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by manolo_
27 Sep 2010, 18:34
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1197858

Re: Random WIP

i like the simple layout
by manolo_
24 Sep 2010, 16:36
Forum: Game Development
Topic: Game idea: needs gameplay mechanics input
Replies: 15
Views: 1954

Re: Game idea: needs gameplay mechanics input

shouldnt the antis also evolve? i mean if an anti does fit to a certain MO (in the meaning of destroing it good) it get reproduced way more than other antis. maybe this could be a good system somehow edit: these "microbes" would also, unlike real infections, be controlled by a central inte...
by manolo_
18 Sep 2010, 09:25
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1197858

Re: Random WIP

looking good bob, but i miss the missiles and railguns ;)
by manolo_
17 Sep 2010, 23:37
Forum: XTA
Topic: A radical idea about balance discussion
Replies: 35
Views: 6518

Re: A radical idea about balance discussion

no balance issue, but add the AO-"addon" of beherith to next release
by manolo_
17 Sep 2010, 14:00
Forum: XTA
Topic: A radical idea about balance discussion
Replies: 35
Views: 6518

Re: A radical idea about balance discussion

add [CoW]ManoloXVII: 1-5
by manolo_
12 Sep 2010, 22:06
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1197858

Re: Random WIP

i love spider tanks and want to see more
by manolo_
12 Sep 2010, 14:01
Forum: Game Development
Topic: Dispersing charges
Replies: 20
Views: 2265

Re: Dispersing charges

make the unit shoot an othr unit, that has several weapons?
by manolo_
10 Sep 2010, 08:37
Forum: Lua Scripts
Topic: Widget to show total kills per player
Replies: 3
Views: 757

Re: Widget to show total kills per player

but several people ask for that function, maybe some could export that to an own widget
by manolo_
09 Sep 2010, 14:14
Forum: Engine
Topic: Why was the stretching returned to the loading screen?
Replies: 9
Views: 3173

Re: Why was the stretching returned to the loading screen?

how about a small progress bar? gives the crashlog infos if the game crashes while loading at a certain point ?
by manolo_
07 Sep 2010, 08:38
Forum: Modelling & Texturing Tutorials & Resources
Topic: Kaisers Lego Thread - Lego v2 Released
Replies: 181
Views: 69647

Re: Kaisers Lego Thread - Lego v2 Released

the glowing beam + the airthingy is so jammy
by manolo_
06 Sep 2010, 19:53
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1197858

Re: Random WIP

now u r happy^^
by manolo_
05 Sep 2010, 09:40
Forum: Art & Modelling
Topic: WIP renders
Replies: 23
Views: 5872

Re: WIP renders

the humans are good, reminds me on halo
by manolo_
04 Sep 2010, 11:31
Forum: XTA
Topic: Team died-messages
Replies: 16
Views: 3946

Re: Team died-messages

lol, nice1
by manolo_
03 Sep 2010, 08:30
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1197858

Re: Random WIP

wombat i liek ur buggy-arty :D

is the other thingi a gunship?
by manolo_
01 Sep 2010, 21:57
Forum: Lua Scripts
Topic: Unit Auto Repair Widget
Replies: 35
Views: 4293

Re: Unit Auto Repair Widget

car is the only one who is sending me pms atmo and i look from time toi time at tthe ca-widget-source, but sometimes i forget it or i dont even recognize it, coz i think the changes are just ca-related
by manolo_
01 Sep 2010, 19:36
Forum: Lua Scripts
Topic: Unit Auto Repair Widget
Replies: 35
Views: 4293

Re: Unit Auto Repair Widget

the problem is, that ca-devs dont update the widgets in the wdb (if they just modified them)
by manolo_
31 Aug 2010, 16:40
Forum: Art & Modelling
Topic: WIP renders
Replies: 23
Views: 5872

Re: WIP renders

i liek the spiders, BUT there is a WIP thread for a reason :P
by manolo_
30 Aug 2010, 12:51
Forum: Lua Scripts
Topic: REQ: Ambient Occlusion
Replies: 74
Views: 8579

Re: REQ: Ambient Occlusion

offtopic: convience the mod-dev to include remodells or push ba-reloaded, when the code is existing why dont u make a widget then
by manolo_
30 Aug 2010, 09:21
Forum: General Discussion
Topic: create nice map stats with the spring demonaut!
Replies: 81
Views: 18372

Re: create nice map stats with the spring demonaut!

they dont liek you knorke :), is there a way to include this directly into the lobby/install-package, because its worth to support it
by manolo_
30 Aug 2010, 08:21
Forum: Lua Scripts
Topic: REQ: Ambient Occlusion
Replies: 74
Views: 8579

Re: REQ: Ambient Occlusion

i think remodelling is the easier way and look what fantastic work cremus and mr.d have done and if BA dont include them (yet) it is their problem

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