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by jamerlan
11 Jan 2016, 19:45
Forum: Balanced Annihilation Reloaded
Topic: Status on BAR + repo links
Replies: 97
Views: 103098

Re: Status on BAR + repo links

Or do you just enjoy maintaining BA so much now? :) nah, I am maintaining BA only because I love it! Maybe you are applying sarcasm here.. I am not sure :-D And I like BA models more then models from BAR: 1) I feel sick from spinning in diff directions at things 2) Take a look at fido and maverick ...
by jamerlan
11 Jan 2016, 17:11
Forum: Balanced Annihilation Reloaded
Topic: Status on BAR + repo links
Replies: 97
Views: 103098

Re: Status on BAR + repo links

scifi wrote:Well to be honest we can host games, but the thing that i wanted to know is when is the regular BA being replaced by BAR so that we can truly start playing it :wink:
I guess BAR will not replace BA. At least I hope so :-D I think that they both should exist as a different games
by jamerlan
09 Jan 2016, 21:53
Forum: Lua Scripts
Topic: LockCamera v2.91
Replies: 30
Views: 6288

Re: LockCamera v2.91

<LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them looks like it is possible to get rid of this code because: function GetModeFromName(name) local camNames = Spring.GetCameraNames() return camNames[name] end update: loo...
by jamerlan
19 Dec 2015, 14:30
Forum: Balanced Annihilation
Topic: BA SVN server maintainence
Replies: 2
Views: 1049

Re: BA SVN server maintainence

sounds good! thanks!
by jamerlan
05 Dec 2015, 16:09
Forum: Engine
Topic: 101.0 Lua Breaking Changes
Replies: 19
Views: 6231

Re: 101.0 {Set,Get}UnitPieceCollisionVolumeData change

Didn't read closely but it looks the dyn col vol gadget is getting its pieceIDs from a Get* call, and then using them in the Set* call. So since the same change affects both calls, I suspect no change is needed there. get method is not used, only localized http://imolarpg.dyndns.org/trac/balatest/b...
by jamerlan
04 Dec 2015, 20:59
Forum: Engine
Topic: 101.0 Lua Breaking Changes
Replies: 19
Views: 6231

Re: 101.0 {Set,Get}UnitPieceCollisionVolumeData change

{Set,Get}UnitPieceCollisionVolumeData will now receive 1-based piece index argument (was 0-based until 100.0) Do you mean that in spring 100 it is already 1-based? should we fix script for 100 engine too? http://imolarpg.dyndns.org/trac/balatest/browser/trunk/luarules/gadgets/unit_dynamic_collision...
by jamerlan
03 Dec 2015, 21:48
Forum: Balanced Annihilation
Topic: Radar LOS does not show anymore
Replies: 7
Views: 2088

Re: Radar LOS does not show anymore

Any reason why los is not enable per default and activated per default at the start of each new game for anyone who download BA for the first time ? it's enabled by default via widget http://imolarpg.dyndns.org/trac/balatest/browser/trunk/luaui/widgets/gfx_los_view.lua LOS system is re-implemented ...
by jamerlan
29 Nov 2015, 20:25
Forum: Balanced Annihilation
Topic: Radar LOS does not show anymore
Replies: 7
Views: 2088

Re: Radar LOS does not show anymore

Hi! try to use ";" when you in "L" mode. Also try to enter "/loscolor" command (ingame)
by jamerlan
28 Nov 2015, 21:16
Forum: Balanced Annihilation
Topic: BA 9.21 released!
Replies: 3
Views: 3432

BA 9.21 released!

Changelog for 9.19 -> 9.21 Added widget: "Darken Map": default enabled, ctrl+alt+[ or ], remembers per map, reset with /resetmapdarkness Bloom Shader: intenser + darkens map a bit Bet Frontend: added GUI to do a bet + 'select bet units' button Ally Selected Units: when tracking player: di...
by jamerlan
22 Nov 2015, 21:30
Forum: Balanced Annihilation
Topic: BA Chicken Defense V3.18 (BA9.38)
Replies: 8
Views: 4902

Re: BA Chicken Defense V3.17 (BA9.19)

updated to 3.17
by jamerlan
21 Nov 2015, 20:26
Forum: Balanced Annihilation
Topic: BA 9.19 released!
Replies: 0
Views: 1948

BA 9.19 released!

Changelog for 9.18 -> 9.19 Balance changes: Core Underwater Moho Mine cost 10% less metal "Advanced Construction Sub" metal cost reduced by 20% "Seaplane Platform" metal cost reduced by 20% Pincer (ARM Light Amphibious Tank) - harder to EMP + moves faster Garpike (CORE Light Amp...
by jamerlan
13 Nov 2015, 19:57
Forum: Help & Bugs
Topic: Large delay before replay
Replies: 11
Views: 2384

Re: Large delay before replay

I had the same effect.. After spring 100. I think even before BA 9+
Demo started... and pause ~ for 20 seconds. Speed settings have no effect
no chat, no placed players - nothing. But after this delay - all ok
by jamerlan
07 Nov 2015, 10:34
Forum: Balanced Annihilation
Topic: BA 9.15 released!
Replies: 0
Views: 1918

BA 9.15 released!

Changelog for 9.13 -> 9.14 -> 9.15 Balance changes: Air Transport speed will be slowed down when lifting heavy loads Fixed unloaded units sliding bug Fixed units failing to unload + fixed unload through cliffs It's easier to paralyze bantha (paralyze multiplier = 1.3) Disabled "dgun charge&quo...
by jamerlan
30 Oct 2015, 18:40
Forum: Balanced Annihilation
Topic: BA 9.13 released!
Replies: 0
Views: 1711

BA 9.13 released!

Changelog for 9.12 -> 9.13 Balance changes: Buzzsaw and Vulcan are having "hold fire" by default Buildtime increased by 15% for advanced fusions T2 Missile ships accelerating a little bit faster Adv crawling bomb is moving faster (1.75 -> 2.8) Pyro have 5% less HP Termite metal cost decre...
by jamerlan
23 Oct 2015, 18:30
Forum: Balanced Annihilation
Topic: BA 9.12 released!
Replies: 0
Views: 1771

BA 9.12 released!

Changelog for 9.11 -> 9.12 Balance changes: Increase cost of Annihilator by 10% Increase cost of Doomsday Machine by 15% Bigger blow radius for air cons (128 -> 160) Intruder (core t2 vech transport) HP increased (12 500 -> 20 000) Air transports are harder to EMP Cost of T1 and T2 land bombers dec...
by jamerlan
17 Oct 2015, 10:03
Forum: Balanced Annihilation
Topic: Dead or alive
Replies: 12
Views: 4128

Re: Dead or alive

Hi Johannes! you can check amount of games here: http://replays.springrts.com/ As you can see - there are a lot of "big" games and some small games too. For example, yesterday we had fun playing some 2v2 games (even DSD): http://replays.springrts.com/replay/188a2156da5d0b1111c705ad171fe949...
by jamerlan
16 Oct 2015, 19:30
Forum: Balanced Annihilation
Topic: BA 9.11 released!
Replies: 0
Views: 1599

BA 9.11 released!

Changelog for 9.10 -> 9.11 Balance changes: EMP'd will drain some energy (t1 storage - 60E, t2 storage - 400E) EMP'd metal storage will not store + will waste stored metal if you had more then you can hold without emped storage Improved "passive builders" gadget: solars will be build even...
by jamerlan
16 Oct 2015, 19:26
Forum: Balanced Annihilation
Topic: BA 9.10 released!
Replies: 5
Views: 2331

Re: BA 9.10 released!

I don't know where to ask for features in a mod ; but it would be super neat to have some kind of : - map background in stead of theses very nasty "one color background". - map "fake" continuation of the ground after the limits of the map. Done in BA 9.11 Just enable widget &quo...
by jamerlan
12 Oct 2015, 06:46
Forum: SpringLobby Client
Topic: SpringLobby 0.274 released!
Replies: 297
Views: 195903

Re: SpringLobby 0.242 released!

Sorry guys I went and upgraded to 10.11. It makes it difficult to build 10.10 builds anymore. One day I'll have to look into it, but for now here is a 10.11 build of springloby 0.242 http://www.mediafire.com/download/8sdnv8t6ea0vj7u/SpringLobby-0.242-OSX-10.11.dmg Thanks! I think that it's OK to su...

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