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by ginekolog
30 May 2011, 08:52
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 18739

Re: Balanced Annihilation 7.50

It seems like a good set of changes.

Air superiority was nerfed and some underused units got deserved buffs.

GJ :wink:

Could u upload last versions to http://modinfo.adune.nl/ to make comparison easier?
by ginekolog
29 May 2011, 12:24
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.42
Replies: 143
Views: 13404

Re: Balanced Annihilation 7.42

I dont want to take part in discussing the changes in detail here but I do want to give my opinion. Changes I definitely like: -Samson nerf -enemy com untransportable -precision bombers -all the behind-the-scenes changes Changes I like the idea behind but the implementation needs tweaking: -fighter...
by ginekolog
24 May 2011, 12:11
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.42
Replies: 143
Views: 13404

Re: Balanced Annihilation 7.42

I welcome all under the hood changes. :-)

However, I feel all these balance changes will make games much more porcy.

Some air change was needed though as until now air was by far the best game finisher. Player with more fighters ussually won.
by ginekolog
26 Apr 2011, 11:18
Forum: Off Topic Discussion
Topic: rAndy @ Insomnia 42 Festival
Replies: 17
Views: 1943

Re: rAndy @ Insomnia 42 Festival

Andy is awsome microer, not super good in big games like FFA though.

I remember beating him only once in 1v1 , it was on comet catcher, he spamed flash i spamed leveler and he did not adapt :mrgreen:
by ginekolog
01 Apr 2011, 15:26
Forum: Lua Scripts
Topic: New Widget: Profiler
Replies: 6
Views: 1677

Re: New Widget: Profiler

I found that some widgets in ZK make CPU spikes for me.

Do anyone know, how could I detect widget that is making CPU spikes? Widget profiler only shows comulative percentage per widget and i would need graph or usage in ~last second .

TY.
by ginekolog
27 Mar 2011, 19:21
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.31
Replies: 222
Views: 22929

Re: Balanced Annihilation 7.31

Beherith wrote:Yes, TFC passed the torch on.
Thanks, and I will carry BA on in the spirit TFC kept it in.
Ty TFC for all good work.

And good luck Beherith and Niobium for all future work :mrgreen:
by ginekolog
01 Mar 2011, 11:45
Forum: Zero-K
Topic: Internal Rename.
Replies: 37
Views: 4595

Re: Internal Rename.

Renaming would break all my BA shortcuts for instance, i use space+shift+e for mex for instance and it works in BA or ZK, but not in XTA cause they renamed.

I kinda like zerok, somehow its much better than CA.
by ginekolog
19 Feb 2011, 11:10
Forum: Balanced Annihilation
Topic: catapult
Replies: 12
Views: 1833

Re: catapult

All catapult needs is double life (12k life ) OR much cheaper cost, lets say 3k.

ATM is totaly useless unit. :? :( :regret:
by ginekolog
18 Feb 2011, 09:03
Forum: Lua Scripts
Topic: ctrlpanel.txt
Replies: 7
Views: 756

Re: ctrlpanel.txt

I commented some lines in this file to get rid of buttons like Move, attack, fight etc. Works fine, but not with all guis. I use LOL ui.
by ginekolog
13 Feb 2011, 20:04
Forum: Balanced Annihilation
Topic: moho exploiter too weak?
Replies: 22
Views: 2174

Re: moho exploiter too weak?

I agree, moho exploiters are not worth it. They needed at least 20% cost down to be considered. + Give them 7k hp in all states, not only in opend form.
by ginekolog
07 Feb 2011, 22:51
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.20
Replies: 78
Views: 21936

Re: Balanced Annihilation V7.20

TFC:

-plz fix subs that can be attacked by all units atm

sidenote: t2 static torpedo launcher is mostly useless, buff HP or reduce cost to make it usefull defence unit.
by ginekolog
04 Feb 2011, 09:24
Forum: Balanced Annihilation
Topic: golly vs fatboy range
Replies: 8
Views: 1121

Re: golly vs fatboy range

The Fatboy doesn't have sufficient shot velocity to attain its listed range. Instead it's range varies quite a bit based on the maps gravity. Moon maps: 800 range Tabula: 764 range DSD: 700 range Altored: 646 range Problem is present with: Fatboy, Fido, Pillager, Luger, Crusader, Warlord, and Tremo...
by ginekolog
28 Jan 2011, 13:17
Forum: Balanced Annihilation
Topic: Looking for: Water games
Replies: 27
Views: 3929

Re: Looking for: Water games

Hey, i am up for it, 1v1 or bigger also ofc. Sea is decided much faster than land imo, cause on land com + static defense protect you. Sea has weak static and weak comm - once u loose key battle u loose. too bad imo. T1 units: dest > subs vets > dest subs > vets So mixing is vital and really delicat...
by ginekolog
25 Jan 2011, 18:55
Forum: Balanced Annihilation
Topic: Tactical Nuke (Core) needs a buff...
Replies: 67
Views: 5462

Re: Tactical Nuke (Core) needs a buff...

Sucky_Lord wrote:I'd say reduce the build and load time is all it needs. This keeps the 'risk and fun' factor in, where you have to send out some cons suicidally to get the thing built, but it also makes it useful.
I fully agree wtih this.
by ginekolog
20 Jan 2011, 19:15
Forum: Map Releases
Topic: New 8v8 and FFA map - Rage V1
Replies: 23
Views: 4267

Re: New 8v8 and FFA map - Rage V1

I like the concept, but I dislike the fact that on such small map neigbours will allways fight to death at start (with com push). That means games will end fast , and ones born without neigbours get HUGE advantage. It seems not nearly as balanced as dworld or mearth, but i played only twice and time...
by ginekolog
19 Jan 2011, 22:28
Forum: Help & Bugs
Topic: unit lag - Spring 0.82.7
Replies: 5
Views: 777

Re: unit lag - Spring 0.82.7

I mean choppiness and also fps drops.

I noticed it on TMA-0 when we 3 had big ecos. FPS went down to 2 which never happend in prev version.
by ginekolog
19 Jan 2011, 12:03
Forum: Balanced Annihilation
Topic: Tactical Nuke (Core) needs a buff...
Replies: 67
Views: 5462

Re: Tactical Nuke (Core) needs a buff...

Its only usefull on 16 player FFA on throne. Target eco or nanofarms.

But its better that way, what is the fun getting killed by some tacnukes?
by ginekolog
13 Jan 2011, 22:24
Forum: Help & Bugs
Topic: springsetting and uikeys.txt
Replies: 24
Views: 2089

Re: springsetting and uikeys.txt

As long as it does not touch my file I will use new springsettings. Glad u found error.

I guess your user friendly editor will help new players, not IT pros like me :wink:

Yea its a big binding file, but very usefull to me.
by ginekolog
12 Jan 2011, 22:04
Forum: Balanced Annihilation
Topic: Should Arm Solar block LLT fire?
Replies: 69
Views: 4601

Re: Should Arm Solar block LLT fire?

I would leave golly HP, allready very expensive unit that is hard to use, slow and weak on his own. I take 2-3 reapers over goly every time.

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