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by very_bad_soldier
28 Jan 2019, 09:25
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 60273

Re: Upcoming lobby server updates

I think it's safe to say that BA9 is currently the most played mod. BA playerbase is actually recovering at the moment. I am sure you know it can only run on 103. Not sure if it is a good idea to ban it, especially in this moment. But let's see what will happen. Might possibly lead to players leavin...
by very_bad_soldier
26 Jan 2019, 11:40
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 46
Views: 60273

Re: Upcoming lobby server updates

Silentwings wrote: 24 Jan 2019, 17:45 (1) A min Spring version requirement for botflagged hosts, which will typically be the current release version.
Could you explain the background of this?
by very_bad_soldier
23 Dec 2018, 15:11
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 7614

Re: BA is (not!) without a dev

Thanks to BA devs for all the awesome UI/graphics stuff (and general polishing)!
by very_bad_soldier
03 Dec 2018, 18:25
Forum: Balanced Annihilation
Topic: BA10s "official letter" to Chris Taylor
Replies: 28
Views: 12892

Re: BA10s "official letter" to Chris Taylor

I think they call stuff like that a "derivative work": https://www.legalzoom.com/articles/what-are-derivative-works-under-copyright-law The paragraph "Who Can Produce Derivative Works?" is interesting and might be relevant for BA. I think the only really clean way would be to get...
by very_bad_soldier
03 Dec 2018, 13:10
Forum: General Discussion
Topic: springrts.com CSP is blocking imgur as a source
Replies: 10
Views: 5436

Re: springrts.com CSP is blocking imgur as a source

Relying on external image hosting providers is pretty bad. They are out of your control. I hate it alot in other forums when browsing two year old threads and all those images are gone cause some random image hoster decided to go out of existence.
by very_bad_soldier
13 Apr 2018, 08:26
Forum: Off Topic Discussion
Topic: This thing dead or what
Replies: 14
Views: 15528

Re: This thing dead or what

Someone should invent a way to duplicate data to another place so when the original data is lost, it could be restored from the safe place.
by very_bad_soldier
17 Feb 2018, 20:48
Forum: Balanced Annihilation
Topic: BA10 Vehicle Movement Problem
Replies: 6
Views: 2482

Re: BA10 Vehicle Movement Problem

I am not sure if I really understand what you are saying, but I read it as: There are two differents "modes" that a vehicle can use to turn around. One mode involves the unit to stand still for about 2 seconds and the other one involves driving a large curve. Which one of the two modes get...
by very_bad_soldier
17 Feb 2018, 11:15
Forum: Balanced Annihilation
Topic: BA10 Vehicle Movement Problem
Replies: 6
Views: 2482

Re: BA10 Vehicle Movement Problem

Thanks for that answer, interesting read! I talked to Triton and other devs about vehicles but we never managed to have a constructive discussion about the topic. Every criticism was just dismissed. Let me state that I generally like the buffed vehicles in new BA and think it is an important change....
by very_bad_soldier
30 Jan 2018, 18:18
Forum: Ingame Community
Topic: Toxic behavior
Replies: 14
Views: 6132

Re: Toxic behavior

triton wrote:10 hours after and we still have this shit? :(
You could try a mantis ticket :regret:
by very_bad_soldier
11 Jan 2018, 08:14
Forum: Balanced Annihilation
Topic: News: BA 10.03 End-game rules, bugfixes and adjustments
Replies: 10
Views: 4624

Re: News: BA 10.03 End-game rules, bugfixes and adjustments

Developers do not use Discord because it is far from suitable for such things (I can say as a developer). It's a gamer chatroom. Anyway, every BA balance discussion we have trying to be constructive is ended by someone joining and turning it into an offtopic Discord discussion. So we can just stop t...
by very_bad_soldier
10 Jan 2018, 21:03
Forum: Balanced Annihilation
Topic: News: BA 10.03 End-game rules, bugfixes and adjustments
Replies: 10
Views: 4624

Re: News: BA 10.03 End-game rules, bugfixes and adjustments

Currently, in team games, the outcome of a lastcom vs lastcom fight isn't dependant on "who is killed first" or "what weapon was used" but merely on a distance calculation between an allyteam's last comm and this allyteam's further unit (from the blow). The team with the highest...
by very_bad_soldier
10 Jan 2018, 08:04
Forum: Balanced Annihilation
Topic: News: BA 10.03 End-game rules, bugfixes and adjustments
Replies: 10
Views: 4624

Re: News: BA 10.03 End-game rules, bugfixes and adjustments

Com rules were inconsistent between different game modes (team vs ffa). Now com rules are inconsistent within a single game. Does not feel like an improvement.
by very_bad_soldier
06 Jan 2018, 17:56
Forum: Balanced Annihilation
Topic: BA10 Vehicle Movement Problem
Replies: 6
Views: 2482

BA10 Vehicle Movement Problem

I have the feeling that vehicle movement (at least T1) has gotten alot worse on BA10. Vehicles are very hard to micro and feel unresponsive. They drive around in large circles alot, very unprecise. Really not fun :( Ptaq says this only happens on engine 103 and would be fine on 104. Could you please...
by very_bad_soldier
05 Jan 2018, 17:48
Forum: Balanced Annihilation
Topic: Lab explosion/selfd
Replies: 7
Views: 3865

Re: Lab explosion/selfd

klapmongool wrote:Lab explosion/selfd seems to be off for a number of labs.
I honestly thought you mean "off" like "disabled", not being able to selfd.
by very_bad_soldier
26 Dec 2017, 00:29
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 11799

Re: MO_PreventCombomb possible rework

I think combomb behavior that changes depened if its last com or not last com should be avoided. Gameplay mechanics should be consistent and should not change in the course of the game (my opinion): - it feels arbitrary and unnatural. Cannot be justified by any physical laws or logic (like laser fal...
by very_bad_soldier
20 Dec 2017, 13:17
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 11799

Re: MO_PreventCombomb possible rework

I appreciate you guys discussing this in a forum thread which has a specific topic that allows people to hop in and follow the discussion. Much more useful than linking to a stream of random topic-less chatlines which you see elsewhere :)
by very_bad_soldier
09 Nov 2017, 19:12
Forum: Phoenix Annihilation
Topic: Sorta BA 9.46 with 104...
Replies: 6
Views: 8183

Re: Sorta BA 9.46 with 104...

rather join the ACE Ticot v104 testhost... new BA is planned to release early december we aim for... Hell, you want to leave us at least 4 more weeks vulnerable to potential security issues? Why not release a 9.47 BA able to run on 104 to protect the userbase?? I can only urgently recommend to ever...
by very_bad_soldier
09 Nov 2017, 18:31
Forum: Ingame Community
Topic: PLZ PERMABAN MANDO
Replies: 23
Views: 9612

Re: PLZ PERMABAN MANDO

I reported to abma and Silentwings too. As always I was just dismissed. They claim that this issue is fixed in 104. :regret: Also they say they don't know about ally commands crashing hosts and it has never been reported before (attached replay didn't count it seems). And if I think that I found an ...
by very_bad_soldier
07 Nov 2017, 08:57
Forum: Balanced Annihilation
Topic: magnitude of changes in ba:test (Re: BA sea balance)
Replies: 10
Views: 2831

Re: BA sea balance

Forb, read his post again. He did not count commits but the number of changed lines between 9.46 and current dev branch.

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