Search found 2842 matches
- 22 Oct 2018, 14:38
- Forum: Engine
- Topic: Addon handler development direction?
- Replies: 4
- Views: 2679
Addon handler development direction?
Any thoughts on what should be done with the various addon handlers? To my understanding, right now in the engine we have 3 different handlers: - LuaUI for LuaUI. The oldest (?) of the bunch, with most games using some offshoot of that. Really annoying to update with new callins all the time. - An e...
- 21 Oct 2018, 09:32
- Forum: General Discussion
- Topic: Wiki: issues + quick questions/answers
- Replies: 75
- Views: 22310
Re: Wiki: issues + quick questions/answers
Hmm, I think I like that part the way it currently is. This is SpringRTS Engine site, and it makes sense that we'd point to the engine download directly. Game downloads are linked from that page (on the top), although maybe that could be improved? Right now it looks like some sort of notification.
- 21 Oct 2018, 03:22
- Forum: General Discussion
- Topic: Wiki: issues + quick questions/answers
- Replies: 75
- Views: 22310
Re: Wiki: issues + quick questions/answers
A concern regarding wiki and engine downloads: 1) I often try to find the link to engine builds by searching on google, and if I type: "springrts builds", the top result is https://springrts.com/wiki/Download_Testing#static_builds , which is some outdated page. It still has some useful inf...
- 14 Oct 2018, 16:20
- Forum: Engine
- Topic: SpringRTS development with gajop
- Replies: 17
- Views: 6336
Re: SpringRTS development with gajop
14.10.2018.
Video: https://www.twitch.tv/videos/322555461
Content: It's been a while since the last video. This time I make a short introduction for a newly created tool: springmon
Video: https://www.twitch.tv/videos/322555461
Content: It's been a while since the last video. This time I make a short introduction for a newly created tool: springmon
- 06 Oct 2018, 12:38
- Forum: Game Development
- Topic: Open request for acess to jk git stuff
- Replies: 14
- Views: 6254
Re: Open request for acess to jk git stuff
Nuking git history is poor practice because it makes it hard to track changes... You're basically putting the burden on other people to go and figure out what changed by copying files around and comparing in their local copy! Your responses to the mostly technical issues I raised here and your new R...
- 06 Oct 2018, 02:09
- Forum: Game Development
- Topic: Open request for acess to jk git stuff
- Replies: 14
- Views: 6254
Re: Open request for acess to jk git stuff
I'd be interested in CUS, but it's really poor practice to nuke git history, remove the README.md, license file, change the project name, and so on...
PS: Why not just send proper PRs to my repo? I'll be happy to review and merge PRs.
PS: Why not just send proper PRs to my repo? I'll be happy to review and merge PRs.
- 25 Sep 2018, 12:53
- Forum: General Discussion
- Topic: Request: rename #moddev to #gamedev
- Replies: 23
- Views: 5064
Re: Request: rename #moddev to #gamedev
I don't see why the change is needed (#sy) just to satisfy your current fancy? Seems a pointless waste of time and resources what does it resolve? Nothing imo. Request: Change rename this thread to "Bikeshedding" You have no idea how much free time I have in the train, this is like a drop...
- 25 Sep 2018, 11:32
- Forum: General Discussion
- Topic: Request: rename #moddev to #gamedev
- Replies: 23
- Views: 5064
Re: Request: rename #moddev to #gamedev
#sy is very non descriptive, although short and nostalgic
- 25 Sep 2018, 00:30
- Forum: General Discussion
- Topic: Request: rename #moddev to #gamedev
- Replies: 23
- Views: 5064
Re: Request: rename #moddev to #gamedev
And rename #sy to #engine(dev). But implementation sure matters :)
- 09 Sep 2018, 11:33
- Forum: Ludum Dare
- Topic: Ludum Dare 42
- Replies: 30
- Views: 8730
Re: Ludum Dare 42
I would like to take a pre-existing User Interface (Evo-RTS or Zero-K or Cursed) and innovate on that during the jam. As in allow for a more efficient form of controll, allowing for a easier automation of giving certain commands. I think this part of gameplay design is actually quite neglected by o...
- 09 Sep 2018, 11:12
- Forum: Ludum Dare
- Topic: Ludum Dare 42
- Replies: 30
- Views: 8730
Re: Ludum Dare 42
Would like to participate in the next one. Great My question there- could we do innovation, not on the gameplay (just a miniature-standard rts) and more on the control side for a LD-Game? I don't understand this. You want to focus on innovation rather than gameplay? I also don't get the "contr...
- 09 Sep 2018, 06:21
- Forum: Ludum Dare
- Topic: Ludum Dare 42
- Replies: 30
- Views: 8730
Re: Ludum Dare 42
The results are out. I also organized all our previous entries in a table. Generally I'm not surprised with our scores. They aren't great, but not completely awful either. To summarize, we didn't have enough time to polish gameplay (hence the very low fun scores), while Picasso's ships looked nice s...
- 09 Sep 2018, 05:12
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 14729
Re: infologs.springrts.com
I realized to late, that most rpc libs nowadays do everything other HTTP. I have added support for JSON-RPC over TCP. All interfaces (REST-API, JSON-RPC over HTTP, XML-RPC over HTTP, JSON-RPC over TCP) are now rate limited. That's a lot of options :) I will probably use the REST-API with my launche...
- 02 Sep 2018, 16:27
- Forum: Engine
- Topic: SpringRTS development with gajop
- Replies: 17
- Views: 6336
Re: SpringRTS development with gajop
02.09.2018.
Video: Link expired
Content: Showing some spring-launcher app progress and talk about how I want to use it in the infra. Coding a lil bit.
Video: Link expired
Content: Showing some spring-launcher app progress and talk about how I want to use it in the infra. Coding a lil bit.
- 28 Aug 2018, 13:58
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 14729
Re: infologs.springrts.com
JSONRPC (over TCP) is probably easiest - but don't worry about Lua, I expect lobby/launchers are far more likely to post logs than ingame Lua widgets - you can't really report crashes reliably through Lua.
- 28 Aug 2018, 11:58
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 14729
Re: infologs.springrts.com
That's like... pastbin? :D I'm always afraid this can be used for warez, but I guess measures can be implemented only when it happens, and not before. Yep :) It can be as simple and useful as pastebin. I think having a tag based system would allow us to parse logs in a specific way or alert users a...
- 28 Aug 2018, 08:34
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 14729
Re: infologs.springrts.com
Having a service to upload stuff to is not really a problem. The question is more one of requirements -> concept. I'd start by just having a public service to upload log files (probably intologs but not necessarily). No login required to read nor write. Maybe you could allow us to specify tags so t...
- 27 Aug 2018, 18:43
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 14729
Re: infologs.springrts.com
Well seeing how no one is using even the simple infolog service, I think we shouldn't be asking some convoluted system... Personally right now, all I want is a microservice that allows me to uploads (info)logs. Although I'd probably use it to upload the entire lobby + infolog. PS: spring-replays pro...
- 27 Aug 2018, 10:19
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 14729
Re: infologs.springrts.com
dansan, Is there any way you could allow infolog to be uploaded without a user account? And btw, what was the link to the API? I can't seem to find it in the obvious places (repo or site)
- 26 Aug 2018, 19:56
- Forum: Engine
- Topic: SpringRTS development with gajop
- Replies: 17
- Views: 6336
Re: SpringRTS development with gajop
26.08.2018. Video : Link expired Content : Been a while since I did a stream, and this one was during a different time too (I guess the time will continue to be less consistent - but I will aim to keep doing it on Sundays). The content this time was my current project, the Electron based Spring Laun...