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by gajop
30 Nov 2018, 00:24
Forum: Balanced Annihilation
Topic: BA10s "official letter" to Chris Taylor
Replies: 28
Views: 7546

Re: BA10s "official letter" to Chris Taylor

I can sorta understand why Forb is losing his patience with this.
With all his flaws I haven't seen him actually trying to harm BA. Maybe he did some work you guys don't like, but it seemed well intentioned.
I think it might be best to fork BA into something you might like more.
by gajop
27 Nov 2018, 13:22
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 7557

Re: LD43

For this LD, I would like to use Discord instead of Gitter. Much of us the Spring community is on Discord already, and there are no strong reasons to stick to Gitter. Join the SpringCabal Discord server and reduce the amount of browser tabs by one. Also, we are currently in the process of theme voti...
by gajop
26 Nov 2018, 12:24
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 7557

Re: LD43

Thanks everyone for signing up. Pretty decent turn up, our team looks something like this*: - Silentwings (code?, available for a day) - Picasso (art, available for a day) - GoogleFrog (code) - hokomoko (sounds and some help with code) - J (friend of mine, art) - gajop (code) A reminder to everyone ...
by gajop
24 Nov 2018, 03:48
Forum: The Cursed
Topic: Screenshots
Replies: 111
Views: 35632

Re: Screenshots

Potentially iconic unit concept!
by gajop
22 Nov 2018, 23:50
Forum: Off Topic Discussion
Topic: I said I am going to make a game......
Replies: 16
Views: 9348

Re: I said I am going to make a game......

Are all these assets from an asset store?
by gajop
14 Nov 2018, 06:35
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 7557

Re: LD43

That said, Picasso, how would you feel about trying this new PBR shader tech?
If you're interested, let's set up something with ivand, and test it out before the jam. Not sure how well it would fit in your workflow, but it would be nice to do if possible.
by gajop
12 Nov 2018, 23:10
Forum: Map Creation
Topic: Working on a Tutorial Map
Replies: 8
Views: 3289

Re: Working on a Tutorial Map

Sunset ravine?
Horrible UI xD
by gajop
12 Nov 2018, 22:45
Forum: Feature Requests
Topic: gaia instances
Replies: 6
Views: 2505

Re: gaia instances

I am not totally familiar with automatic targeting. That might be a real benefit of having more teams. Sure, if you want things to fight each other, and there will be a certain limit to how many of them there are, then teams definitely make sense. PS: It might be best to come with concrete problems...
by gajop
12 Nov 2018, 14:03
Forum: Feature Requests
Topic: gaia instances
Replies: 6
Views: 2505

Re: gaia instances

Having different Gaia teams doesn't seem like a good idea could you elaborate? Teams are used to model different unit owners. It doesn't make sense to add teams to model different unit types. are you aiming of using tables? Nothing wrong with using a table to track existing units of a specific type...
by gajop
12 Nov 2018, 12:30
Forum: Feature Requests
Topic: gaia instances
Replies: 6
Views: 2505

Re: gaia instances

Tracking units/features of different type is fairly easy to do. Having different Gaia teams doesn't seem like a good idea.
What are you having issues with?
by gajop
08 Nov 2018, 23:59
Forum: Engine
Topic: comments over changes on sourcecode
Replies: 2
Views: 1898

Re: comments over changes on sourcecode

Give specifics examples that you didn't like.
I did express the type explicitly when I thought that'd be helpful.
PS: also try to comment on GitHub PRs/commits. I'd appreciate any kind of code review.
by gajop
05 Nov 2018, 16:03
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 7557

Re: LD43

Anarchid wrote: 05 Nov 2018, 12:42 It has to be the one weekend in november that i'm not available :<
Aw, and I was hoping to play with ivand's new shaders and Blender. Next time then!
by gajop
03 Nov 2018, 10:58
Forum: General Discussion
Topic: Port spring to ogl Vulcan..
Replies: 14
Views: 3669

Re: Port spring to ogl Vulcan..

Does it need to be mandatory ;..;
I really would prefer we chose 3.x core profile as mandatory as a first step. It's a big enough change as it is.
by gajop
28 Oct 2018, 09:56
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 65
Views: 14732

Re: infologs.springrts.com

That's awesome, thanks. I'll be sure to use it with my launcher and I encourage other lobby devs to do so too.
by gajop
27 Oct 2018, 16:32
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 7557

LD43

Announcing the next Ludum Dare , LD43! Use this thread to sign up. Date: 30th November, 2018 (see local time at https://ldjam.com), for up to 72 hours (OK to just participate the days you're free) Communication: https://discordapp.com/invite/nvf9PdG (Updated! We use Discord now) General info: https:...
by gajop
25 Oct 2018, 02:51
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 3600

Re: Allow reloading archives while developing

This comment should clue you in why using .sdd's as repository roots is a bad idea : Are you talking about development or playing? Since I don't know of an alternative to .sdd for development. OT: implementing separate /reload*'s (/reloadscripts, /reloadsounds, etc) is manageable and precedented, b...
by gajop
25 Oct 2018, 00:48
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 3600

Re: Allow reloading archives while developing

Forboding Angel wrote: 24 Oct 2018, 19:33 Well, spring already trips over large .git histories in .sdd.
I've seen you mention this before and I'm going to investigate what the issue might be. We really shouldn't be loading that by default, and you already claim to have it in your springignore.txt
by gajop
25 Oct 2018, 00:45
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 3600

Re: Allow reloading archives while developing

1) reload the entire archive each time /luaui reload or /luarules reload is invoked, and Lua devMode is true. Pros: Pretty intuitive and doesn't require active thinking. I don't think this is intuitive - a reload xyz should only reload xyz. Also, it could make it very difficult to test widgets that...
by gajop
24 Oct 2018, 01:35
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 3600

Allow reloading archives while developing

I think it would be nice to allow reloading archives while developing, as right now we need to restart each time we add or remove a file. I would like to provide a way of reloading the entire archive, and collecting the list of files from disk at the time of the reload. Couple of ways to do it: 1) r...
by gajop
23 Oct 2018, 08:10
Forum: Engine
Topic: Addon handler development direction?
Replies: 4
Views: 2679

Re: Addon handler development direction?

You both make good points, I'll avoid doing big destructive changes, and suppose I can leave it entirely for now. Regarding games using their own addonhandlers, I think that's awful, and is part of the reason handlers aren't seeing much work lately. Hard to bug fix and improve them when no game used...

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