Deployed.
Ctrl+f5 might be necessary for some to get rid of ugly artifacts from the interaction between cached old stuff and new stuff.
Search found 4300 matches
- 23 Oct 2011, 19:45
- Forum: Infrastructure Development
- Topic: Modernising this site
- Replies: 37
- Views: 6174
- 22 Oct 2011, 11:29
- Forum: Infrastructure Development
- Topic: Modernising this site
- Replies: 37
- Views: 6174
Re: Modernising this site
Pushed the new stuff to http://test.springrts.com
- 20 Oct 2011, 21:25
- Forum: Infrastructure Development
- Topic: Modernising this site
- Replies: 37
- Views: 6174
Re: Modernising this site
Current issues: I can't get Mediawiki running using the git repo and SQL provided: Database error A database error has occurred Query: SELECT lc_value FROM `wiki_l10n_cache` WHERE lc_lang = 'en' AND lc_key = 'deps' LIMIT 1 Function: LCStore_DB::get Error: 1146 Table 'springdb.wiki_l10n_cache' doesn...
- 20 Oct 2011, 20:21
- Forum: Infrastructure Development
- Topic: Modernising this site
- Replies: 37
- Views: 6174
Re: Modernising this site
Nice work, looks good on first sight.
Pushed to http://test.springrts.com/ for any desired further testing; will push to production saturday, if everything looks fine.
Pushed to http://test.springrts.com/ for any desired further testing; will push to production saturday, if everything looks fine.
- 14 Sep 2011, 22:57
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 12. September, 2011
- Replies: 5
- Views: 2293
Re: Dev meeting minutes Monday, 12. September, 2011
Buildbot builds the develop branch now.
The schedulers that run after every commit build both master and develop; the nightlies build develop only.
The schedulers that run after every commit build both master and develop; the nightlies build develop only.
- 14 Sep 2011, 20:33
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 12. September, 2011
- Replies: 5
- Views: 2293
Dev meeting minutes Monday, 12. September, 2011
Date : 12-9-2011 Present : _koshi_ , hoijui , abma , zerver , jK , Tobi Misc. <hoijui> so... <hoijui> :D <zerver> yawn <zerver> i think we need a release to get some action in here <hoijui> :D <hoijui> Tobi, can you probably suggest how to best what abma suggests in his comment here? <hoijui> http:...
- 08 Sep 2011, 13:57
- Forum: Engine
- Topic: Deferred shading: ssao-bloom-deferred AA-deferred lighting.
- Replies: 3
- Views: 1653
Re: Deferred shading: ssao-bloom-deferred AA-deferred lighting.
I wrote a deferred shading tech demo for a class project a while back. But as Kloot said, implementing it in Spring is a much harder project, and will break a lot things.
- 08 Aug 2011, 21:14
- Forum: Infrastructure Development
- Topic: optimization suggestions for springrts.com
- Replies: 35
- Views: 7393
Re: optimization suggestions for springrts.com
Because libapache2-mod-php5 isn't supported with mpm-worker (or did that change?), and with mpm-prefork we need many processes that include the whole php runtime, even though many apache requests are just static files. So this way uses less memory, probably indeed at a speed cost. (Though the proper...
- 04 Aug 2011, 19:03
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 4. July 2011
- Replies: 28
- Views: 5528
Re: Dev meeting minutes Monday, 4. July 2011
This monday was OK, either we accidentally skipped choosing who made minutes (probable) or the one chosen didn't make them (not probable).
I don't know for sure cause I was a bit late, but I have made minutes now for the regular readers
I don't know for sure cause I was a bit late, but I have made minutes now for the regular readers
- 04 Aug 2011, 18:55
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 1. August, 2011
- Replies: 4
- Views: 2471
Dev meeting minutes Monday, 1. August, 2011
Date : 1-8-2011 Present : Kloot , abma , zerver , jK , Tobi _Agenda____________________________________________________ Buildbot: some storage reduction would be good, some options are: reduce size per build reduce days non-release builds are kept (now 90 days) reduce rate at which builds come in A...
- 04 Aug 2011, 18:07
- Forum: General Discussion
- Topic: Synchronous RTS Engines and a Tale of Desyncs
- Replies: 21
- Views: 3248
- 31 Jul 2011, 13:02
- Forum: Infrastructure Development
- Topic: few diskspace on this host
- Replies: 19
- Views: 6278
Re: few diskspace on this host
Code: Select all
cat /home/tobi/disk_usage
- 25 Jul 2011, 00:36
- Forum: General Discussion
- Topic: What Age Certification is Spring/Balanced Annihilation
- Replies: 44
- Views: 5585
Re: What Age Certification is Spring/Balanced Annihilation
If anyone can suggest any other 3D multiplayer LAN games that don't need any Internet connection at all I'd be really grateful. These are getting a bit stale:- [...] Not 3D, but might still be interesting: OpenRA . Games can be made with direct connect (no clue how well that works though), so after...
- 25 Jul 2011, 00:32
- Forum: General Discussion
- Topic: Synchronous RTS Engines and a Tale of Desyncs
- Replies: 21
- Views: 3248
Re: Synchronous RTS Engines and a Tale of Desyncs
"The exact number of SimTicks into the future to execute a command can be dynamically determined based on the peer-to-peer topology" :arrow: Check ping and try to find a usefull value? What happens if it fails in one step, i.e. typically it is possible to set it X frames in the future but...
- 18 Jul 2011, 19:13
- Forum: Engine
- Topic: Map generator
- Replies: 22
- Views: 3937
Re: Map generator
i just hope speed won't become a problem when i do so. You could consider to offer to Lua large `building blocks', which can be used to compose a map generator, and which are implemented in C++. Think of e.g. a 2d perlin noise source as a building block, and allowing Lua to stack multiple perlin no...
- 08 Jul 2011, 20:21
- Forum: Game Development
- Topic: CEG Muzzle flare... how the hell do you add one.
- Replies: 20
- Views: 3002
Re: CEG Muzzle flare... how the hell do you add one.
I think it uses an internal function LocalModelPiece::GetEmitDirPos, which uses a vector in the +z direction in piece space if the piece has no vertices, or the vector from (0, 0, 0) to the vertex if the piece has one vertex, or the vector from vertex 1 to vertex 2 if the piece has two vertices. In ...
- 06 Jul 2011, 23:04
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 4. July 2011
- Replies: 28
- Views: 5528
Re: Dev meeting minutes Monday, 4. July 2011
I don't plan to introduce any new minimum/maximum values.zwzsg wrote:I hope I can still use negative ScrollWheelSpeed !<Tobi> - automagic clamping if minimum/maximum value have been specified
- 03 Jul 2011, 18:35
- Forum: Linux
- Topic: Varieties of 'nux?
- Replies: 25
- Views: 6952
Re: Varieties of 'nux?
Then what am i doing wrong, when ubuntu greets me with this at cmake . CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:91 (MESSAGE): Could NOT find DevIL (missing: DEVIL_IL_HEADER DEVIL_INCLUDE_DIR DEVIL_IL_LIBRARY) Call Stack (most recent call first): /usr/share/cma...
- 22 Jun 2011, 20:10
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2011-06-20
- Replies: 14
- Views: 3153
Re: Dev meeting minutes 2010-06-20
fixed topic of original post
- 20 Jun 2011, 23:35
- Forum: Engine
- Topic: ROAM terrain rendering, help us make spring much faster!
- Replies: 206
- Views: 42047
Re: ROAM terrain rendering, help us make spring much faster!
You can VBO the indices too as far as I know. Personally I would go for display lists at first though, much easier to implement and (in my experience) fast enough for most things. VBOs would become a good alternative when you want to update small parts of it without needing to send over the whole ba...