Adding minigames to spring's lobbies.
I was thinking why not add minigames into the lobby(any lobby).
Games like chess checkers backgamoon.
Something you can do while waiting for a good game or while chatting about somthing.
I am sure there are open source projects from which we can boroow some code.
Search found 7150 matches
- 14 Jan 2008, 14:54
- Forum: General Discussion
- Topic: Adding minigames to the lobby
- Replies: 84
- Views: 7116
- 14 Jan 2008, 12:52
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 138508
Re: P.U.R.E. 0.55
T3 was shit.
A disgrace really.
A disgrace really.
- 14 Jan 2008, 12:49
- Forum: Off Topic Discussion
- Topic: BasiC/DZIB/Gota Forum Smurfing Discussion
- Replies: 62
- Views: 3770
Re: 1v1 bigger maps.
How is any of this related in any way to the subject of the post?
- 13 Jan 2008, 23:32
- Forum: Off Topic Discussion
- Topic: BasiC/DZIB/Gota Forum Smurfing Discussion
- Replies: 62
- Views: 3770
Re: 1v1 bigger maps.
First of all.
Im not trying to smurf.
Second of all,i know there arent that much mappers but they are making new maps accasionally so i wanted to offer a map design from a players point of view.
Im not trying to smurf.
Second of all,i know there arent that much mappers but they are making new maps accasionally so i wanted to offer a map design from a players point of view.
- 13 Jan 2008, 22:24
- Forum: General Discussion
- Topic: Thanks to CA
- Replies: 74
- Views: 11025
Re: Thanks to CA
Playing 1v1 on CC i didnt feel CA was faster than BA.
- 13 Jan 2008, 20:08
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34752
Re: Fibre v10
Perhaps add an option to build connectors that are not nodes but can build nodes. They will not be able to build any buildings except connectors or more nodes. This will add the option to advance to a certain spot very fast but without making nodes that can actually build anytihng. These connectors ...
- 13 Jan 2008, 19:44
- Forum: Map Creation
- Topic: 1v1 bigger maps.
- Replies: 23
- Views: 2966
Re: 1v1 bigger maps.
Most important on such a map is the metal placement. I think i gave a good description of a suitable and fun metal map. The fact there is much metal out of reach for kbots and vehicles is also very important and would make the map stand out. Another good variation is a map ehre the lowground is hill...
- 12 Jan 2008, 12:15
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116356
Re: Spring:1944 dev and testing
Suggestion: Make units have a lot of team color on them. Even when i zoom in i cant see my units.especially when there is a fight going on and there are dead bodes near by. I suggest you take inspiration of red alert. I know you want to make a WW2 mod but units cant be seen. how aobut adding camofla...
- 12 Jan 2008, 10:48
- Forum: Map Creation
- Topic: Green Isle Remake (v000.1)
- Replies: 20
- Views: 3361
Re: Green Isle Remake (v000.1)
Whats Gundam?
- 11 Jan 2008, 17:05
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34752
Re: Fibre v7
Hello,this is my first post :). I played your mod but i think it might need some change. When you have a lot of plants its very hard to transport them all effeciently and use your resources to the maximum potential. Perhaps reduce unit numbers?your system makes players spam units. Why not allow unit...