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by Godde
09 Feb 2012, 22:22
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 211897

Re: NOTA 1.66

Nice!
by Godde
30 Jan 2012, 13:44
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 211897

Re: NOTA 1.66

ZK bombers use alot of LUA I've heard.
I'm not even sure they use the Spring engine fuel.
by Godde
28 Jan 2012, 16:18
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 211897

Re: NOTA 1.66

Aircraft only land when there is not free airrepairpads available. But that happens alot. They used to fly back to the airrepair pad and circle it and wait for their turn. Now they land instead and when they fly again, no other airplane can use the airpad until this unit have landed and refueled.
by Godde
25 Jan 2012, 16:51
Forum: Zero-K
Topic: Bring back the old low RoF banisher!
Replies: 31
Views: 9328

Re: Bring back the old low RoF banisher!

1 tick only add like 11 seconds to the stun time on a healthy dante.
by Godde
25 Jan 2012, 16:06
Forum: Zero-K
Topic: Some feedback
Replies: 74
Views: 11033

Re: Some feedback

1v0ry_k1ng wrote:rapier + brawler guts unmicored fighters imo

fighters autotarget super-durable brawler, rapiers rapidly bring down fighters.
Rapiers get more HP for cost though. Brawlers can take more damage before dying but they don't fire back at the fighters.
by Godde
24 Jan 2012, 21:12
Forum: Engine
Topic: Why does AvoidFeature default to true?
Replies: 19
Views: 1670

Re: Why does AvoidFeature default to true?

The custom hitspheres is different from the ones that Line of Fire calculation use. This can cause huge problems for cannons to fire through forests even if the features are nonblocking features that have really tall but very thin custom cylinders for example Not sure on this one. Custom collision ...
by Godde
24 Jan 2012, 21:09
Forum: Engine
Topic: Why does AvoidFeature default to true?
Replies: 19
Views: 1670

Re: Why does AvoidFeature default to true?

smoth wrote:
Godde wrote:But why does it default to true?
It changes gameplay.
for the better, if the mod wants the old behavior they can set it up in weapon defs post.
I would agree with you but now it avoids non-blocking features, which we both agree is undesirable.
by Godde
24 Jan 2012, 20:54
Forum: Engine
Topic: Why does AvoidFeature default to true?
Replies: 19
Views: 1670

Re: Why does AvoidFeature default to true?

Yeah! That's right.
by Godde
24 Jan 2012, 19:53
Forum: Engine
Topic: Why does AvoidFeature default to true?
Replies: 19
Views: 1670

Why does AvoidFeature default to true?

Recently cannon weapons and I missile weapons can determine if their Line of Fire is blocked by features. Great! Another great feature to include in games. But why does it default to true? It changes gameplay. There are also somebugs concerned with cannon balls and propaby missiles aswell. Even if t...
by Godde
24 Jan 2012, 13:20
Forum: Zero-K
Topic: Some feedback
Replies: 74
Views: 11033

Re: Some feedback

Notice that spamming commands won't work well if the latency to the host is low or if you play singleplayer.
by Godde
24 Jan 2012, 12:45
Forum: Zero-K
Topic: Some feedback
Replies: 74
Views: 11033

Re: Some feedback

When you use autoretreat(the little chicken) and repair zones(retreat zones), you can place the zone wherever you want. They listen to orders when they retreat but their new command gets overriden by another retreat command given at the nearest repair zone after a second or so. So if you spam comman...
by Godde
24 Jan 2012, 09:48
Forum: Zero-K
Topic: Some feedback
Replies: 74
Views: 11033

Re: Some feedback

Aircons are kinda expensive and die really fast to fighters. Its usually better to let your allies take the mexes unless they are spread out alot in my opinion. My gunship approach is quite the opposite for the early game. I usually churn out as many banshees as fast as I can and spread them out to ...
by Godde
17 Jan 2012, 14:21
Forum: XTA
Topic: Turning commander
Replies: 7
Views: 1262

Re: Turning commander

I couldn't open the file. Said wrong Spring version or corrupt download. I got spring 85. What map? The commander turning its whole body can be reproduced in a variety of ways: Dgunning at longer range than the laser range. Dgunning through friendly units. Dgunning through features. Dgunning through...
by Godde
16 Jan 2012, 10:52
Forum: Zero-K
Topic: Radical metal spot suggestion.
Replies: 40
Views: 11186

Re: Radical metal spot suggestion.

Overdrive definetly makes high income mexes be much better than other mexes. Overdrive is done in percentage distributed to where it provides the most metal per energy usage. If you have powerful mexes in your base there are little reason to overdrive low income mexes. If high income mexes are in th...
by Godde
13 Jan 2012, 05:30
Forum: General Discussion
Topic: What are the best widgets for Spring and BA
Replies: 23
Views: 2494

Re: What are the best widgets for Spring and BA

Its like customFormations but for attacking with bombers. You select a bunch of bombers and you draw a line to attack. The widgets distributes the attack commands for the bombers on that line. So you can carpet-bomb quite precisely. Not sure, but I dont think areaAttack is involved at all. But draw...
by Godde
09 Jan 2012, 21:06
Forum: Zero-K
Topic: Bring back the old low RoF banisher!
Replies: 31
Views: 9328

Re: Bring back the old low RoF banisher!

1v0ry_k1ng wrote: heavy vehicles are already supreme at rolling over light defenses and already have a raider in the form of the panther.
The panther costs like 320. It's not good at killing stuff its just good at chasing down and paralysing lesser cost enemy stuff. Anything else its good at?
by Godde
06 Jan 2012, 05:21
Forum: Help & Bugs
Topic: 85.0 Unit group creation keyboard bug
Replies: 23
Views: 5344

Re: 85.0 Unit group creation keyboard bug

Pressing the number keys when being a spectator in 82.7 games made you switch to that players view. Why it prevents you from calling group numbers in 85 games when it doesnt in 82.7 i dont know.
by Godde
05 Jan 2012, 16:32
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 205
Views: 56524

Re: The Cursed 1.15

commandfire=0; in the units fbi file should solve the problem. Although I am unsure wheather or not this change was intended with spring 85.
Everything breaking backwards compatibility should be considered a bug, no?
by Godde
05 Jan 2012, 16:12
Forum: Zero-K
Topic: true coco believer
Replies: 89
Views: 19534

Re: true coco believer

Mostly undocumented feature: you only get 1/2 resources back from reclaiming units or structures Isn't it 60%? Anyway you require additional buildpower to reclaim the lab which means your com isnt doing anything for 20-30 seconds. You also lose the 0.2 metal and energy income from your factory. In ...
by Godde
05 Jan 2012, 15:49
Forum: Zero-K
Topic: Zero-K News
Replies: 121
Views: 27519

Re: Zero-K v0.9.8

Licho wrote: * banisher 2x rog 1/2 dmg
banisher twice the rate of Fire, half the damage?

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