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by Erik
06 Oct 2012, 08:55
Forum: Game Development
Topic: broken myGravity tag?
Replies: 3
Views: 374

Re: broken myGravity tag?

Also, average map gravity is 100-120 when looked from lobby, but that's actually 0.1-0.12 in engine.
thats what i love spring for :roll:

works now
by Erik
05 Oct 2012, 17:39
Forum: Game Development
Topic: Reading a units armor type or category
Replies: 5
Views: 458

Reading a units armor type or category

Is this possible? The wiki has no information regarding this.
by Erik
05 Oct 2012, 13:44
Forum: Game Development
Topic: broken myGravity tag?
Replies: 3
Views: 374

broken myGravity tag?

Setting a ballistic weapons myGravity to anything other than 0 prevents it from firing(even the exact value used by the map).
can anyone confirm?
by Erik
04 Sep 2012, 14:42
Forum: Game Releases
Topic: Void v3 release
Replies: 18
Views: 6289

Re: [Void] Beta 2 release

What i need now is Gameplay/Balance testers, so if anyone would want to test just send me(Beelzeboss) a message in lobby (i try to be online as much as possible).

Just don't expect *A gameplay.
by Erik
01 Sep 2012, 19:22
Forum: Lua Scripts
Topic: [Release] Change unit geometry/Multiple UV maps
Replies: 17
Views: 3405

Re: [Release] Change unit geometry/Multiple UV maps

This doesn't use the texture 2?
I tried to use the text 2 alpha layer to achieve transparency but it doesn't work. Works fine on the dummy unit though.

Edit: It also works fine on shadows:

Image
by Erik
18 Aug 2012, 12:31
Forum: Game Releases
Topic: Void v3 release
Replies: 18
Views: 6289

Re: [Void] Beta 2 release

because no one ever leaves beta stage... New features: -added a few new units, some replacing rather boring ones. -added new textures -added special abilities for some units when they get high experience(infantry only for now) -added dynamic map layouts with randomized features dependent on player a...
by Erik
18 Aug 2012, 12:15
Forum: Site content
Topic: Void banners
Replies: 3
Views: 1668

Void banners

2 of 'em
by Erik
12 Jul 2012, 21:33
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 727
Views: 68568

Re: smoth's junk.

Just to be sure you're talking about giant bipedal steel monsters and have a discussion about realism?.
:lol:
by Erik
15 Jun 2012, 16:41
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 76113

Re: Random wip 2012+

Knorke care to share your cluster weapon code?
by Erik
15 Apr 2012, 13:13
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 81101

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Dropped the .dll in both rc1 and rc2 folder.
It loads correctly, but only the default modules not my mod specific ones(yes i put them in) and doesn't do anything.
by Erik
09 Apr 2012, 11:25
Forum: Game Development
Topic: Whats the first thing called by a loading game?
Replies: 9
Views: 548

Re: Whats the first thing called by a loading game?

Image

Everything (excluding unitdefs post) working.
by Erik
06 Apr 2012, 21:27
Forum: Game Development
Topic: Whats the first thing called by a loading game?
Replies: 9
Views: 548

Re: Whats the first thing called by a loading game?

I want to have a random (but same for everyone, also in replays) variable(like a special game mode) and based on that change stuff like -unit stats( this game all tank have double HP , or now you can also build experimental unit xyz which is added to this units build list ) -enable certain gadgets(i...
by Erik
03 Apr 2012, 20:16
Forum: Game Development
Topic: Whats the first thing called by a loading game?
Replies: 9
Views: 548

Whats the first thing called by a loading game?

I would want to ensure creating a game variable (same value for everyone but random per game session) before gadgets and unitdefs(post) load so i can use it there and rely on it being initialized already.
If possible i would even have loading screens based on that value.
Any suggestions?
by Erik
31 Mar 2012, 21:38
Forum: Game Development
Topic: Snyc problems
Replies: 2
Views: 459

Snyc problems

My game(Void) has some weird sync issues. During games it keeps displaying Warning: [DESYNC WARNING] path-checksum a8f14098 for player 1 (...) does not match local checksum a95cc326; stale PathEstimator-cache? [f=0000000] even if it seems to work. Other times players can't connect at all(might be fi...
by Erik
31 Mar 2012, 17:02
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 81101

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Shard stopped playing again in Spring 88.
by Erik
23 Mar 2012, 22:50
Forum: Game Releases
Topic: Void v3 release
Replies: 18
Views: 6289

Re: [Void] Alpha release

Most likely the missing version tag in Modinfo.

Its still not syncing, no idea why. Any help would be appreciated, i know the first version of the mod worked, subsequent versions got sync errors.
It seems that even when people are able to sync the game doesn't launch for them.
by Erik
22 Mar 2012, 15:13
Forum: Game Releases
Topic: Void v3 release
Replies: 18
Views: 6289

Re: [Void] Alpha release

Alpha 4 is now out. Most defining gameplay mechanics are in by now, almost everything is textured(with shininess n stuff), Shard AI is far stronger and uses less computing power now. In addition theres variable resource layouts on most Hydra maps and a new one with a bazillion particle effects (my P...
by Erik
21 Mar 2012, 14:51
Forum: AI
Topic: AI Interface and new release note
Replies: 6
Views: 1451

Re: AI Interface and new release note

Are you sure game:sendtocontent works?
I don't seem to get anything with gadget:AICallIn(data).
by Erik
18 Mar 2012, 14:02
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 76113

Re: Random wip 2012+

No yours :P
by Erik
18 Mar 2012, 00:46
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 76113

Re: Random wip 2012+

I like that model, tried something similar some time ago but kinda failed.
Can i have that unit as a "guest star" for a droppable drone when its done?

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