I can sorta understand why Forb is losing his patience with this.
With all his flaws I haven't seen him actually trying to harm BA. Maybe he did some work you guys don't like, but it seemed well intentioned.
I think it might be best to fork BA into something you might like more.
Search found 2842 matches
- 30 Nov 2018, 00:24
- Forum: Balanced Annihilation
- Topic: BA10s "official letter" to Chris Taylor
- Replies: 28
- Views: 7546
- 27 Nov 2018, 13:22
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 7557
Re: LD43
For this LD, I would like to use Discord instead of Gitter. Much of us the Spring community is on Discord already, and there are no strong reasons to stick to Gitter. Join the SpringCabal Discord server and reduce the amount of browser tabs by one. Also, we are currently in the process of theme voti...
- 26 Nov 2018, 12:24
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 7557
Re: LD43
Thanks everyone for signing up. Pretty decent turn up, our team looks something like this*: - Silentwings (code?, available for a day) - Picasso (art, available for a day) - GoogleFrog (code) - hokomoko (sounds and some help with code) - J (friend of mine, art) - gajop (code) A reminder to everyone ...
- 24 Nov 2018, 03:48
- Forum: The Cursed
- Topic: Screenshots
- Replies: 111
- Views: 35632
Re: Screenshots
Potentially iconic unit concept!
- 22 Nov 2018, 23:50
- Forum: Off Topic Discussion
- Topic: I said I am going to make a game......
- Replies: 16
- Views: 9348
Re: I said I am going to make a game......
Are all these assets from an asset store?
- 14 Nov 2018, 06:35
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 7557
Re: LD43
That said, Picasso, how would you feel about trying this new PBR shader tech?
If you're interested, let's set up something with ivand, and test it out before the jam. Not sure how well it would fit in your workflow, but it would be nice to do if possible.
If you're interested, let's set up something with ivand, and test it out before the jam. Not sure how well it would fit in your workflow, but it would be nice to do if possible.
- 12 Nov 2018, 23:10
- Forum: Map Creation
- Topic: Working on a Tutorial Map
- Replies: 8
- Views: 3289
Re: Working on a Tutorial Map
Sunset ravine?
Horrible UI xD
Horrible UI xD
- 12 Nov 2018, 22:45
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 2505
Re: gaia instances
I am not totally familiar with automatic targeting. That might be a real benefit of having more teams. Sure, if you want things to fight each other, and there will be a certain limit to how many of them there are, then teams definitely make sense. PS: It might be best to come with concrete problems...
- 12 Nov 2018, 14:03
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 2505
Re: gaia instances
Having different Gaia teams doesn't seem like a good idea could you elaborate? Teams are used to model different unit owners. It doesn't make sense to add teams to model different unit types. are you aiming of using tables? Nothing wrong with using a table to track existing units of a specific type...
- 12 Nov 2018, 12:30
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 2505
Re: gaia instances
Tracking units/features of different type is fairly easy to do. Having different Gaia teams doesn't seem like a good idea.
What are you having issues with?
What are you having issues with?
- 08 Nov 2018, 23:59
- Forum: Engine
- Topic: comments over changes on sourcecode
- Replies: 2
- Views: 1898
Re: comments over changes on sourcecode
Give specifics examples that you didn't like.
I did express the type explicitly when I thought that'd be helpful.
PS: also try to comment on GitHub PRs/commits. I'd appreciate any kind of code review.
I did express the type explicitly when I thought that'd be helpful.
PS: also try to comment on GitHub PRs/commits. I'd appreciate any kind of code review.
- 05 Nov 2018, 16:03
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 7557
- 03 Nov 2018, 10:58
- Forum: General Discussion
- Topic: Port spring to ogl Vulcan..
- Replies: 14
- Views: 3669
Re: Port spring to ogl Vulcan..
Does it need to be mandatory ;..;
I really would prefer we chose 3.x core profile as mandatory as a first step. It's a big enough change as it is.
I really would prefer we chose 3.x core profile as mandatory as a first step. It's a big enough change as it is.
- 28 Oct 2018, 09:56
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 14732
Re: infologs.springrts.com
That's awesome, thanks. I'll be sure to use it with my launcher and I encourage other lobby devs to do so too.
- 27 Oct 2018, 16:32
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 7557
LD43
Announcing the next Ludum Dare , LD43! Use this thread to sign up. Date: 30th November, 2018 (see local time at https://ldjam.com), for up to 72 hours (OK to just participate the days you're free) Communication: https://discordapp.com/invite/nvf9PdG (Updated! We use Discord now) General info: https:...
- 25 Oct 2018, 02:51
- Forum: Engine
- Topic: Allow reloading archives while developing
- Replies: 9
- Views: 3600
Re: Allow reloading archives while developing
This comment should clue you in why using .sdd's as repository roots is a bad idea : Are you talking about development or playing? Since I don't know of an alternative to .sdd for development. OT: implementing separate /reload*'s (/reloadscripts, /reloadsounds, etc) is manageable and precedented, b...
- 25 Oct 2018, 00:48
- Forum: Engine
- Topic: Allow reloading archives while developing
- Replies: 9
- Views: 3600
Re: Allow reloading archives while developing
I've seen you mention this before and I'm going to investigate what the issue might be. We really shouldn't be loading that by default, and you already claim to have it in your springignore.txtForboding Angel wrote: ↑24 Oct 2018, 19:33 Well, spring already trips over large .git histories in .sdd.
- 25 Oct 2018, 00:45
- Forum: Engine
- Topic: Allow reloading archives while developing
- Replies: 9
- Views: 3600
Re: Allow reloading archives while developing
1) reload the entire archive each time /luaui reload or /luarules reload is invoked, and Lua devMode is true. Pros: Pretty intuitive and doesn't require active thinking. I don't think this is intuitive - a reload xyz should only reload xyz. Also, it could make it very difficult to test widgets that...
- 24 Oct 2018, 01:35
- Forum: Engine
- Topic: Allow reloading archives while developing
- Replies: 9
- Views: 3600
Allow reloading archives while developing
I think it would be nice to allow reloading archives while developing, as right now we need to restart each time we add or remove a file. I would like to provide a way of reloading the entire archive, and collecting the list of files from disk at the time of the reload. Couple of ways to do it: 1) r...
- 23 Oct 2018, 08:10
- Forum: Engine
- Topic: Addon handler development direction?
- Replies: 4
- Views: 2679
Re: Addon handler development direction?
You both make good points, I'll avoid doing big destructive changes, and suppose I can leave it entirely for now. Regarding games using their own addonhandlers, I think that's awful, and is part of the reason handlers aren't seeing much work lately. Hard to bug fix and improve them when no game used...