Search found 1377 matches
- 27 Sep 2010, 18:34
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1197858
Re: Random WIP
i like the simple layout
- 24 Sep 2010, 16:36
- Forum: Game Development
- Topic: Game idea: needs gameplay mechanics input
- Replies: 15
- Views: 1954
Re: Game idea: needs gameplay mechanics input
shouldnt the antis also evolve? i mean if an anti does fit to a certain MO (in the meaning of destroing it good) it get reproduced way more than other antis. maybe this could be a good system somehow edit: these "microbes" would also, unlike real infections, be controlled by a central inte...
- 18 Sep 2010, 09:25
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1197858
Re: Random WIP
looking good bob, but i miss the missiles and railguns
- 17 Sep 2010, 23:37
- Forum: XTA
- Topic: A radical idea about balance discussion
- Replies: 35
- Views: 6518
Re: A radical idea about balance discussion
no balance issue, but add the AO-"addon" of beherith to next release
- 17 Sep 2010, 14:00
- Forum: XTA
- Topic: A radical idea about balance discussion
- Replies: 35
- Views: 6518
Re: A radical idea about balance discussion
add [CoW]ManoloXVII: 1-5
- 12 Sep 2010, 22:06
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1197858
Re: Random WIP
i love spider tanks and want to see more
- 12 Sep 2010, 14:01
- Forum: Game Development
- Topic: Dispersing charges
- Replies: 20
- Views: 2265
Re: Dispersing charges
make the unit shoot an othr unit, that has several weapons?
- 10 Sep 2010, 08:37
- Forum: Lua Scripts
- Topic: Widget to show total kills per player
- Replies: 3
- Views: 757
Re: Widget to show total kills per player
but several people ask for that function, maybe some could export that to an own widget
- 09 Sep 2010, 14:14
- Forum: Engine
- Topic: Why was the stretching returned to the loading screen?
- Replies: 9
- Views: 3173
Re: Why was the stretching returned to the loading screen?
how about a small progress bar? gives the crashlog infos if the game crashes while loading at a certain point ?
- 07 Sep 2010, 08:38
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Kaisers Lego Thread - Lego v2 Released
- Replies: 181
- Views: 69647
Re: Kaisers Lego Thread - Lego v2 Released
the glowing beam + the airthingy is so jammy
- 06 Sep 2010, 19:53
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1197858
Re: Random WIP
now u r happy^^
- 05 Sep 2010, 09:40
- Forum: Art & Modelling
- Topic: WIP renders
- Replies: 23
- Views: 5872
Re: WIP renders
the humans are good, reminds me on halo
- 04 Sep 2010, 11:31
- Forum: XTA
- Topic: Team died-messages
- Replies: 16
- Views: 3946
Re: Team died-messages
lol, nice1
- 03 Sep 2010, 08:30
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1197858
Re: Random WIP
wombat i liek ur buggy-arty :D
is the other thingi a gunship?
is the other thingi a gunship?
- 01 Sep 2010, 21:57
- Forum: Lua Scripts
- Topic: Unit Auto Repair Widget
- Replies: 35
- Views: 4293
Re: Unit Auto Repair Widget
car is the only one who is sending me pms atmo and i look from time toi time at tthe ca-widget-source, but sometimes i forget it or i dont even recognize it, coz i think the changes are just ca-related
- 01 Sep 2010, 19:36
- Forum: Lua Scripts
- Topic: Unit Auto Repair Widget
- Replies: 35
- Views: 4293
Re: Unit Auto Repair Widget
the problem is, that ca-devs dont update the widgets in the wdb (if they just modified them)
- 31 Aug 2010, 16:40
- Forum: Art & Modelling
- Topic: WIP renders
- Replies: 23
- Views: 5872
Re: WIP renders
i liek the spiders, BUT there is a WIP thread for a reason
- 30 Aug 2010, 12:51
- Forum: Lua Scripts
- Topic: REQ: Ambient Occlusion
- Replies: 74
- Views: 8579
Re: REQ: Ambient Occlusion
offtopic: convience the mod-dev to include remodells or push ba-reloaded, when the code is existing why dont u make a widget then
- 30 Aug 2010, 09:21
- Forum: General Discussion
- Topic: create nice map stats with the spring demonaut!
- Replies: 81
- Views: 18372
Re: create nice map stats with the spring demonaut!
they dont liek you knorke :), is there a way to include this directly into the lobby/install-package, because its worth to support it
- 30 Aug 2010, 08:21
- Forum: Lua Scripts
- Topic: REQ: Ambient Occlusion
- Replies: 74
- Views: 8579
Re: REQ: Ambient Occlusion
i think remodelling is the easier way and look what fantastic work cremus and mr.d have done and if BA dont include them (yet) it is their problem