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by Yuri
25 Sep 2010, 16:41
Forum: Balanced Annihilation
Topic: Eternal Annihilation (v1.04)
Replies: 215
Views: 38154

Re: Eternal Annihilation (v1.04)

Well, I'm not a HC OTA fan. I don't rage about some minor model changes for god sake. /Pyros do have an antenna at their back, models are shiny now, fus glows, BB doesn't have AN EPIC PLASMA projectile, AKs have closed head, etc./ I'm just pleased with the current look 'n' feel of the units. CA mode...
by Yuri
25 Sep 2010, 11:19
Forum: Balanced Annihilation
Topic: Eternal Annihilation (v1.04)
Replies: 215
Views: 38154

Re: Eternal Annihilation (v1.04)

I'm pleased that you start taking care of sea. Pls don't change any models... I fucking hate those bubble kiddie commanders... it looks like CA. I'm used to OTA models look, which I rly like since 1997 OTA DEMO. If you start to change the look of models seriously I quit and many oldschool lovers too.
by Yuri
23 Sep 2010, 12:53
Forum: Ingame Community
Topic: TASC error msgs
Replies: 5
Views: 1164

Re: TASC error msgs

Surprisingly my bad. THX
by Yuri
22 Sep 2010, 14:31
Forum: Ingame Community
Topic: TASC error msgs
Replies: 5
Views: 1164

Re: TASC error msgs

Surprisingly it works now after the today TASC update :)
by Yuri
19 Sep 2010, 10:35
Forum: Ingame Community
Topic: TASC error msgs
Replies: 5
Views: 1164

TASC error msgs

When I try to join a BA room I get: GetModValidMapCount: luaParser.Execute() failed: could not open file: ValidMaps.lua When I try to host a BA game I get the same msg plus it crashes. When a game launches it adds GetMapOptionCount: luaParser.Execute() failed: error = 2, maphelper/mapinfo.lua, [stri...
by Yuri
19 Sep 2010, 10:27
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.19
Replies: 17
Views: 9997

Re: Balanced Annihilation V7.19

Changelog 7.18 --> 7.19 wrote: - Core Commando added Core Roach to buildlist.
Image

LoL at this...
by Yuri
17 Sep 2010, 22:45
Forum: Help & Bugs
Topic: Host game crash
Replies: 3
Views: 511

Re: Host game crash

Well, it has started to happen after the update of Spring so I don't blame my drivers for this. I have already tried the latest Cat ofc :) btw I noticed this warnings in TASC: [22:42:41] GetModValidMapCount: luaParser.Execute() failed: could not open file: ValidMaps.lua [22:42:41] ProcessUnits: luaP...
by Yuri
15 Sep 2010, 10:07
Forum: Help & Bugs
Topic: Host game crash
Replies: 3
Views: 511

Host game crash

When I try to host a BA game the game crashes in 1s.
Ports are forwarded and firewall is disabled. I use Cat 10.7 OGL ES2.

It happens in every Spring version and mod since the 0.82.2 release.

I tried to disable AA, no luck here.

http://pastebin.com/T7fGpsiu
by Yuri
15 Sep 2010, 09:32
Forum: Balanced Annihilation
Topic: Eternal Annihilation (v1.04)
Replies: 215
Views: 38154

Re: Yet Another BA Fork - Eternal Annihilation (v1.02)

Nice changes so far. Samson epic range battles are gay. Thuds/Hammers needed this hp. T2 bombers nerf is kinda nice. Doomsday accuracy too. Arm Annihilator weapon damage increased (9000->12000) Was this rly necessary? Anni is pretty already very powerful with current longer beam. Needs to be tested :)
by Yuri
13 Sep 2010, 09:22
Forum: Balanced Annihilation
Topic: Rethinking and tweaking of BA's widgets
Replies: 9
Views: 1930

Re: Rethinking and tweaking of BA's widgets

Hobo Joe wrote:Mexupgradehelper is the widget that automatically reclaims mexes and replaces them with mohos, when you have a t2 con selected and you right click on a mex.
Plus T2 cons stops right after it reclaims a mex. It's acting like this in 50% of my tries.
by Yuri
12 Sep 2010, 10:43
Forum: Help & Bugs
Topic: ATI crashes
Replies: 19
Views: 3103

Re: ATI crashes

Machete234 wrote:However now i dont have any textures on the models. (grey)
Use Cat 10.7 ES2 beta or Cat 10.8 WHQL.
by Yuri
10 Sep 2010, 17:03
Forum: Help & Bugs
Topic: ATI 10.8 driver issues?
Replies: 16
Views: 2968

Re: ATI 10.8 driver issues?

Cat 10.8 resolved the texturing problem. The instability problem is Spring related, because the problems started right after its update.

Disabling AntiAliasing == AA 1x might help at some systems.
by Yuri
03 Sep 2010, 14:30
Forum: Help & Bugs
Topic: ATI crashes
Replies: 19
Views: 3103

Re: ATI crashes

I got similar crash. http://pastebin.com/wqbZ5Tja
It crashes when in windowed mode.

Also when I want to host a game it crashes immediately. http://pastebin.com/BZHTSt39
NAT port forwarding set properly... ofc

Using TASC 0.87
by Yuri
03 Sep 2010, 11:16
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 25889

Re: Balanced Annihilation V7.16

Great changes.
LUV the new models.

Despite the fix I still get the Ghost Site bug. This happens even with Ghost Site disabled :/
fuxed radar, fuxed def

Also noticed that units dont die after the trans has been shot down :)

Commando already needs nerf. Shooting speed is ridiculously high...
by Yuri
02 Sep 2010, 20:43
Forum: Balanced Annihilation
Topic: Forged alliance top player now on TA, how to learn the game?
Replies: 17
Views: 2928

Re: Forged alliance top player now on TA, how to learn the game?

Surprised to see someone coming from commercial SupCom to open-source Spring.

GL&HF anyway :)
by Yuri
02 Sep 2010, 20:39
Forum: Help & Bugs
Topic: ATI 10.8 driver issues?
Replies: 16
Views: 2968

Re: ATI 10.8 driver issues?

If the ATT freezes too. Its obviously a driver/system problem not a Spring one. Try to remove all the ATi stuff from the system. Then try some utilities like Driver Cleaner, Driver Sweeper, etc. to clean it properly. Then install latest Cat package. You should also have fully updated and trojan free...
by Yuri
26 Aug 2010, 14:38
Forum: Help & Bugs
Topic: ati drivers
Replies: 2
Views: 546

Re: ati drivers

It works! Ati ctalyst 10,8 fixed the problem on windows xp 64 bit too! Fatastic now I can delete the extra os and return to the original. 8) ATi Cat 10.8 WHQL: OpenGL ES 2.0 support ATI CatalystÔäó 10.8 delivers full support for OpenGL ES 2.0 specification Enables 3D accelerated graphics within a w...
by Yuri
21 Aug 2010, 14:13
Forum: Help & Bugs
Topic: Spring crashes while loading any mod
Replies: 25
Views: 4771

Re: Spring crashes while loading any mod

Gouken wrote:10.7 Beta OpenGL ES 2 fixed my problems, thanks
np :-)
by Yuri
20 Aug 2010, 23:36
Forum: Help & Bugs
Topic: Spring crashes while loading any mod
Replies: 25
Views: 4771

Re: Spring crashes while loading any mod

I updated to catalyst 10.7 from an old version Funny thing, official Cat 10.7 WHQL doesnt fix your problems. So make sure you use Cat 10.7 Beta OpenGL ES 2. I then downgraded to catalyst 10.4 - didn't work Using a Driver Cleaner or some similar utility is strongly recommended, when downgrading to a...
by Yuri
20 Aug 2010, 18:03
Forum: Help & Bugs
Topic: Spring crashes while loading any mod
Replies: 25
Views: 4771

Re: Spring crashes while loading any mod

I linked Cat 10.7b OGL ES 2 to ATi FAQ section. It fixes most of the ATi related OGL problems, at least worths a try 8) Use Pixelbuffer objects works fine with em, OTOH Dynamic clouds and High-res clouds at the same time makes game crash / infolog.txt / :lol: ATi got messed up OGL driver very often,...

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