Search found 1398 matches
- 28 Jan 2019, 09:25
- Forum: Lobby Clients & Server
- Topic: Upcoming lobby server updates
- Replies: 46
- Views: 60273
Re: Upcoming lobby server updates
I think it's safe to say that BA9 is currently the most played mod. BA playerbase is actually recovering at the moment. I am sure you know it can only run on 103. Not sure if it is a good idea to ban it, especially in this moment. But let's see what will happen. Might possibly lead to players leavin...
- 26 Jan 2019, 11:40
- Forum: Lobby Clients & Server
- Topic: Upcoming lobby server updates
- Replies: 46
- Views: 60273
Re: Upcoming lobby server updates
Could you explain the background of this?Silentwings wrote: ↑24 Jan 2019, 17:45 (1) A min Spring version requirement for botflagged hosts, which will typically be the current release version.
- 23 Dec 2018, 15:11
- Forum: Balanced Annihilation
- Topic: BA is (not!) without a dev
- Replies: 11
- Views: 7614
Re: BA is (not!) without a dev
Thanks to BA devs for all the awesome UI/graphics stuff (and general polishing)!
- 03 Dec 2018, 18:25
- Forum: Balanced Annihilation
- Topic: BA10s "official letter" to Chris Taylor
- Replies: 28
- Views: 12892
Re: BA10s "official letter" to Chris Taylor
I think they call stuff like that a "derivative work": https://www.legalzoom.com/articles/what-are-derivative-works-under-copyright-law The paragraph "Who Can Produce Derivative Works?" is interesting and might be relevant for BA. I think the only really clean way would be to get...
- 03 Dec 2018, 13:10
- Forum: General Discussion
- Topic: springrts.com CSP is blocking imgur as a source
- Replies: 10
- Views: 5436
Re: springrts.com CSP is blocking imgur as a source
Relying on external image hosting providers is pretty bad. They are out of your control. I hate it alot in other forums when browsing two year old threads and all those images are gone cause some random image hoster decided to go out of existence.
- 03 Jun 2018, 01:42
- Forum: General Discussion
- Topic: If Microsoft buys github
- Replies: 39
- Views: 29345
- 13 Apr 2018, 08:26
- Forum: Off Topic Discussion
- Topic: This thing dead or what
- Replies: 14
- Views: 15528
Re: This thing dead or what
Someone should invent a way to duplicate data to another place so when the original data is lost, it could be restored from the safe place.
- 17 Feb 2018, 20:48
- Forum: Balanced Annihilation
- Topic: BA10 Vehicle Movement Problem
- Replies: 6
- Views: 2482
Re: BA10 Vehicle Movement Problem
I am not sure if I really understand what you are saying, but I read it as: There are two differents "modes" that a vehicle can use to turn around. One mode involves the unit to stand still for about 2 seconds and the other one involves driving a large curve. Which one of the two modes get...
- 17 Feb 2018, 11:15
- Forum: Balanced Annihilation
- Topic: BA10 Vehicle Movement Problem
- Replies: 6
- Views: 2482
Re: BA10 Vehicle Movement Problem
Thanks for that answer, interesting read! I talked to Triton and other devs about vehicles but we never managed to have a constructive discussion about the topic. Every criticism was just dismissed. Let me state that I generally like the buffed vehicles in new BA and think it is an important change....
- 30 Jan 2018, 18:18
- Forum: Ingame Community
- Topic: Toxic behavior
- Replies: 14
- Views: 6132
Re: Toxic behavior
You could try a mantis tickettriton wrote:10 hours after and we still have this shit?
- 11 Jan 2018, 08:14
- Forum: Balanced Annihilation
- Topic: News: BA 10.03 End-game rules, bugfixes and adjustments
- Replies: 10
- Views: 4624
Re: News: BA 10.03 End-game rules, bugfixes and adjustments
Developers do not use Discord because it is far from suitable for such things (I can say as a developer). It's a gamer chatroom. Anyway, every BA balance discussion we have trying to be constructive is ended by someone joining and turning it into an offtopic Discord discussion. So we can just stop t...
- 10 Jan 2018, 21:03
- Forum: Balanced Annihilation
- Topic: News: BA 10.03 End-game rules, bugfixes and adjustments
- Replies: 10
- Views: 4624
Re: News: BA 10.03 End-game rules, bugfixes and adjustments
Currently, in team games, the outcome of a lastcom vs lastcom fight isn't dependant on "who is killed first" or "what weapon was used" but merely on a distance calculation between an allyteam's last comm and this allyteam's further unit (from the blow). The team with the highest...
- 10 Jan 2018, 08:04
- Forum: Balanced Annihilation
- Topic: News: BA 10.03 End-game rules, bugfixes and adjustments
- Replies: 10
- Views: 4624
Re: News: BA 10.03 End-game rules, bugfixes and adjustments
Com rules were inconsistent between different game modes (team vs ffa). Now com rules are inconsistent within a single game. Does not feel like an improvement.
- 06 Jan 2018, 17:56
- Forum: Balanced Annihilation
- Topic: BA10 Vehicle Movement Problem
- Replies: 6
- Views: 2482
BA10 Vehicle Movement Problem
I have the feeling that vehicle movement (at least T1) has gotten alot worse on BA10. Vehicles are very hard to micro and feel unresponsive. They drive around in large circles alot, very unprecise. Really not fun :( Ptaq says this only happens on engine 103 and would be fine on 104. Could you please...
- 05 Jan 2018, 17:48
- Forum: Balanced Annihilation
- Topic: Lab explosion/selfd
- Replies: 7
- Views: 3865
Re: Lab explosion/selfd
I honestly thought you mean "off" like "disabled", not being able to selfd.klapmongool wrote:Lab explosion/selfd seems to be off for a number of labs.
- 26 Dec 2017, 00:29
- Forum: Balanced Annihilation
- Topic: MO_PreventCombomb possible rework
- Replies: 32
- Views: 11799
Re: MO_PreventCombomb possible rework
I think combomb behavior that changes depened if its last com or not last com should be avoided. Gameplay mechanics should be consistent and should not change in the course of the game (my opinion): - it feels arbitrary and unnatural. Cannot be justified by any physical laws or logic (like laser fal...
- 20 Dec 2017, 13:17
- Forum: Balanced Annihilation
- Topic: MO_PreventCombomb possible rework
- Replies: 32
- Views: 11799
Re: MO_PreventCombomb possible rework
I appreciate you guys discussing this in a forum thread which has a specific topic that allows people to hop in and follow the discussion. Much more useful than linking to a stream of random topic-less chatlines which you see elsewhere :)
- 09 Nov 2017, 19:12
- Forum: Phoenix Annihilation
- Topic: Sorta BA 9.46 with 104...
- Replies: 6
- Views: 8183
Re: Sorta BA 9.46 with 104...
rather join the ACE Ticot v104 testhost... new BA is planned to release early december we aim for... Hell, you want to leave us at least 4 more weeks vulnerable to potential security issues? Why not release a 9.47 BA able to run on 104 to protect the userbase?? I can only urgently recommend to ever...
- 09 Nov 2017, 18:31
- Forum: Ingame Community
- Topic: PLZ PERMABAN MANDO
- Replies: 23
- Views: 9612
Re: PLZ PERMABAN MANDO
I reported to abma and Silentwings too. As always I was just dismissed. They claim that this issue is fixed in 104. :regret: Also they say they don't know about ally commands crashing hosts and it has never been reported before (attached replay didn't count it seems). And if I think that I found an ...
- 07 Nov 2017, 08:57
- Forum: Balanced Annihilation
- Topic: magnitude of changes in ba:test (Re: BA sea balance)
- Replies: 10
- Views: 2831
Re: BA sea balance
Forb, read his post again. He did not count commits but the number of changed lines between 9.46 and current dev branch.