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by very_bad_soldier
15 May 2019, 18:17
Forum: Lua Scripts
Topic: Screen Space Ambient Occlusion (SSAO) widget
Replies: 16
Views: 9334

Re: Screen Space Ambient Occlusion (SSAO) widget

Ok, I understand, thanks anyway.
by very_bad_soldier
12 May 2019, 12:30
Forum: Lua Scripts
Topic: Screen Space Ambient Occlusion (SSAO) widget
Replies: 16
Views: 9334

Re: Screen Space Ambient Occlusion (SSAO) widget

Has someone screenshots at hand that show how this looks in a regular game (in a regular distance)?
by very_bad_soldier
04 May 2019, 22:05
Forum: Off Topic Discussion
Topic: PiHole + Cloudflared is awesome :-)
Replies: 9
Views: 7662

Re: PiHole + Cloudflared is awesome :-)

I cannot explain how pleased I am with it. Because pihole caches dns queries, anything that has been queried before returns a dns query in about 0.233(ish)ms. Which in turn makes browsing feel incredibly responsive. As queries are being sent via https Quite sure you were always using DNS caching al...
by very_bad_soldier
20 Apr 2019, 18:49
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 10092

Re: 8 players to 16 players limit (and back)

Warzone is a different game. Why would you assume that everything that works for them will also be good for every other RTS out there? Also you did not explain a tiny bit what the problem is with 8v8. Players playing 8v8 were also having fun and not complaining about 8v8 being bad. So I don't really...
by very_bad_soldier
20 Apr 2019, 10:39
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 52120

Re: RIP BA

Lots of people here seem to live under the impression that every _player_ here automatically also is a spring game developer or can become one within 15 minutes. This is not the case. Do you contribute to every open source project you are a user of? Do you test nightly builds and give feedback of al...
by very_bad_soldier
19 Apr 2019, 22:58
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 52120

Re: RIP BA

Forboding Angel wrote: 19 Apr 2019, 22:33 metaphorically speaking, if you were dying of thirst in the desert, I wouldn't piss in your mouth.
Would you at least stop joining every forum thread remotely related to BA and flooding it with your toxicity? Also every time you say "you" you actually mean Ares, no?
by very_bad_soldier
10 Apr 2019, 18:15
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 71801

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Pretty bad idea imo to bring the whole BA9/BA10 drama into this discussion... :roll: but ok

Is this "let's ban old engines" a one time thing or do the devs plan to do it regularly from now on? I just want to understand the plan.
by very_bad_soldier
08 Apr 2019, 23:19
Forum: Phoenix Annihilation
Topic: Noticed things
Replies: 9
Views: 10837

Re: Noticed things

As such I'm afraid none of them carry any implicit or explicit promises of stability or compatibility with 104, that rather lofty expectation exists solely inside your head and should be lowered asap. Read this thread to understand why this approach was taken. Ok, so maintainance releases are based...
by very_bad_soldier
08 Apr 2019, 19:41
Forum: Phoenix Annihilation
Topic: Noticed things
Replies: 9
Views: 10837

Re: Noticed things

Sorry, my fault as I expected that an engine version 104.0 would be compatible with another engine version 104.x within the same major version (as you can expect it from other projects). As I have just learned from Bluestone there are no two engine versions that are necessarily compatible to each ot...
by very_bad_soldier
08 Apr 2019, 18:09
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 33730

Re: BA946 Endgame Tournament

Thanks Sabu for organisation and the prizes! Enjoyed watching! Couldn't see the finals tho :cry:
by very_bad_soldier
07 Apr 2019, 23:17
Forum: Phoenix Annihilation
Topic: Noticed things
Replies: 9
Views: 10837

Re: Noticed things

I have been told the used engine 104.0 is the problem ( :roll: ). For BA10 engine 104.969 is used and seems to be ok. So I think PA hosts should switch to that engine? Fabs?
by very_bad_soldier
05 Apr 2019, 21:38
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 33730

Re: BA946 Endgame Tournament

+1
by very_bad_soldier
12 Feb 2019, 18:12
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 58246

Re: Upcoming lobby server updates

So this will include
(1) A min Spring version requirement for botflagged hosts, which will typically be the current release version.
?
by very_bad_soldier
01 Feb 2019, 11:03
Forum: Balanced Annihilation
Topic: New Year, New Lead Dev
Replies: 9
Views: 8461

Re: New Year, New Lead Dev

Man i pretty much agree with everything you said. Remove reversing until initial veh balance is sorted out <3 Combomb range nerf revert <3 <3 Rezzer nerf (pretty sure this is now actually fully reverted) general <3 but i also think it has been done already Thin down the bloated widget list where pos...
by very_bad_soldier
31 Jan 2019, 15:47
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 14122

Re: TrueSkill 2 vs WHR

I think trying to measure a player's performance by anything else than win/loss is bad. The system should not dictate players *how* they win. Otherwise it will have influence on the actual gameplay.
The guy building that one nuke in the right moment might be game deciding.
by very_bad_soldier
30 Jan 2019, 23:48
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 9054

Re: Upcoming lobby server updates

You should also talk to Shox, who is working on https://github.com/ShoX1988/Absolut-Annihilation. Shox working on AA still? Thought that is over since he is now maintainer of BA, no? So I guess Shox could be asked to allow to release a 104-compatible BA 9.50 or whatever if someone actually wants th...
by very_bad_soldier
28 Jan 2019, 23:48
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 58246

Re: Upcoming lobby server updates

Sorry if the word "arbitrary" was not accurate. As I am not a native speaker I might often be not as accurate as I would like to be. Yeah, it's Kloots decision then. I sometimes wish he would communicate more with us people here. As I consider the sideffect of in fact "banning" t...
by very_bad_soldier
28 Jan 2019, 17:40
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 58246

Re: Upcoming lobby server updates

BA10 is ... BA9 is ... It's just a question if it's ok to ban the game that is currently played the most by players. For just over half of its lifetime the Spring server forced every single project to use the most recent engine - during that time no one ever thought of it as "banning" any...
by very_bad_soldier
28 Jan 2019, 12:52
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 58246

Re: Upcoming lobby server updates

afaik 103.0 has a crashbug which allows spectators to crash the running game. I'm pretty sure this will lead to more players leaving than the few osx players we have. That is not the point I was trying to make (btw I can't remember the last time someone (aka Mando) crashed a host). The problem is t...

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