Search

Search found 1893 matches

by Tribulex
26 Sep 2009, 22:33
Forum: Art & Modelling
Topic: Missing plugin for 3DSMAX Export to S3O
Replies: 17
Views: 1945

Re: Missing plugin for 3DSMAX Export to S3O

Honestly, spring players currently deal with modules, since they are using the same game lobby and just loading different content schemes. The full game needs more to it, such as key binds and packaging into something that feels complete and solid, by using linking programs and customized lobbies et...
by Tribulex
26 Sep 2009, 22:22
Forum: Art & Modelling
Topic: Texture and other 2d artwork format
Replies: 11
Views: 853

Re: Texture and other 2d artwork format

On this note, does anyone know a quick way of flipping all the faces in 3dsmax or upspring? All my faces got inverted somehow.
by Tribulex
26 Sep 2009, 22:19
Forum: Art & Modelling
Topic: Missing plugin for 3DSMAX Export to S3O
Replies: 17
Views: 1945

Re: Missing plugin for 3DSMAX Export to S3O

Forgive me, but sometimes it is easier to refer to it as a mod, since everything else in spring refers to it that way. I like to think of mod as short for Module, like a content module that is loaded by the engine. Game, to me, is dealing with the interaction of the lobby, engine, mod, and map toget...
by Tribulex
26 Sep 2009, 22:07
Forum: Lua Scripts
Topic: Autoplacement of units on a map.
Replies: 23
Views: 1190

Re: Autoplacement of units on a map.

Thank you.
by Tribulex
26 Sep 2009, 22:06
Forum: Art & Modelling
Topic: Texture and other 2d artwork format
Replies: 11
Views: 853

Re: Texture and other 2d artwork format

Thank you very much this was very informative. I apologize for not finding this myself.
by Tribulex
26 Sep 2009, 22:02
Forum: Art & Modelling
Topic: Missing plugin for 3DSMAX Export to S3O
Replies: 17
Views: 1945

Re: Missing plugin for 3DSMAX Export to S3O

I have read this forum, and it is clear to me that releasing unfinished projects to the spring community is extremely detrimental to that project. Thank you very much for your response. The only thing you need to do on this forum is ignore the trolls, releasing alpha/beta versions is a good things ...
by Tribulex
26 Sep 2009, 21:58
Forum: Lua Scripts
Topic: Autoplacement of units on a map.
Replies: 23
Views: 1190

Re: Autoplacement of units on a map.

Is there a repository for s44, or should I just extract the mod. What about SWIW?
by Tribulex
26 Sep 2009, 21:53
Forum: Art & Modelling
Topic: Missing plugin for 3DSMAX Export to S3O
Replies: 17
Views: 1945

Re: Missing plugin for 3DSMAX Export to S3O

neddiedrow wrote:I've been digging but thus far I haven't found one, so I'm bumping for justice.
Buy a mouse with a scroll wheel so you may scroll up and read the response Hoi gave, if you please.
by Tribulex
26 Sep 2009, 21:51
Forum: Art & Modelling
Topic: Missing plugin for 3DSMAX Export to S3O
Replies: 17
Views: 1945

Re: Missing plugin for 3DSMAX Export to S3O

I have read this forum, and it is clear to me that releasing unfinished projects to the spring community is extremely detrimental to that project. Thank you very much for your response.
by Tribulex
26 Sep 2009, 21:49
Forum: Art & Modelling
Topic: Texture and other 2d artwork format
Replies: 11
Views: 853

Texture and other 2d artwork format

Can someone please tell me what type of DDS spring supports? For example is it RGBA8 or RGBA4? I am using the gimp DDS export plugin at the moment, and my textures for my units are not exporting correctly.
by Tribulex
26 Sep 2009, 21:46
Forum: Game Development
Topic: Zipping problems
Replies: 12
Views: 792

Zipping problems

I was wondering what the right settings are for zipping a mod using 7z to make a sd7 that combines the ability to be recognized by the engine, fast load time, and small file size. I am having trouble achieving the first item on that list. Before you ask, yes I am zipping only the contents of the gam...
by Tribulex
26 Sep 2009, 21:40
Forum: Lua Scripts
Topic: Autoplacement of units on a map.
Replies: 23
Views: 1190

Autoplacement of units on a map.

I was wondering if there is an existing algorithm for placing units over mex spots when the game loads. The units will belong to LuaGaia, and are control points. We will have a script that will automatically transfer ownership of one of these units to the team with the most value of units inside of ...
by Tribulex
26 Sep 2009, 21:32
Forum: Art & Modelling
Topic: Missing plugin for 3DSMAX Export to S3O
Replies: 17
Views: 1945

Missing plugin for 3DSMAX Export to S3O

I am a developer of ANTS, a game implemented on the Spring engine. Right now, I am trying to make the workflow of my group more efficient as far as modeling and texturing goes, and we all use 3DSMAX. I found a link to a s3o plugin (http://taspring.clan-sy.com/temp/s3oexport.dle) in another thread, b...

Go to advanced search