your problem?
Is there a particular reason to run your own uberserver? Why not connect to the official server through the internet and play there?
Is there a particular reason to run your own uberserver? Why not connect to the official server through the internet and play there?
- 31 Dec 2021, 21:51
- Forum: Map Releases
- Topic: Riverrun_V1
- Replies: 4
- Views: 3422
Re: Riverrun_V1
Looks nice. Thanks :)
For consistency, if the metal spots are relatively lower yield compared to other maps (1.6 vs 2.1), they could look a bit smaller or more fragmented.
For consistency, if the metal spots are relatively lower yield compared to other maps (1.6 vs 2.1), they could look a bit smaller or more fragmented.
- 18 Dec 2021, 14:02
- Forum: Game Development
- Topic: Project Log: Marsara (Mission Libre/Freedom)
- Replies: 7
- Views: 4604
- 15 Dec 2021, 22:46
- Forum: Engine
- Topic: release a windows build for Spring develop engine
- Replies: 7
- Views: 17275
Re: release a windows build for Spring develop engine
I don't get the hostility Ivand, please don't revive drama... Asking for a windows build from the develop branch is perfectly reasonable. According to springfiles, there was a develop branch build for win64 in may 2021 , but it was cleaned up. The only zip with a win32 build from the develop branch ...
- 07 Dec 2021, 16:26
- Forum: Game Development
- Topic: Widget Profiler with moar GUI
- Replies: 7
- Views: 3564
Re: Widget Profiler with moar GUI
I've started using this widget profiler and it's been very useful, thanks!
- 07 Dec 2021, 13:29
- Forum: General Discussion
- Topic: Vision for a Open Source RTS games Community
- Replies: 8
- Views: 5417
Re: Vision for a Open Source RTS games Community
Stuff I might find useful for open source game dev communities that might work across different engines: 1- library of shareable assets: 3d models, textures, sounds, etc. which can be useful across games 2- places where people can promote stuff : latest developments, tournaments, etc. in a way that ...
- 07 Dec 2021, 13:12
- Forum: General Discussion
- Topic: Requiem on Spring Community (& -> Ideas for the future)
- Replies: 12
- Views: 12159
Re: Requiem on Spring Community (& -> Ideas for the future)
I agree that would help - or just have the default view with "most current topics across all boards" (if that's available as an option). But I think a) - you'd need to make a new thread if you want anyone to notice your suggestion :). and b) - Dunno if anyone is still going to invest time...
- 28 Nov 2021, 13:49
- Forum: General Discussion
- Topic: Requiem on Spring Community (& -> Ideas for the future)
- Replies: 12
- Views: 12159
Re: Requiem on Spring Community (& -> Ideas for the future)
A thing I notice is the lack of an easily accessible "active topics" button on the forum header. Users that are logged in can access it via "quick links" > "active topics", but even then it only shows the latest 7 days. I think we need the link in a more visible place. ...
- 28 Nov 2021, 13:30
- Forum: General Discussion
- Topic: Questions about latest news on main page
- Replies: 2
- Views: 2875
Re: Questions about latest news on main page
Thanks.
I think it could use some style changes. The current title/separator style is this: I think it should have a sharper contrast with the news body through a different background color, maybe alternating background colors for the news items too.
I think it could use some style changes. The current title/separator style is this: I think it should have a sharper contrast with the news body through a different background color, maybe alternating background colors for the news items too.
- 25 Nov 2021, 01:57
- Forum: General Discussion
- Topic: Vision for a Open Source RTS games Community
- Replies: 8
- Views: 5417
Re: Vision for a Open Source RTS games Community
(...) Whats still missing is a "neutral" place for chatting and/or forum (I don't think Gitlab eithers either of those? Certainly the "Issues" seems like a poor solution). (...) What does "Neutral" mean exactly? How to achieve that? Players seem to converge to the most...
- 24 Nov 2021, 23:34
- Forum: Help & Bugs
- Topic: Where are all the games at?
- Replies: 5
- Views: 6329
Re: Where are all the games at?
- 23 Nov 2021, 01:39
- Forum: General Discussion
- Topic: Questions about latest news on main page
- Replies: 2
- Views: 2875
Questions about latest news on main page
So, how does the "Latest news" on the main page work exactly? Does editing the forum post modify the news item? From what I understood, posts on Ingame Community > Tournaments or Development > News show up there. Are there any others? Btw there's this outdated wiki entry about "commun...
- 23 Nov 2021, 01:02
- Forum: Help & Bugs
- Topic: Where are all the games at?
- Replies: 5
- Views: 6329
Re: Where are all the games at?
TechA, Spring1944 , Metal Factions , and a few others are played on the official server. BA until recently was mostly played on their own server but now is also active on the official server. Zero-K and BAR are played almost exclusively on their respective servers and use separate infrastructure for...