it looks like the error is in the black layer, which is perhaps (it is?) placed on top of the original texture layer of the map.
Maybe because of noise small parts come through?
Search found 357 matches
- 15 Oct 2009, 11:19
- Forum: Help & Bugs
- Topic: [FIXED] Holes in terrain texture. Related to voidwater.
- Replies: 19
- Views: 3782
- 14 Oct 2009, 22:50
- Forum: Art & Modelling
- Topic: bertha in france
- Replies: 21
- Views: 3096
Re: bertha in france
LOL!
I love that one ^^
Well done!
I love that one ^^
Well done!
- 14 Oct 2009, 19:35
- Forum: Art & Modelling
- Topic: bertha in france
- Replies: 21
- Views: 3096
Re: bertha in france
good question
no idea, really
- 14 Oct 2009, 19:30
- Forum: Help & Bugs
- Topic: [FIXED] Holes in terrain texture. Related to voidwater.
- Replies: 19
- Views: 3782
Re: Holes in terrain texture.
dont know: but could this be rounding errors?
Maybe those holes are caused by rounding some vital part of the texturemap?
Or perhaps noise on the textureMap?
very strange, idd...
Maybe those holes are caused by rounding some vital part of the texturemap?
Or perhaps noise on the textureMap?
very strange, idd...
- 14 Oct 2009, 15:53
- Forum: Art & Modelling
- Topic: bertha in france
- Replies: 21
- Views: 3096
Re: bertha in france
but then it wouldnt fit on the picture
and who knows... maybe peewees would just be as large as a cat
and who knows... maybe peewees would just be as large as a cat
- 14 Oct 2009, 15:37
- Forum: Balanced Annihilation
- Topic: juggernaut cant go over dragonteeths
- Replies: 80
- Views: 9844
Re: juggernaut cant go over dragonteeths
I think its power is balanced by its damn slow movements
That seems enough problems for that thing
That seems enough problems for that thing
- 14 Oct 2009, 15:36
- Forum: Art & Modelling
- Topic: bertha in france
- Replies: 21
- Views: 3096
bertha in france
Just a funny idea I got while I was browsing through my pictures from one of my vacations
I know that my photoshop skills suck btw
I know that my photoshop skills suck btw
- 13 Oct 2009, 21:03
- Forum: Help & Bugs
- Topic: Spring lobby not working anymore...
- Replies: 5
- Views: 709
Re: Spring lobby not working anymore...
because this is an open source project, and people that write this software purely to so because they like doing it. if this would be a commercial game, then of course something like this would seriously matter.
- 13 Oct 2009, 19:32
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.01
- Replies: 89
- Views: 15285
Re: Balanced Annihilation V7.01
There is a small bug in the ARM missile ship:
the plane that contains the texture of the rocket holes comes up a little bit to above the place of the doors, so from a distance, the doors seem to stay open, although I suppose they are not meant to be doing so
the plane that contains the texture of the rocket holes comes up a little bit to above the place of the doors, so from a distance, the doors seem to stay open, although I suppose they are not meant to be doing so
- 13 Oct 2009, 19:30
- Forum: Balanced Annihilation
- Topic: icon widget bug
- Replies: 5
- Views: 1371
Re: icon widget bug
nVidia 9600 GT is my card. Added screen to bugtracker :)
- 13 Oct 2009, 19:21
- Forum: Balanced Annihilation
- Topic: Question / Request : ennemy dragon teeth
- Replies: 6
- Views: 1455
Re: Question / Request : ennemy dragon teeth
it is on purpose, yes. Dragonteeth are, I think, a special kind of wreckages that nanos dont reclaim. So if youre porking, and make a teeth fortress, your nanos wont reclaim them.
A +1 if they would reclaim any dragon teeth that an enemy made, though
A +1 if they would reclaim any dragon teeth that an enemy made, though
- 13 Oct 2009, 18:37
- Forum: Help & Bugs
- Topic: Bomber sanked under ground
- Replies: 1
- Views: 260
Re: Bomber sanked under ground
lovely porc game :lol: a small tip: the core mininukes are very effective against KAIK, as KAIK always makes its units swarm together. No idea how that bomber managed to sink down, though... Edit: it was going up from the air lab, which was right besides that hill.. Perhaps some buggy aircraftp plan...
- 12 Oct 2009, 13:42
- Forum: Balanced Annihilation
- Topic: On/Off mex
- Replies: 46
- Views: 6336
Re: On/Off mex
no. that thing is called an "enemy"
- 12 Oct 2009, 11:47
- Forum: Help & Bugs
- Topic: some virus in templorary tas client files
- Replies: 20
- Views: 2749
Re: some virus in templorary tas client files
Idd. Im using it myself too :)
- 12 Oct 2009, 11:14
- Forum: Help & Bugs
- Topic: some virus in templorary tas client files
- Replies: 20
- Views: 2749
Re: some virus in templorary tas client files
You got a point there...neddiedrow wrote: Ever hear of Symantec?
Some old version of norton managed to fuck one of my friend's computer once. Then I seriously mean fucked
- 12 Oct 2009, 11:12
- Forum: Balanced Annihilation
- Topic: On/Off mex
- Replies: 46
- Views: 6336
Re: On/Off mex
Two things to add here: - The bubbles underwater metal extractors make can also be seen by enemies, without that they can see the metal extractor - When you have a situation of 3 teams, and two are fighting each other without you being able to see them, you can still hear the sounds of the shooting,...
- 12 Oct 2009, 00:53
- Forum: General Discussion
- Topic: Music subforum?
- Replies: 5
- Views: 486
Re: Music subforum?
I don't think music is to a very large degree part of spring. Perhaps some sound effects, but that is mostly it.
- 12 Oct 2009, 00:50
- Forum: Help & Bugs
- Topic: some virus in templorary tas client files
- Replies: 20
- Views: 2749
Re: some virus in templorary tas client files
If that would be commercial software, then companies wouldn't be making any money. I think you mean more malcious software there, or am I wrong about that?
- 11 Oct 2009, 22:37
- Forum: Ingame Community
- Topic: autohosts in lobby server
- Replies: 30
- Views: 5623
Re: autohosts in lobby server
if someone wants to have an autohost, they can do so on my part. I dont have any problem with that.
- 10 Oct 2009, 21:09
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130126
Re: A new artificial intelligent opponent - E323AI
this might be happening due to your version of spring. I believe there were some new features and bugfixes on the field of AI in version 0.8. Installing that might help :)