Search found 138 matches
- 25 Sep 2010, 16:41
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 38154
Re: Eternal Annihilation (v1.04)
Well, I'm not a HC OTA fan. I don't rage about some minor model changes for god sake. /Pyros do have an antenna at their back, models are shiny now, fus glows, BB doesn't have AN EPIC PLASMA projectile, AKs have closed head, etc./ I'm just pleased with the current look 'n' feel of the units. CA mode...
- 25 Sep 2010, 11:19
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 38154
Re: Eternal Annihilation (v1.04)
I'm pleased that you start taking care of sea. Pls don't change any models... I fucking hate those bubble kiddie commanders... it looks like CA. I'm used to OTA models look, which I rly like since 1997 OTA DEMO. If you start to change the look of models seriously I quit and many oldschool lovers too.
- 23 Sep 2010, 12:53
- Forum: Ingame Community
- Topic: TASC error msgs
- Replies: 5
- Views: 1164
Re: TASC error msgs
Surprisingly my bad. THX
- 22 Sep 2010, 14:31
- Forum: Ingame Community
- Topic: TASC error msgs
- Replies: 5
- Views: 1164
Re: TASC error msgs
Surprisingly it works now after the today TASC update :)
- 19 Sep 2010, 10:35
- Forum: Ingame Community
- Topic: TASC error msgs
- Replies: 5
- Views: 1164
TASC error msgs
When I try to join a BA room I get: GetModValidMapCount: luaParser.Execute() failed: could not open file: ValidMaps.lua When I try to host a BA game I get the same msg plus it crashes. When a game launches it adds GetMapOptionCount: luaParser.Execute() failed: error = 2, maphelper/mapinfo.lua, [stri...
- 19 Sep 2010, 10:27
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.19
- Replies: 17
- Views: 9997
Re: Balanced Annihilation V7.19
Changelog 7.18 --> 7.19 wrote: - Core Commando added Core Roach to buildlist.
LoL at this...
- 17 Sep 2010, 22:45
- Forum: Help & Bugs
- Topic: Host game crash
- Replies: 3
- Views: 511
Re: Host game crash
Well, it has started to happen after the update of Spring so I don't blame my drivers for this. I have already tried the latest Cat ofc :) btw I noticed this warnings in TASC: [22:42:41] GetModValidMapCount: luaParser.Execute() failed: could not open file: ValidMaps.lua [22:42:41] ProcessUnits: luaP...
- 15 Sep 2010, 10:07
- Forum: Help & Bugs
- Topic: Host game crash
- Replies: 3
- Views: 511
Host game crash
When I try to host a BA game the game crashes in 1s.
Ports are forwarded and firewall is disabled. I use Cat 10.7 OGL ES2.
It happens in every Spring version and mod since the 0.82.2 release.
I tried to disable AA, no luck here.
http://pastebin.com/T7fGpsiu
Ports are forwarded and firewall is disabled. I use Cat 10.7 OGL ES2.
It happens in every Spring version and mod since the 0.82.2 release.
I tried to disable AA, no luck here.
http://pastebin.com/T7fGpsiu
- 15 Sep 2010, 09:32
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 38154
Re: Yet Another BA Fork - Eternal Annihilation (v1.02)
Nice changes so far. Samson epic range battles are gay. Thuds/Hammers needed this hp. T2 bombers nerf is kinda nice. Doomsday accuracy too. Arm Annihilator weapon damage increased (9000->12000) Was this rly necessary? Anni is pretty already very powerful with current longer beam. Needs to be tested :)
- 13 Sep 2010, 09:22
- Forum: Balanced Annihilation
- Topic: Rethinking and tweaking of BA's widgets
- Replies: 9
- Views: 1930
Re: Rethinking and tweaking of BA's widgets
Plus T2 cons stops right after it reclaims a mex. It's acting like this in 50% of my tries.Hobo Joe wrote:Mexupgradehelper is the widget that automatically reclaims mexes and replaces them with mohos, when you have a t2 con selected and you right click on a mex.
- 12 Sep 2010, 10:43
- Forum: Help & Bugs
- Topic: ATI crashes
- Replies: 19
- Views: 3103
Re: ATI crashes
Use Cat 10.7 ES2 beta or Cat 10.8 WHQL.Machete234 wrote:However now i dont have any textures on the models. (grey)
- 10 Sep 2010, 17:03
- Forum: Help & Bugs
- Topic: ATI 10.8 driver issues?
- Replies: 16
- Views: 2968
Re: ATI 10.8 driver issues?
Cat 10.8 resolved the texturing problem. The instability problem is Spring related, because the problems started right after its update.
Disabling AntiAliasing == AA 1x might help at some systems.
Disabling AntiAliasing == AA 1x might help at some systems.
- 03 Sep 2010, 14:30
- Forum: Help & Bugs
- Topic: ATI crashes
- Replies: 19
- Views: 3103
Re: ATI crashes
I got similar crash. http://pastebin.com/wqbZ5Tja
It crashes when in windowed mode.
Also when I want to host a game it crashes immediately. http://pastebin.com/BZHTSt39
NAT port forwarding set properly... ofc
Using TASC 0.87
It crashes when in windowed mode.
Also when I want to host a game it crashes immediately. http://pastebin.com/BZHTSt39
NAT port forwarding set properly... ofc
Using TASC 0.87
- 03 Sep 2010, 11:16
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.18
- Replies: 115
- Views: 25889
Re: Balanced Annihilation V7.16
Great changes.
LUV the new models.
Despite the fix I still get the Ghost Site bug. This happens even with Ghost Site disabled :/
fuxed radar, fuxed def
Also noticed that units dont die after the trans has been shot down :)
Commando already needs nerf. Shooting speed is ridiculously high...
LUV the new models.
Despite the fix I still get the Ghost Site bug. This happens even with Ghost Site disabled :/
fuxed radar, fuxed def
Also noticed that units dont die after the trans has been shot down :)
Commando already needs nerf. Shooting speed is ridiculously high...
- 02 Sep 2010, 20:43
- Forum: Balanced Annihilation
- Topic: Forged alliance top player now on TA, how to learn the game?
- Replies: 17
- Views: 2928
Re: Forged alliance top player now on TA, how to learn the game?
Surprised to see someone coming from commercial SupCom to open-source Spring.
GL&HF anyway :)
GL&HF anyway :)
- 02 Sep 2010, 20:39
- Forum: Help & Bugs
- Topic: ATI 10.8 driver issues?
- Replies: 16
- Views: 2968
Re: ATI 10.8 driver issues?
If the ATT freezes too. Its obviously a driver/system problem not a Spring one. Try to remove all the ATi stuff from the system. Then try some utilities like Driver Cleaner, Driver Sweeper, etc. to clean it properly. Then install latest Cat package. You should also have fully updated and trojan free...
- 26 Aug 2010, 14:38
- Forum: Help & Bugs
- Topic: ati drivers
- Replies: 2
- Views: 546
Re: ati drivers
It works! Ati ctalyst 10,8 fixed the problem on windows xp 64 bit too! Fatastic now I can delete the extra os and return to the original. 8) ATi Cat 10.8 WHQL: OpenGL ES 2.0 support ATI CatalystÔäó 10.8 delivers full support for OpenGL ES 2.0 specification Enables 3D accelerated graphics within a w...
- 21 Aug 2010, 14:13
- Forum: Help & Bugs
- Topic: Spring crashes while loading any mod
- Replies: 25
- Views: 4771
Re: Spring crashes while loading any mod
npGouken wrote:10.7 Beta OpenGL ES 2 fixed my problems, thanks
- 20 Aug 2010, 23:36
- Forum: Help & Bugs
- Topic: Spring crashes while loading any mod
- Replies: 25
- Views: 4771
Re: Spring crashes while loading any mod
I updated to catalyst 10.7 from an old version Funny thing, official Cat 10.7 WHQL doesnt fix your problems. So make sure you use Cat 10.7 Beta OpenGL ES 2. I then downgraded to catalyst 10.4 - didn't work Using a Driver Cleaner or some similar utility is strongly recommended, when downgrading to a...
- 20 Aug 2010, 18:03
- Forum: Help & Bugs
- Topic: Spring crashes while loading any mod
- Replies: 25
- Views: 4771
Re: Spring crashes while loading any mod
I linked Cat 10.7b OGL ES 2 to ATi FAQ section. It fixes most of the ATi related OGL problems, at least worths a try 8) Use Pixelbuffer objects works fine with em, OTOH Dynamic clouds and High-res clouds at the same time makes game crash / infolog.txt / :lol: ATi got messed up OGL driver very often,...