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by 8611z
08 Dec 2015, 07:22
Forum: XTA
Topic: XTA repository relocation
Replies: 27
Views: 9225

Re: XTA repository relocation

:roll:
by 8611z
03 Dec 2015, 02:41
Forum: Balanced Annihilation
Topic: disco-colors caused by "Ally Selected Units", stuck camera
Replies: 4
Views: 747

disco-colors caused by "Ally Selected Units", stuck camera

BA 9.21 1) At gamestart the camera was stuck pointing parallel to ground towards horizont. Could not move camera with arrowkeys or mouse. Maybe the "remember camera" widget? Next games were normal again. Camera worked normal again after pressing ctrl+F2. 2) Flashing map: BA disco.gif win 7...
by 8611z
02 Dec 2015, 11:44
Forum: Help & Bugs
Topic: usePieceCollisionVolumes on features doesn't appear to work
Replies: 8
Views: 1256

Re: usePieceCollisionVolumes on features doesn't appear to work

and there is another user who did not look at wiki.
by 8611z
02 Dec 2015, 11:12
Forum: Help & Bugs
Topic: usePieceCollisionVolumes on features doesn't appear to work
Replies: 8
Views: 1256

Re: usePieceCollisionVolumes on features doesn't appear to work

"Ami doinitrong?" is not a question but meaningless gibberish if you do not tell what "it" is, what the expected behaviour is, and what happens instead. The wiki is unclear as to whether you can use per piece collision volumes on features Now that is almost a proper question. In ...
by 8611z
02 Dec 2015, 06:32
Forum: Help & Bugs
Topic: usePieceCollisionVolumes on features doesn't appear to work
Replies: 8
Views: 1256

Re: usePieceCollisionVolumes on features doesn't appear to work

learn to write report bugs more detailed than "it doesnt work" and learn to read the wiki.
by 8611z
01 Dec 2015, 18:36
Forum: Lua Scripts
Topic: Nesting tables in LUA
Replies: 5
Views: 1696

Re: Nesting tables in LUA

my unit type -> enemy unit type -> distance -> and then the distance table is something like { [100] = 2, [200] = 5, etc} , where indexes 100 200 are different ranges at which my unit has killed enemy unit, and values 2, 5 counts the number of kills have been made at that distance. Could do like th...
by 8611z
23 Nov 2015, 08:43
Forum: Lua Scripts
Topic: The 'one' bug in evolutionRTS where the game interface disappeared
Replies: 1
Views: 611

The 'one' bug in evolutionRTS where the game interface disappeared

Maybe interessting* insight to spring modding or about confirmation bias and wrong conclusions, using exemplary bug of disappearing interface in evolutionRTS. The game itself is fine. Evo has always been relatively bug free. Although there was one persistent one that only showed up once or twice in ...
by 8611z
23 Nov 2015, 08:25
Forum: Evolution RTS
Topic: The 'one' bug where the game interface disappeared
Replies: 0
Views: 2940

The 'one' bug where the game interface disappeared

Didn't even read it, stop trying to cause trouble. -FA
by 8611z
22 Nov 2015, 17:42
Forum: Lua Scripts
Topic: chat log
Replies: 2
Views: 560

Re: chat log

a chatlog is already included in BA, the widget name is "Red Console" (enabled by default if, not press F11) move mouse over the chat area and it shows possible hotkeys in tooltip at bottom. chat history = ctrl (+mousewheel to scroll) If you mean a really long chatlong (like some mmorpg us...
by 8611z
22 Nov 2015, 03:16
Forum: Off Topic Discussion
Topic: Who are these people?
Replies: 1
Views: 563

Who are these people?

There are a significant portion of people around that wanted Evo to not do well. Names and their offenses against Evo: 1) 2) 3) 4) 5) Unfortunately, there are a disturbingly large group of people here that have this knorkish idea that if you don't lua, then you have nothing useful to contribute. Na...
by 8611z
20 Nov 2015, 19:43
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 22998

Re: ZK lobby server split is a disaster?

sorry. wrong paper. *List of people guilty of ill will against steam greenlit release of evolutionRTS* name crimethink 1) ____________________ ____________________ 2) ____________________ ____________________ 3) ____________________ ____________________ 4) ____________________ ____________________ 5...
by 8611z
20 Nov 2015, 19:27
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 22998

Re: ZK lobby server split is a disaster?

There are a significant portion of people around that wanted Evo to not do well. *List of people sabotaging steam greenlit release of evolutionRTS* name actions motivation 1) ____________________ ____________________ ____________________ 2) ____________________ ____________________ ________________...
by 8611z
18 Nov 2015, 19:57
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 22998

Re: ZK lobby server split is a disaster?

I would say the problem is we dont reach out more. There are two spring mods on steam now. Is that still not enough advertisement? We saw several times now that even if a spring-game got some exposure it did not not nessecarily help. And each time it causes strain on community and people leave. Non...
by 8611z
18 Nov 2015, 12:28
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 22998

Re: ZK lobby server split is a disaster?

Imo is linked, zero-K had this poll once.. I had voted: If Zero-K lobby only starts through steam with steam account... I would stop playing and so did 31% of players. Plus 16% players voted they " would play less. " Whether it is steam-client or something else, I did not like idea of havi...
by 8611z
18 Nov 2015, 11:14
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 22998

Re: ZK lobby server split is a disaster?

1v0ry_k1ng wrote:By what criteria is the server split a disaster? ZK still works. Main spring server still works. Disaster therefore is?
because http://zero-k.info/Forum/Thread/20609
by 8611z
17 Nov 2015, 21:34
Forum: Help & Bugs
Topic: DuetDisplay and springRTS
Replies: 2
Views: 417

Re: DuetDisplay and springRTS

did you try https://springrts.com/wiki/Springrc#DualScreenMode and windowed mode? I am afraid even if you figure out the iPad-specifique (?) problem then it will still not be useable. I do not know anything about DuetDisplay/iPad but I tried to run spring with more than one screen since 2010 or so: ...
by 8611z
14 Nov 2015, 22:16
Forum: Balanced Annihilation
Topic: Dead or alive
Replies: 12
Views: 2622

Re: Dead or alive

the above wrote:Is DSD still popularest?
yes, but maybe that changes tonight.
Image
by 8611z
13 Nov 2015, 01:55
Forum: Help & Bugs
Topic: Large delay before replay
Replies: 11
Views: 1227

Re: Large delay before replay

What happens pre-game IS affected by gamespeed: with increased speed the chatting, map-drawing, mouse movements and whatever else goes on is played faster. I have the same problem with the linked replay. After a while the replay DOES play, but it took about half a minute at 20x speed until players c...
by 8611z
09 Nov 2015, 14:45
Forum: SpringLobby Client
Topic: SpringLobby 0.271 released!
Replies: 290
Views: 68498

Re: SpringLobby 0.243 released!

Diar diary, After some days of playing: Spring has mostly managed to stay in its installation path G:\Spiele\SpringLobby At bit has leaked into "my documents folder:" C:\Users\otte\Documents\My Games\Spring Demos, screenshots, logfiles, archivecache and other small files are appearing ther...

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