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by bobthedinosaur
30 Jul 2005, 20:17
Forum: Engine
Topic: Modell format
Replies: 57
Views: 9438

personally i like driving the units around, and i dont see a need for cocpit models, thats just me.
by bobthedinosaur
29 Jul 2005, 06:07
Forum: Engine
Topic: Hot off the presses!!
Replies: 217
Views: 22979

okay ill try, but the smoke tag must be annoying
by bobthedinosaur
29 Jul 2005, 06:06
Forum: Map Creation
Topic: New map format
Replies: 85
Views: 11156

bah i cant find any maps with the new format!! are you using buggis sharp map maker?
by bobthedinosaur
29 Jul 2005, 04:23
Forum: Map Creation
Topic: New map format
Replies: 85
Views: 11156

I've used it on Hoth, it works pretty well ;)
umm links?
by bobthedinosaur
29 Jul 2005, 04:09
Forum: Engine
Topic: any one good at modeling cars? maybe 4 by 4s?
Replies: 4
Views: 766

naw. i was just thinking one day it would be kind of fun to drive around really fast, maybe race, or just shoot at eachother in a large ta spring map. but i mean if some one wants to make some mod go for it.

are the jump scripts possible? maybe rolling vehicles?
by bobthedinosaur
29 Jul 2005, 03:50
Forum: Engine
Topic: Hot off the presses!!
Replies: 217
Views: 22979

so when is buggis stuff going to be ported to the newer .60 version?
errm what io mean is im having problems with the last release and weapons models still showing up as the little yellow blobs :/
by bobthedinosaur
24 Jul 2005, 08:21
Forum: Engine
Topic: any one good at modeling cars? maybe 4 by 4s?
Replies: 4
Views: 766

any one good at modeling cars? maybe 4 by 4s?

i know gnome likes racing, i was just thinking today about some fun the the fps view. maybe make some vehicle scripts that could calculate velocities and unit's angle of movment, could maybe make some jumps over dips and hill crests? it might not be the rts theme of the engine's original intention b...
by bobthedinosaur
23 Jul 2005, 02:45
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 135933

more screen shots of progress, less talk. did you do a nice remodel of the LAV 25s?
by bobthedinosaur
21 Jul 2005, 03:12
Forum: Engine
Topic: Spring units of measurement
Replies: 5
Views: 1246

if i remember correctly back in ota, the little car and truck rubble from the urban features set showed the scale to be pretty large. peewees can step on semi trucks, korgoths are more like, godzillas.
by bobthedinosaur
12 Jul 2005, 05:30
Forum: General Discussion
Topic: TA spring and SupCom
Replies: 40
Views: 4482

doom 3 or myst would have been a better vote...

all i can say is, will supcom have fps abilities???

:P
by bobthedinosaur
11 Jul 2005, 00:24
Forum: General Discussion
Topic: Newest screenshot -laser
Replies: 26
Views: 4541

yes, beem is much better than bolts, but some mods like SWTA would still need to use a bolt laser weapon
by bobthedinosaur
09 Jul 2005, 04:46
Forum: Engine
Topic: Launching Flares
Replies: 1
Views: 607

dude! explosion looks nice, please share, and oh yah i noticed people playing with sizes and positions of flares on units firing and weapon models, can some one write some faq, or something on thos?
by bobthedinosaur
02 Jul 2005, 00:03
Forum: Map Creation
Topic: urban map with custom features
Replies: 3
Views: 1261

urban map with custom features

just wanted to ask if any one was going to get around to making the old futuristic buildings into features for the urban like maps from ota.

might be a modeling challenge since being a feature it shouldnt have a killer count, but should be decent?
by bobthedinosaur
10 Jun 2005, 05:49
Forum: General Discussion
Topic: An idea for corpses
Replies: 41
Views: 5053

sean, ive been won dering about delaying kill scripts for death animations for along time, could you possibly write up an example script for say a kbot following over with this delay idea? i mean with out actual model or real animations, if its not too hard? ive wanted to impliment faling over mech ...
by bobthedinosaur
05 Jun 2005, 21:44
Forum: Help & Bugs
Topic: some weapon bugs
Replies: 4
Views: 1355

i noticed some weapons do have models like merl and krogoth missiles, but other have none. why is that?
by bobthedinosaur
04 Jun 2005, 02:20
Forum: Help & Bugs
Topic: some weapon bugs
Replies: 4
Views: 1355

some weapon bugs

ive been testing the old mechwars mod in spring an a number of errors occur do to wierd trasnfering of weapon systems from toa to spring, either that or i probably made some mistakes. heres a short list of what i got so far, just any suggestions id apreciate or if its already beign worked on. 1) lin...
by bobthedinosaur
01 Sep 2004, 10:34
Forum: News
Topic: A New Spring video
Replies: 16
Views: 11362

when the beta comes out you guys should mail a notice to GPG...
CT would poop himself! :lol:
by bobthedinosaur
28 Aug 2004, 09:22
Forum: News
Topic: A New Spring video
Replies: 16
Views: 11362

yah i was wondering about the shadows too, is not yet implimented in the engine yet, or turned off for testing pruposes? i mean if it really lags the game up so much you could probably improvise with 2d shadow images each unit has of itself? or something!?
by bobthedinosaur
25 Aug 2004, 14:21
Forum: News
Topic: A New Spring video
Replies: 16
Views: 11362

legacy did you save the models you have already completed in something other than 3do format? it shouldnt be that hard for you to fix them, right?

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