Search found 557 matches
- 07 Jul 2022, 13:44
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 584870
- 05 Jul 2022, 15:40
- Forum: Ingame Community
- Topic: CROWN CUP BA TOURNAMENT 5pm GMT Saturday 20th March,
- Replies: 9
- Views: 6767
Re: CROWN CUP BA TOURNAMENT 5pm GMT Saturday 20th March,
https://www.youtube.com/watch?v=0xV8YYYsqHc the CC1 final is amazingBlueFrostz wrote: ↑04 Jul 2022, 18:49 Are there replays of this first crown cup anywhere? Twitch/youtube?
- 02 Jul 2022, 21:15
- Forum: General Discussion
- Topic: Current BA energy/metal stats
- Replies: 4
- Views: 6727
Re: Current BA energy/metal stats
modinfo page, somewhat out of date but most changes are minimal
https://imolarpg.dyndns.org/modinfo/ba783/
if someone wants to generate the latest version please do:
viewtopic.php?t=33511
https://imolarpg.dyndns.org/modinfo/ba783/
if someone wants to generate the latest version please do:
viewtopic.php?t=33511
- 01 Jul 2022, 23:29
- Forum: Balanced Annihilation
- Topic: So it's been half a decade, how's BA doing
- Replies: 12
- Views: 14839
Re: So it's been half a decade, how's BA doing
I joined about 2011, rocko fell out of the meta outside of utility role and maps with linear fronts. Fonzie woke everyone up to peewee meta and Cartouche often favours core kbot pure for ak. Rocko is mostly just for utility and rocko matchups, although you do still see it on small maps. Flash makes ...
- 01 Jul 2022, 16:44
- Forum: AI
- Topic: AAI with improved support for water maps
- Replies: 10
- Views: 18310
Re: AAI with improved support for water maps
I have considered trying to make my owna 'neural network' trained AI or something for this to use...SInce the basic Machine learning this has, already shows it's plausable...Since it seems to learn map locations "With time" as it goes, but also, keeps a seperate file for keeping track of ...
- 01 Jul 2022, 02:00
- Forum: Balanced Annihilation
- Topic: So it's been half a decade, how's BA doing
- Replies: 12
- Views: 14839
Re: So it's been half a decade, how's BA doing
Good observations about Cartouche's playstyle, players could learn from you. Also yes 8d is joining Crown Cup 4 for the first time so the competition will be tougher than ever.
- 10 Jun 2022, 07:18
- Forum: Help & Bugs
- Topic: Spring version that only requires OpenGl 2.1
- Replies: 3
- Views: 8645
Re: Spring version that only requires OpenGl 2.1
Try joining the official server and see if you can launch any of the games there (105), it will autodownload everything for you. No games use 106 yet and you will be able to tell what works for you easily. also try 104 https://springrts.com/dl/buildbot/default/master/104.0/ which is almost identical...
- 22 Apr 2022, 01:37
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation Crown Cup 4 Tournament
- Replies: 0
- Views: 30591
- 22 Apr 2022, 01:34
- Forum: Tournaments
- Topic: Balanced Annihilation Crown Cup 4 Tournament
- Replies: 0
- Views: 34385
- 17 Mar 2022, 17:07
- Forum: Balanced Annihilation
- Topic: CC3 Balance Committee & Results
- Replies: 0
- Views: 31358
CC3 Balance Committee & Results
Congrats to Cartouche for keeping the BA Crown and all who joined & watched. Best prediction: Jaz. Top results of 64: https://springrts.com/phpbb/download/file.php?mode=view&id=11715 The players who won a place on the Balance Committee from Crown Cup 3 were: Zow with +1 vote, rANDY with +3 v...
- 15 Feb 2022, 23:13
- Forum: General Discussion
- Topic: What was the last version to support 32Bit Windows?
- Replies: 4
- Views: 6374
Re: What was the last version to support 32Bit Windows?
I think spring 103 + springlobby 0.267
- 29 Jan 2022, 09:32
- Forum: Balanced Annihilation
- Topic: BA will move to 106
- Replies: 7
- Views: 8190
Re: BA will move to 106
The current ultra setting on BA doesn't look like this.Google_Frog wrote: ↑29 Jan 2022, 06:16 I just looks like toggling advmap/modelshading to me. Perhaps whoever took the screenshot turned off shading and enabled it with the update.
- 26 Jan 2022, 23:35
- Forum: Balanced Annihilation
- Topic: BA will move to 106
- Replies: 7
- Views: 8190
Re: BA will move to 106
Here is how the new and improved graphics look, that will be in the Crown Cup 3 update
- 22 Jan 2022, 17:57
- Forum: Balanced Annihilation
- Topic: BA will move to 106
- Replies: 7
- Views: 8190
Re: BA will move to 106
i can try to help, but for now i'm opengl4 noob too. Turboss and me will try to fix jauriartscommands which will be more a "hello world", lets see how we make progress. Great! Here is a screenshot of BA running on 106 made by Nekomune. The UI is default engine UI as no widgets are updated...
- 19 Jan 2022, 16:31
- Forum: Balanced Annihilation
- Topic: BA will move to 106
- Replies: 7
- Views: 8190
BA will move to 106
The plan is to move BA to 106. This is too advanced for me to do alone so help is welcome if you know anything about opengl4 or vulkan.
Hopefully this will open the door to more advanced perfomance and modern graphics in future.
Peace and blessings.
Hopefully this will open the door to more advanced perfomance and modern graphics in future.
Peace and blessings.
- 12 Jan 2022, 01:52
- Forum: News
- Topic: Spring 106.0 released - OpenGL 4!
- Replies: 5
- Views: 15376
Re: Spring 106.0 released - OpenGL 4!
very cool, thanks engine devs
- 09 Jan 2022, 18:54
- Forum: Engine
- Topic: how to replace displaylists with Vertex Array Objects in a widget
- Replies: 1
- Views: 4553
how to replace displaylists with Vertex Array Objects in a widget
in develop engine displaylists are removed from opengl and replaced with Vertex Array Objects it would help to have an example of porting a widget that uses displayslists to a widget that uses Vertex Array Objects here is the simplest widget that uses displaylists, it would be helpful to see a rewri...
- 05 Jan 2022, 08:09
- Forum: Balanced Annihilation
- Topic: Learn how to add the new APM counter to your mod
- Replies: 1
- Views: 35321
Learn how to add the new APM counter to your mod
APM (actions per minute) are regarded as a good indicator of a player's potential in top RTS games like starcraft. In the next BA update I have added an APM counter so we can measure our APM and monitor how APM changes during battles to understand ourselves better and research possible areas to impr...
- 01 Jan 2022, 17:26
- Forum: Lobby Clients & Server
- Topic: Lobby Server + Spads + Spring in one lan
- Replies: 12
- Views: 5857
Re: Lobby Server + Spads + Spring in one lan
please allow Rick to host on official so the official host can gain more players
- 15 Dec 2021, 12:54
- Forum: Engine
- Topic: release a windows build for Spring develop engine
- Replies: 7
- Views: 13515
Re: release a windows build for Spring develop engine
I'm not an engine dev. I already moved BA onto the latest Official 105 engine and so have Zero-K, Tech Annihilation, Metal Factions, Mosaic and Spring 1944. Many Spring games will benefit from a windows build now it is time for us to move to develop.