Search found 2699 matches
- 30 Jul 2005, 20:17
- Forum: Engine
- Topic: Modell format
- Replies: 57
- Views: 9438
- 29 Jul 2005, 06:07
- Forum: Engine
- Topic: Hot off the presses!!
- Replies: 217
- Views: 22979
- 29 Jul 2005, 06:06
- Forum: Map Creation
- Topic: New map format
- Replies: 85
- Views: 11156
- 29 Jul 2005, 04:23
- Forum: Map Creation
- Topic: New map format
- Replies: 85
- Views: 11156
- 29 Jul 2005, 04:09
- Forum: Engine
- Topic: any one good at modeling cars? maybe 4 by 4s?
- Replies: 4
- Views: 766
- 29 Jul 2005, 03:50
- Forum: Engine
- Topic: Hot off the presses!!
- Replies: 217
- Views: 22979
- 24 Jul 2005, 08:21
- Forum: Engine
- Topic: any one good at modeling cars? maybe 4 by 4s?
- Replies: 4
- Views: 766
any one good at modeling cars? maybe 4 by 4s?
i know gnome likes racing, i was just thinking today about some fun the the fps view. maybe make some vehicle scripts that could calculate velocities and unit's angle of movment, could maybe make some jumps over dips and hill crests? it might not be the rts theme of the engine's original intention b...
- 23 Jul 2005, 02:45
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 135933
- 21 Jul 2005, 03:12
- Forum: Engine
- Topic: Spring units of measurement
- Replies: 5
- Views: 1246
- 12 Jul 2005, 05:30
- Forum: General Discussion
- Topic: TA spring and SupCom
- Replies: 40
- Views: 4482
- 11 Jul 2005, 00:24
- Forum: General Discussion
- Topic: Newest screenshot -laser
- Replies: 26
- Views: 4541
- 09 Jul 2005, 04:46
- Forum: Engine
- Topic: Launching Flares
- Replies: 1
- Views: 607
- 02 Jul 2005, 00:03
- Forum: Map Creation
- Topic: urban map with custom features
- Replies: 3
- Views: 1261
urban map with custom features
just wanted to ask if any one was going to get around to making the old futuristic buildings into features for the urban like maps from ota.
might be a modeling challenge since being a feature it shouldnt have a killer count, but should be decent?
might be a modeling challenge since being a feature it shouldnt have a killer count, but should be decent?
- 10 Jun 2005, 05:49
- Forum: General Discussion
- Topic: An idea for corpses
- Replies: 41
- Views: 5053
sean, ive been won dering about delaying kill scripts for death animations for along time, could you possibly write up an example script for say a kbot following over with this delay idea? i mean with out actual model or real animations, if its not too hard? ive wanted to impliment faling over mech ...
- 05 Jun 2005, 21:44
- Forum: Help & Bugs
- Topic: some weapon bugs
- Replies: 4
- Views: 1355
- 04 Jun 2005, 02:20
- Forum: Help & Bugs
- Topic: some weapon bugs
- Replies: 4
- Views: 1355
some weapon bugs
ive been testing the old mechwars mod in spring an a number of errors occur do to wierd trasnfering of weapon systems from toa to spring, either that or i probably made some mistakes. heres a short list of what i got so far, just any suggestions id apreciate or if its already beign worked on. 1) lin...
- 01 Sep 2004, 10:34
- Forum: News
- Topic: A New Spring video
- Replies: 16
- Views: 11362
- 28 Aug 2004, 09:22
- Forum: News
- Topic: A New Spring video
- Replies: 16
- Views: 11362
- 25 Aug 2004, 14:21
- Forum: News
- Topic: A New Spring video
- Replies: 16
- Views: 11362