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by eronoobos
15 Apr 2015, 18:53
Forum: Lua Scripts
Topic: mapinfo math.random & math.randomseed
Replies: 5
Views: 1389

Re: mapinfo math.random & math.randomseed

so i was going to use this to set dynamic start locations, but HexFarm has a way of doing this within the gadget, by replacing Spring.GetTeamStartPosition
by eronoobos
14 Apr 2015, 22:59
Forum: Lua Scripts
Topic: mapinfo math.random & math.randomseed
Replies: 5
Views: 1389

Re: mapinfo math.random & math.randomseed

No, the defs.lua stage (returning UnitDefs, WeaponDefs, etc.) has to be `static` - means it same results for same input, which are the ModOptions Right. (And MapOptions?) Oddly, what I want to use the random number generator to do *would* give the same results for the same input, because math.rando...
by eronoobos
14 Apr 2015, 22:18
Forum: Lua Scripts
Topic: mapinfo math.random & math.randomseed
Replies: 5
Views: 1389

mapinfo math.random & math.randomseed

inside mapconfig/mapinfo/80_startlocations.lua Spring.Echo(math, math.floor, math.abs, math.random, math.randomseed) result: [f=0000000] <table>, <function>, <function>, nil, nil </3 edit: i mean, i understand the rationale for not giving access to the random number generator in mapinfo (desync hell...
by eronoobos
14 Apr 2015, 22:14
Forum: Lua Scripts
Topic: synced random seed
Replies: 2
Views: 706

Re: synced random seed

ahh... yes, thank you. that clarifies things.
by eronoobos
14 Apr 2015, 08:26
Forum: Lua Scripts
Topic: synced random seed
Replies: 2
Views: 706

synced random seed

I'm trying to find a way of getting a new seed for each game. (This is for a procedural map generator gadget, so that the user doesn't have to input a seed manually to get a new map.) os.time() can't be used because it's synced. Using a file to store the last seed and add one to it won't work, for t...
by eronoobos
08 Apr 2015, 00:39
Forum: Map Creation
Topic: Metal spot graphics
Replies: 23
Views: 4234

Re: Metal spot graphics

ok, updated

edit: should i include a license with the repo, saying something like this is the license unless otherwise noted within the author's directory? an LGPL or something? i don't have a clue about licensing, so i'm open to suggestions
by eronoobos
07 Apr 2015, 18:13
Forum: Map Creation
Topic: Metal spot graphics
Replies: 23
Views: 4234

Re: Metal spot graphics

https://github.com/eronoobos/spring-met ... -resources

acceptable to those of you whose stuff i put there?

others, send pull requests?
by eronoobos
06 Apr 2015, 23:35
Forum: Map Creation
Topic: Metal spot graphics
Replies: 23
Views: 4234

Re: Metal spot graphics

i was going to say maybe we should start a sticky post in map creation with metal spot resources people want to share, but that's been obsoleted & moved to the wiki. but the wiki is more of a place for guides and tools, not so much assorted resources. hm.
by eronoobos
05 Apr 2015, 23:41
Forum: Map Creation
Topic: Metal spot graphics
Replies: 23
Views: 4234

Re: Metal spot graphics

the map looks lovely! what did you make it in? i see that all the metal spots are in (micro) sand dunes, so what if each metal spot was a star dune? just a matter of finding an air photo of some star dunes lit from the right angle, isolating it, and plopping it on top of the texture (within spring v...
by eronoobos
04 Apr 2015, 12:52
Forum: General Discussion
Topic: Path finding
Replies: 66
Views: 10407

Re: Path finding

giphy-eeyore-runintotree.gif
giphy-eeyore-runintotree.gif (397.63 KiB) Viewed 2969 times
by eronoobos
01 Apr 2015, 00:08
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 64533

Re: Random WIP 2015+

ooooo :-)
by eronoobos
30 Mar 2015, 07:02
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 64533

Re: Random WIP 2015+

yessss doo iitt

pie > meatloaf, b/c potentially more structure (meatloaf heightmap not very exciting)

makes me wish i had a 3d scanner, whatever that is, so i could literally bake maps
by eronoobos
30 Mar 2015, 01:45
Forum: Map Releases
Topic: Pond of Dunes
Replies: 17
Views: 2974

Re: Pond of Dunes

Cool, I like this map size (I play mostly smallish games). Take a look at the start locations, I think they're left over from the larger map? Still amazing that this look is done by heightmap only :o It is! How good this one texture looks in-game gives me hope for making a procedural map with only h...
by eronoobos
29 Mar 2015, 06:31
Forum: Map Releases
Topic: Victoria Sponge
Replies: 3
Views: 1129

Re: Victoria Sponge

There is a Spring version, but it doesn't work for outputting large images for texturing (because of Spring's overhead, memory limit, and synced/unsynced seperation). Ultimately, I want to clean up the code in the LOVE version so that the non-UI part of it can just be included as a module in whateve...
by eronoobos
29 Mar 2015, 05:23
Forum: Map Releases
Topic: Victoria Sponge
Replies: 3
Views: 1129

Victoria Sponge

Finally made something with the procedural crater heightmap generator I've been working on. It's also an experiment in using procedural texture creation for all the final textures (even the splats), which I don't think turned out very well. I'm probably just pretty bad at creating natural-looking te...

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