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by abma
27 Sep 2010, 20:47
Forum: Engine
Topic: Meeting minutes 2010-09-19
Replies: 26
Views: 2008

Re: Meeting minutes 2010-09-19

just a few notes: i startet to write the download-app in c++, because the current lobbys still can't download all files needed to play. Currently it's also difficult to explain someone, who is new to spring, to install the current engine + mod + map. Installing the current engine is no problem, as t...
by abma
27 Sep 2010, 20:12
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-09-26
Replies: 7
Views: 989

Re: Dev meeting minutes 2010-09-26

more details are here:
* PlayerAdded call-in: http://springrts.com/mantis/view.php?id=2134
* PlayerRemoved call-in: http://springrts.com/mantis/view.php?id=2133
* GamePaused call-in: http://springrts.com/mantis/view.php?id=2135
by abma
22 Sep 2010, 02:57
Forum: Engine
Topic: Tobi's "Rapid" program for windows
Replies: 28
Views: 4127

Re: Tobi's "Rapid" program for windows

attached latest rapid 0.4.3 created with this py2exe script: from distutils.core import setup import py2exe setup( console=['rapid'], options = {'py2exe': { 'bundle_files': 1, 'compressed': 2, 'optimize': 2, 'ascii':True, } }, zipfile = None )
by abma
10 Sep 2010, 01:13
Forum: Help & Bugs
Topic: ATI/AMD users FAQ
Replies: 34
Views: 10347

Re: ATI/AMD users FAQ

did someone try http://www.amd.com/us/LinuxCrewSurvey ?

(this link was in the release-notes of the newest drivers...)
by abma
17 Aug 2010, 07:41
Forum: Conflict Terra
Topic: CT INFOLOGS
Replies: 1
Views: 440

Re: CT INFOLOGS

Please report engine crashes always to mantis (if not already done), because devs rarely look into the subforums and the engine should never crash... (hopefully :)
by abma
15 Aug 2010, 21:00
Forum: Engine
Topic: Meeting minutes 2010-08-15
Replies: 23
Views: 2547

Meeting minutes 2010-08-15

Date: 2010-08-15 Present: hoijui, Tobi, zerver, abma, Auswaschbar, jK, Kloot ===Agenda=== * Welcome * Release plan * Bugs to fix for the next release * The big refactor * Next meeting === Welcome === [RoX]Tobi: fyi I can be in meeting but will be preparing dinner in the mean time :) [ARP]hoijui_g5:...
by abma
13 Aug 2010, 19:46
Forum: General Discussion
Topic: Downloads page
Replies: 68
Views: 5959

Re: Downloads page

At http://springrts.com/wiki/Download:
"Testing/Nightly Builds" are located here:

http://springrts.com/dl/buildbot/default/master/

please fix the link
by abma
07 Jul 2010, 18:36
Forum: Engine
Topic: Ingame console: more function like or more shell-like?
Replies: 6
Views: 733

Ingame console: more function like or more shell-like?

I've investigated the ingame console a bit and had some ideas how it could improved. I've problem to decide what is better: -make the syntax like function calls: /function value1 value2 -make the syntax like programm calls /function param1=value1 param2=value2 the second option is much more flexible...
by abma
18 Jun 2010, 09:47
Forum: AI
Topic: Tutorial for writing Lua AIs?
Replies: 2
Views: 783

Re: Tutorial for writing Lua AIs?

Yes, improving the wiki page would be nice :-)

http://springrts.com/wiki/AI:Development:Lang:Lua
by abma
04 Jun 2010, 09:46
Forum: AI
Topic: AI interface in Python?
Replies: 26
Views: 3991

Re: AI interface in Python?

Sorry for posting to such an old post...

Just as a note, there is an Python Interface in developement:

http://springrts.com/wiki/AI:Development:Lang:Python
by abma
31 May 2010, 12:23
Forum: AI
Topic: Python AI Interface
Replies: 11
Views: 1903

Python AI Interface

TheGeorge and me wrote an Python AI Interface for spring. I think we will start to write an AI when it is integrated into the spring installer, currently there is only an Hello-World AI. As we got no bug-reports (noone tested it?) it would be useful if someone would really test it and write an ai or...
by abma
31 May 2010, 12:16
Forum: Engine
Topic: Testers for the AI Python Interface needed!
Replies: 11
Views: 1111

Re: Testers for the AI Python Interface needed!

@WeberGunso: Thanks for the hint with boot::python. Currently we try to make it as simple as possible to integrate it into spring. We hope to get it integrated into the installer of spring.

@others: thanks :)
by abma
28 May 2010, 13:08
Forum: Engine
Topic: Testers for the AI Python Interface needed!
Replies: 11
Views: 1111

Testers for the AI Python Interface needed!

TheGeorge and me wrote a Python Skirmish AI-Interface. Currently it seems to work well, but there are a few issues and we need more testing. Some short Instructions for compiling are here: http://springrts.com/wiki/AIInterface:Python For more Info please look here: http://springrts.com/wiki/AI:Devel...
by abma
20 Apr 2010, 15:43
Forum: Ingame Community
Topic: Ban a player from chanserv?
Replies: 9
Views: 1116

Re: Ban a player from chanserv?

edit: i've talk to the devs first
by abma
20 Apr 2010, 15:21
Forum: Ingame Community
Topic: Ban a player from chanserv?
Replies: 9
Views: 1116

Re: Ban a player from chanserv?

...
by abma
20 Apr 2010, 04:47
Forum: Ingame Community
Topic: Ban a player from chanserv?
Replies: 9
Views: 1116

Ban a player from chanserv?

Is it possible to ban a player from the chanserv?

Sadly, there are few players who grab a com and then combomb her teammates.

Baning from a host is one possibility, but the player name can be changed....

Is it possible to ban the player / delete the account so, that his rank is gone?
by abma
11 Feb 2010, 12:18
Forum: AI
Topic: Javadoc of AI interface
Replies: 0
Views: 486

Javadoc of AI interface

Hi, At a daily basis the java-docs of the Spring-AI java interface are generated. For developers, look at the output of the javadoc command, a .zip Package is also avaiable. Thanks go to hoiju! :-) It's not complete yet, but it should help to find the right functions... If you want to generate it yo...
by abma
07 Jan 2010, 22:55
Forum: AI
Topic: Latest AI Release Versions
Replies: 7
Views: 9629

Re: Latest AI Release Versions

AGAI

Author:abma
Website:http://abma.de/projects/agai
Current status:Please see Project Site for status/supported/verified games
Supported games:
Currently verified working games:
Current build:http://abma.de/builds/AGAI-current.zip

Sorry, i've no time to keep this reply updated.
by abma
22 Sep 2009, 14:53
Forum: AI
Topic: Techtree from Spring - Balanced Annihilation 7.01
Replies: 3
Views: 1453

Re: Techtree from Spring - Balanced Annihilation 7.01

Thanks for your opinion.

The initial purpose was, to check if my ai is creating a correct graph, so i created the .dot file.

I've never seen such a graph. In a simpler mod the graph could be useful, but BA is a (bad) complex example :)
by abma
22 Sep 2009, 13:54
Forum: AI
Topic: New c++ interface: GetResourceMapSpotsPositions() broken?
Replies: 2
Views: 818

Re: New c++ interface: GetResourceMapSpotsPositions() broken?

I've tested it, the function seems to have a bug. My ai also tries to build at non-metal spots.

Other ai's often use their own function to get metal spots...

I've filled a bug report: http://springrts.com/mantis/view.php?id=1656

It seems to be fixed in git.

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