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by bobthedinosaur
16 Nov 2013, 20:51
Forum: Off Topic Discussion
Topic: Creeper World 3
Replies: 4
Views: 1716

Re: Creeper World 3

That looks like a pretty hard core RTS. I will have to try the demo, but I will probably get my arse handed to me as I am significantly rusty on fast pace games like these.
by bobthedinosaur
16 Nov 2013, 20:43
Forum: Off Topic Discussion
Topic: Project sen on kickstarter..
Replies: 6
Views: 1128

Re: Project sen on kickstarter..

I like what I saw of the brief in game side scrolling. If I had money I may have donated.
by bobthedinosaur
08 Sep 2013, 04:13
Forum: Game Development
Topic: Mechcommander Legacy DevBlog Videos
Replies: 22
Views: 4944

Re: Mechcommander Legacy Video #1: Heat System and Jump jets

Pretty nice guys. I appreciate your hard work after so many failed attempts at a Battle tech game on this engine. It almost makes me want to mod for spring again... Almost.
by bobthedinosaur
08 Sep 2013, 04:09
Forum: Off Topic Discussion
Topic: Movie recommendation
Replies: 866
Views: 143178

Re: Movie recommendation

because it is a celebration of youth in their culture, when you hit adult hood you no longer have the room for child hood fun and have to be serious business. Many cultures have warped perspective on youth worship.

Anyways, has any one seen Solaris or Stalker by Andrei Tarkovsky?
by bobthedinosaur
12 Jul 2013, 02:48
Forum: Game Development
Topic: Spline defined meshes for features or units?
Replies: 4
Views: 1054

Re: Spline defined meshes for features or units?

Yeah, several mods did some kind of node connection system. I am guessing for what I am thinking might require some kind of advanced shader thing to morph geometry to a guide line.
You can always draw on the map but that really doesn't help with placing liner segmented geometry.
by bobthedinosaur
11 Jul 2013, 06:29
Forum: Game Development
Topic: Spline defined meshes for features or units?
Replies: 4
Views: 1054

Spline defined meshes for features or units?

By spline I mean a line segment defining repeated geometry set, for things like roads, power lines, pipelines etc.. I was wondering if any one has played with something like this or the idea of it?

I remember a train on a tracks demo awhile back but I don't know if that track was one solid piece.
by bobthedinosaur
04 Jun 2013, 05:15
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 227519

Re: smoth's junk.

Lovely team color schemes.
by bobthedinosaur
10 May 2013, 02:53
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 227519

Re: smoth's junk.

Are these player controlled units or AI? also what happened to all the what I assume are creeps you posted awhile back?
by bobthedinosaur
10 May 2013, 02:48
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 84676

Re: Eternal Struggle 0.53

I really like the design.
by bobthedinosaur
15 Apr 2013, 02:42
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 84676

Re: Eternal Struggle 0.53

nice looking models.
by bobthedinosaur
15 Apr 2013, 02:39
Forum: Game Development
Topic: "Playing SimCity"
Replies: 51
Views: 15688

Re: "Playing SimCity"

one of my problems with the blood and steel game i toyed with was the scale of the game. I wanted cities to be an important resource but they ended up just being small capturable infastructures and the game more or less focused on micro and army orders. A city rts game could have a vast array of res...
by bobthedinosaur
02 Mar 2013, 21:38
Forum: Off Topic Discussion
Topic: DIY air scrubber
Replies: 14
Views: 6723

Re: DIY air scrubber

Thanks for sharing. Pretty cool little DIY. I wonder how difficult an ionizing filter would be.
by bobthedinosaur
01 Mar 2013, 02:46
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 227519

Re: smoth's junk.

Post more videos please. That last one was motivating even if it was a rough draft animation test.
by bobthedinosaur
01 Mar 2013, 02:40
Forum: Feature Requests
Topic: Spring.EmitWeapon
Replies: 37
Views: 6984

Re: Spring.EmitWeapon

Seriously Car, mind explaining how you pulled that off. I know you've been working on chain lightning for over a year now, but does it use some kind of invisible placehoder unit or something else?
by bobthedinosaur
01 Mar 2013, 02:36
Forum: Feature Requests
Topic: onlyRepairCategory
Replies: 20
Views: 4498

Re: onlyRepairCategory

I aswell could use this. If I ever get time away from school and work...
by bobthedinosaur
16 Feb 2013, 22:08
Forum: Art & Modelling
Topic: Random WIP 2013+
Replies: 406
Views: 148588

Re: Random WIP 2013+

wow. jk that is an amazing improvement. But will that affect all maps or can it be map defined?
by bobthedinosaur
16 Feb 2013, 22:03
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 227519

Re: smoth's junk.

Wow. Looking good smoth. I like your final choice in the sensors texture.
by bobthedinosaur
28 Dec 2012, 06:45
Forum: General Discussion
Topic: Too Many AutoHosts!
Replies: 21
Views: 3606

Re: Too Many AutoHosts!

are many of those unsupported and obsolete older games still being hosted or is this more of a BA hosting issue?
by bobthedinosaur
28 Dec 2012, 06:42
Forum: Off Topic Discussion
Topic: Champagne recommendations for new year...
Replies: 11
Views: 3119

Re: Champagne recommendations for new year...

I honestly don't get the big deal of new years. Solstice should mark the new years not some arbitrarily placed later date. We are just carrying the tradition of bad science. Anyways I used to pick up good 5 dollar champagne at the gas station across the highway. It was always good for head aches. No...

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