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by SanadaUjiosan
09 Mar 2013, 04:41
Forum: Game Development
Topic: Game installers
Replies: 38
Views: 2982

Re: Game installers

That makes sense Forb. Maybe I will check Desura out, but that would mean working with mod/indieDB, which is such a hassle.
by SanadaUjiosan
09 Mar 2013, 00:04
Forum: Game Development
Topic: Game installers
Replies: 38
Views: 2982

Re: Game installers

I'd love for CT to have an installer, but I know absolutely 0% on what would be necessary for it to not only work, but keep working as the game is updated. Rapid does a great job for CT itself, but you're right, after the engine and lobby are thrown in it can be confusing. I will probably emulate so...
by SanadaUjiosan
08 Mar 2013, 21:47
Forum: Banners
Topic: CT banner by picasso
Replies: 3
Views: 1812

Re: CT banner by picasso

https://dl.dropbox.com/u/21910537/ct_banner.png

Threw this together using Smoth's template. Thoughts? I am totally open to suggestions, my standards of quality aren't quite up to par with the rest of the site's :wink:
by SanadaUjiosan
08 Mar 2013, 19:21
Forum: Art & Modelling
Topic: Random WIP 2013+
Replies: 406
Views: 49050

Re: Random WIP 2013+

Firestorm: Looks awesome!
by SanadaUjiosan
08 Mar 2013, 04:23
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 12822

Re: Development Updates

The joint may not be visible. The joint isn't there. Joints are actually a very rare thing in CT. It's a good combination of laziness and lack of patience, which I cover up by saying "it's an RTS" You're right though, the engines are rather dull aren't they. I spent a lot more time working on the f...
by SanadaUjiosan
07 Mar 2013, 09:45
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 12822

Re: Development Updates

http://springrts.com/phpbb/download/file.php?mode=view&id=7940&sid=807b98ffcc4d90425ee7dae4727a7c7f It's finally here! The Transport Cruiser has been remodeled and totally overhauled. This should be a huge improvement, although it is still not a totally smooth operation to use them. It is more impo...
by SanadaUjiosan
03 Mar 2013, 01:01
Forum: Game Development
Topic: Transport Opinions
Replies: 7
Views: 687

Re: Transport Opinions

I experimented with what you mentioned knorke, and I see what you mean, if the transport goes outside the drop radius (and it seems it will, no matter how fast you make them stop), it'll belay the order and either sit still or go back to load up if it's on Repeat. After some contemplation I decided ...
by SanadaUjiosan
02 Mar 2013, 19:43
Forum: Game Development
Topic: Transport Opinions
Replies: 7
Views: 687

Re: Transport Opinions

Best is imo "parachute unload" but with multiple passenger it requires multiple unload commands if the transport drifts outside unload-circle. (for example because it arrives with high speed and brakes too slow) So you're saying it (can) have a higher success rate if the transport's stats make sure...
by SanadaUjiosan
02 Mar 2013, 11:39
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 12822

Re: Development Updates

http://springrts.com/phpbb/download/file.php?mode=view&id=7931&sid=54bce300a1a5e0ef80a872d35f772ba0 Overhauled the Uesugi Class Cruiser (aka the Battle Cruiser). Doubled its beam cannon batteries (while halving the damage :wink: ), added some AA missiles, outfitted it with landing gear (which I'm v...
by SanadaUjiosan
02 Mar 2013, 10:41
Forum: Game Development
Topic: Transport Opinions
Replies: 7
Views: 687

Transport Opinions

Getting transports to do what you want sucks. For me at least. CT's transports have sucked from the start, and it's time to get serious and fix them. So I want some opinions from the various players and devs here. What makes a good transport? Spring can do transports a few different ways but I swear...
by SanadaUjiosan
02 Mar 2013, 01:18
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 727
Views: 68599

Re: smoth's junk.

smoth wrote:
gajop wrote:nice

are those random move animations early in the video bugs?
I think it's strange bug with aim in spring. When a unit goes to aim, it triggers start moving(even if the target is right in front). I need to test and prove that it isn't just my script.
I've noticed this with my units too Smoth.
by SanadaUjiosan
28 Feb 2013, 01:35
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 12822

Re: Development Updates

http://springrts.com/phpbb/download/file.php?mode=view&id=7925&sid=f1c3132a6e02455bf97752b687b1cc53 Freshly remodeled Energy Station and its big brother, the Heavy Duty Energy Station! Looks a lot more interesting while still looking remotely "realistic". Blinks with blue lights of course (I love b...
by SanadaUjiosan
27 Feb 2013, 22:12
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1243

Re: Anti air fire at ground units

knorke wrote:
Lua unit defs use the same tags (capitalization is slightly different but all of that is documented) and same parameters
capitalization does not matter in .lua and not in .fbi
maxdamage, MAXDAGE or maXdAmAGe all will work...
oh ok. i guess i came up with that rule in my head :wink:
by SanadaUjiosan
26 Feb 2013, 21:36
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 12822

Re: Development Updates

Thanks!
by SanadaUjiosan
26 Feb 2013, 19:05
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1243

Re: Anti air fire at ground units

Lua unit defs use the same tags (capitalization is slightly different but all of that is documented) and same parameters, its more of a change in format than a change in knowledge.

While I recognize the huge amount of work you'd have to do to change everything, it's always something to consider.
by SanadaUjiosan
26 Feb 2013, 19:03
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 727
Views: 68599

Re: smoth's junk.

The walking animations look pretty good, I like the small bob the unit has as it walks, that is important I think.

I enjoyed the "PICTURE MISSING" :-)
by SanadaUjiosan
26 Feb 2013, 10:05
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 12822

Re: Development Updates

http://springrts.com/phpbb/download/file.php?mode=view&id=7924&sid=b94d8044ea25a2fafca7031c07195cc5 Remodeled the Enkei Combat Mech, aka the mine laying mech and the only quadruped for the NKG. Looks a lot more detailed, has visible mines (which I can hopefully animate sometime) and, best of all......
by SanadaUjiosan
26 Feb 2013, 01:05
Forum: General Discussion
Topic: Rapid problem for Conflict Terra
Replies: 2
Views: 525

Re: Rapid problem for Conflict Terra

Thank you! A more reliable script sounds good!
by SanadaUjiosan
25 Feb 2013, 04:27
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 727
Views: 68599

Re: smoth's junk.

I want to soon! But in the name of productivity, it has to be put off for now.

To keep this on-topic, are you animating these yet or just focusing on getting all of the models done? The poses you have them in for the screenshots lead me to believe they'll have awesome animation as well.
by SanadaUjiosan
25 Feb 2013, 04:23
Forum: General Discussion
Topic: Rapid problem for Conflict Terra
Replies: 2
Views: 525

Rapid problem for Conflict Terra

Rapid isn't picking up the commits to the Conflict Terra SVN.

Heads up for those higher beings who monitor this stuff.

Thanks in advance.

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