Search found 763 matches
- 11 Jan 2016, 19:45
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 103098
Re: Status on BAR + repo links
Or do you just enjoy maintaining BA so much now? :) nah, I am maintaining BA only because I love it! Maybe you are applying sarcasm here.. I am not sure :-D And I like BA models more then models from BAR: 1) I feel sick from spinning in diff directions at things 2) Take a look at fido and maverick ...
- 11 Jan 2016, 17:11
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 103098
Re: Status on BAR + repo links
I guess BAR will not replace BA. At least I hope so :-D I think that they both should exist as a different gamesscifi wrote:Well to be honest we can host games, but the thing that i wanted to know is when is the regular BA being replaced by BAR so that we can truly start playing it :wink:
- 09 Jan 2016, 21:53
- Forum: Lua Scripts
- Topic: LockCamera v2.91
- Replies: 30
- Views: 6288
Re: LockCamera v2.91
<LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them looks like it is possible to get rid of this code because: function GetModeFromName(name) local camNames = Spring.GetCameraNames() return camNames[name] end update: loo...
- 19 Dec 2015, 14:30
- Forum: Balanced Annihilation
- Topic: BA SVN server maintainence
- Replies: 2
- Views: 1049
Re: BA SVN server maintainence
sounds good! thanks!
- 05 Dec 2015, 16:09
- Forum: Engine
- Topic: 101.0 Lua Breaking Changes
- Replies: 19
- Views: 6231
Re: 101.0 {Set,Get}UnitPieceCollisionVolumeData change
Didn't read closely but it looks the dyn col vol gadget is getting its pieceIDs from a Get* call, and then using them in the Set* call. So since the same change affects both calls, I suspect no change is needed there. get method is not used, only localized http://imolarpg.dyndns.org/trac/balatest/b...
- 04 Dec 2015, 20:59
- Forum: Engine
- Topic: 101.0 Lua Breaking Changes
- Replies: 19
- Views: 6231
Re: 101.0 {Set,Get}UnitPieceCollisionVolumeData change
{Set,Get}UnitPieceCollisionVolumeData will now receive 1-based piece index argument (was 0-based until 100.0) Do you mean that in spring 100 it is already 1-based? should we fix script for 100 engine too? http://imolarpg.dyndns.org/trac/balatest/browser/trunk/luarules/gadgets/unit_dynamic_collision...
- 03 Dec 2015, 21:48
- Forum: Balanced Annihilation
- Topic: Radar LOS does not show anymore
- Replies: 7
- Views: 2088
Re: Radar LOS does not show anymore
Any reason why los is not enable per default and activated per default at the start of each new game for anyone who download BA for the first time ? it's enabled by default via widget http://imolarpg.dyndns.org/trac/balatest/browser/trunk/luaui/widgets/gfx_los_view.lua LOS system is re-implemented ...
- 29 Nov 2015, 20:25
- Forum: Balanced Annihilation
- Topic: Radar LOS does not show anymore
- Replies: 7
- Views: 2088
Re: Radar LOS does not show anymore
Hi! try to use ";" when you in "L" mode. Also try to enter "/loscolor" command (ingame)
- 28 Nov 2015, 21:16
- Forum: Balanced Annihilation
- Topic: BA 9.21 released!
- Replies: 3
- Views: 3432
BA 9.21 released!
Changelog for 9.19 -> 9.21 Added widget: "Darken Map": default enabled, ctrl+alt+[ or ], remembers per map, reset with /resetmapdarkness Bloom Shader: intenser + darkens map a bit Bet Frontend: added GUI to do a bet + 'select bet units' button Ally Selected Units: when tracking player: di...
- 22 Nov 2015, 21:30
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V3.18 (BA9.38)
- Replies: 8
- Views: 4902
Re: BA Chicken Defense V3.17 (BA9.19)
updated to 3.17
- 21 Nov 2015, 20:26
- Forum: Balanced Annihilation
- Topic: BA 9.19 released!
- Replies: 0
- Views: 1948
BA 9.19 released!
Changelog for 9.18 -> 9.19 Balance changes: Core Underwater Moho Mine cost 10% less metal "Advanced Construction Sub" metal cost reduced by 20% "Seaplane Platform" metal cost reduced by 20% Pincer (ARM Light Amphibious Tank) - harder to EMP + moves faster Garpike (CORE Light Amp...
- 13 Nov 2015, 19:57
- Forum: Help & Bugs
- Topic: Large delay before replay
- Replies: 11
- Views: 2384
Re: Large delay before replay
I had the same effect.. After spring 100. I think even before BA 9+
Demo started... and pause ~ for 20 seconds. Speed settings have no effect
no chat, no placed players - nothing. But after this delay - all ok
Demo started... and pause ~ for 20 seconds. Speed settings have no effect
no chat, no placed players - nothing. But after this delay - all ok
- 07 Nov 2015, 10:34
- Forum: Balanced Annihilation
- Topic: BA 9.15 released!
- Replies: 0
- Views: 1918
BA 9.15 released!
Changelog for 9.13 -> 9.14 -> 9.15 Balance changes: Air Transport speed will be slowed down when lifting heavy loads Fixed unloaded units sliding bug Fixed units failing to unload + fixed unload through cliffs It's easier to paralyze bantha (paralyze multiplier = 1.3) Disabled "dgun charge&quo...
- 01 Nov 2015, 21:05
- Forum: Lobby Clients & Server
- Topic: possible problems with win/lost attribution on replays.springrts.com
- Replies: 6
- Views: 1835
Re: possible problems with win/lost attribution on replays.springrts.com
hm.. still not fixed
- 30 Oct 2015, 18:40
- Forum: Balanced Annihilation
- Topic: BA 9.13 released!
- Replies: 0
- Views: 1711
BA 9.13 released!
Changelog for 9.12 -> 9.13 Balance changes: Buzzsaw and Vulcan are having "hold fire" by default Buildtime increased by 15% for advanced fusions T2 Missile ships accelerating a little bit faster Adv crawling bomb is moving faster (1.75 -> 2.8) Pyro have 5% less HP Termite metal cost decre...
- 23 Oct 2015, 18:30
- Forum: Balanced Annihilation
- Topic: BA 9.12 released!
- Replies: 0
- Views: 1771
BA 9.12 released!
Changelog for 9.11 -> 9.12 Balance changes: Increase cost of Annihilator by 10% Increase cost of Doomsday Machine by 15% Bigger blow radius for air cons (128 -> 160) Intruder (core t2 vech transport) HP increased (12 500 -> 20 000) Air transports are harder to EMP Cost of T1 and T2 land bombers dec...
- 17 Oct 2015, 10:03
- Forum: Balanced Annihilation
- Topic: Dead or alive
- Replies: 12
- Views: 4128
Re: Dead or alive
Hi Johannes! you can check amount of games here: http://replays.springrts.com/ As you can see - there are a lot of "big" games and some small games too. For example, yesterday we had fun playing some 2v2 games (even DSD): http://replays.springrts.com/replay/188a2156da5d0b1111c705ad171fe949...
- 16 Oct 2015, 19:30
- Forum: Balanced Annihilation
- Topic: BA 9.11 released!
- Replies: 0
- Views: 1599
BA 9.11 released!
Changelog for 9.10 -> 9.11 Balance changes: EMP'd will drain some energy (t1 storage - 60E, t2 storage - 400E) EMP'd metal storage will not store + will waste stored metal if you had more then you can hold without emped storage Improved "passive builders" gadget: solars will be build even...
- 16 Oct 2015, 19:26
- Forum: Balanced Annihilation
- Topic: BA 9.10 released!
- Replies: 5
- Views: 2331
Re: BA 9.10 released!
I don't know where to ask for features in a mod ; but it would be super neat to have some kind of : - map background in stead of theses very nasty "one color background". - map "fake" continuation of the ground after the limits of the map. Done in BA 9.11 Just enable widget &quo...
- 12 Oct 2015, 06:46
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 195903
Re: SpringLobby 0.242 released!
Sorry guys I went and upgraded to 10.11. It makes it difficult to build 10.10 builds anymore. One day I'll have to look into it, but for now here is a 10.11 build of springloby 0.242 http://www.mediafire.com/download/8sdnv8t6ea0vj7u/SpringLobby-0.242-OSX-10.11.dmg Thanks! I think that it's OK to su...