Why not try something different, use tabs to separate builders, resources, offensive and defensive units etc.
I disliked the icons in the build menu in CA....
Also tool tips do need a revamp.
And what bout having a little gage/graph to show things like attack power, cost, resource stuff etc?
Search found 430 matches
- 12 Aug 2009, 14:08
- Forum: Balanced Annihilation
- Topic: Icons for the unit pictures in the build menu
- Replies: 20
- Views: 3816
- 07 Aug 2009, 14:59
- Forum: Ingame Community
- Topic: 2 techniques to prevent double or smurf-accounts
- Replies: 36
- Views: 5352
Re: 2 techniques to prevent double or smurf-accounts
+1 I agree smurf accounts are lame, people should be known by one account only. Smurfing only encourages noob bashing, team stacking and ban evasion. The only problem with hardware ID is when you upgrade from one system to another, or use your account on another computer (eg a friends or a company c...
- 13 Jul 2009, 09:43
- Forum: Balanced Annihilation
- Topic: Commbombing
- Replies: 49
- Views: 5733
Re: Commbombing
+1neddiedrow wrote:Situational Answer.
- 01 Jul 2009, 17:15
- Forum: Lobby Clients & Server
- Topic: TAS Client doesnt work anymore :S
- Replies: 14
- Views: 3356
Re: TAS Client doesnt work anymore :S
and can you make an installer for tasclient with the old working unitsync as well please?
- 29 Jun 2009, 16:46
- Forum: Lobby Clients & Server
- Topic: TAS Client doesnt work anymore :S
- Replies: 14
- Views: 3356
Re: TAS Client doesnt work anymore :S
why cant this be fixed alrdy
- 04 Jun 2009, 03:37
- Forum: Balanced Annihilation
- Topic: Modoptions thread
- Replies: 33
- Views: 5465
Re: Modoptions thread
Deployment Mode Base Mode: Make it possible to place buildings and units before the game starts to the value of a predefined amount of metal and energy (Like in NOTA but with units as well) Assault Force Mode: Only allow units to be placed (or no build options available). This would be great fun as...
- 04 May 2009, 04:01
- Forum: Balanced Annihilation
- Topic: BA for Mission Editor
- Replies: 5
- Views: 1938
Re: BA for Mission Editor
I created a compatible version of 6.85 -> http://jobjol.nl/1936 Why doesn't the BA creators make the standard BA compatible *hint hint* Its not hard, just convert all images to PNG, which Ive done so you can just copy them over and update the FBI files. I can even do this for you if you want to incl...
- 28 Jan 2008, 13:11
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50084
Re: Global AI Interface
Build queue information...
yea
On the most part, despite be so not open source/platform friendly, I am not to worried about being able to compile a Linux port for an AI. TBH I just want to develop AI for spring because I think it is one of the greatest games, and C# just happens to be a good language for the task. So does any one...
- 13 Jan 2008, 19:43
- Forum: AI
- Topic: C Sharp AI
- Replies: 20
- Views: 4068
C Sharp AI
I have recently been very interested in creating an AI using C#. I downloaded the CSAI source but there is one problem. When I try and run the compiled AI i get an error about and incorrect Global AI version. Does any one know how to fix this? What would be really great if a complete Visual Studio s...