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by jeykey
27 Nov 2010, 14:26
Forum: Game Development
Topic: Zoy Shooter : Bonk, Pew Pew and BOOM!
Replies: 21
Views: 3760

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

MidKnight wrote:Do release the source, so that we can look at it, possibly work on it, and possibly make you excited enough that it unfreezes!
smoke_th wrote::mrgreen: Nope.
why not?
by jeykey
25 Nov 2010, 21:02
Forum: Game Releases
Topic: Gundam 1.26 release post.
Replies: 138
Views: 30630

Re: Gundam 1.26 release post.

det wrote:Updated in rapid
thx :)

like!
by jeykey
05 Nov 2010, 15:57
Forum: Art & Modelling
Topic: ZK Logo
Replies: 189
Views: 11601

Re: ZK Logo

yeah I like it too +1
by jeykey
05 Nov 2010, 13:20
Forum: Linux
Topic: rapid 'poweruser' interface
Replies: 22
Views: 10819

Re: rapid 'poweruser' interface

rapid pin ct:test Traceback (most recent call last): File "/usr/local/bin/rapid", line 5, in <module> pkg_resources.run_script('rapid-spring==0.2.0', 'rapid') File "/usr/lib/python2.6/dist-packages/pkg_resources.py", line 467, in run_script self.require(requires)[0].run_script(script_name, ns) File ...
by jeykey
03 Nov 2010, 19:15
Forum: Game Releases
Topic: KKnD 2.5: Doufire [dead]
Replies: 29
Views: 9758

Re: KKnD 2.5: Doufire

Karl wrote:
knorke wrote: aber lass bitte dieses v├Âllig ├╝bertrieben laute "WAAAS?" von ka welcher Infantryeinheit raus.
Ich verstehe nicht was du damit sagen willst
there is obviously a unit whose voice is a bit annoying
by jeykey
02 Nov 2010, 11:39
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 631555

Re: Random WIP

manolo_ wrote:@knorke das sieht eher aus wie ein weizenhalm ;) aber das wird schon
I like it, yummy
by jeykey
25 Oct 2010, 22:12
Forum: General Discussion
Topic: Thanks
Replies: 20
Views: 4795

Re: Thanks

+1 thanks !!!
by jeykey
11 Oct 2010, 16:26
Forum: Art & Modelling
Topic: Another (Free!) Normal Mapping Tool
Replies: 4
Views: 772

Re: Another (Free!) Normal Mapping Tool

free as in free beer?
by jeykey
10 Oct 2010, 16:36
Forum: Game Releases
Topic: Contact - beta 002 Released... happy holidays...
Replies: 39
Views: 16554

Re: Contact - 2am beta testing

units are looking awesome!
by jeykey
10 Oct 2010, 11:11
Forum: Game Development
Topic: Mission Editor 2010 Preview
Replies: 33
Views: 5886

Re: Mission Editor 2010 Preview

will there be a linux version?
by jeykey
05 Oct 2010, 22:49
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 631555

Re: Random WIP

can you explain what this is supposed to be?


and where can I find the music? :mrgreen:
by jeykey
25 Sep 2010, 17:17
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 11341

Re: user interface

(Before you respond, be sure you know the difference between (A) chili tip, (B) chili selections and (C) chili commandmenu) I knew it was a good idea to say that. hmmm. yeah... confused chilli selections with chilli tip, does this make any difference? I don't know your code, dunno, perhaps my sugge...
by jeykey
24 Sep 2010, 20:03
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 11341

Re: user interface

no, I meant moving them... so you can click them in the chilli tip on the bottom left, like when you have multiple units selected, you can click the icons. Yes that's possible, but chili tip is getting larger and larger. therefore I suggested removing some pics... like unit pic and this shield pic?!...
by jeykey
24 Sep 2010, 20:03
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 11341

Re: user interface

no, I meant moving them... so you can click them in the chilli tip on the bottom left, like when you have multiple units selected, you can click the icons. Yes that's possible, but chili tip is getting larger and larger. therefore I suggested removing some pics... like unit pic and this shield pic?!...
by jeykey
24 Sep 2010, 14:32
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 11341

Re: user interface

hmmm... chilli tip is nice, but I think you should make it simplier. For example, remove the icon of the unit you're hovering, that's not necessary imo.

another idea ist to move the state icons and morph options to chilli tip...
by jeykey
13 Sep 2010, 14:15
Forum: Zero-K
Topic: Req: command icons
Replies: 17
Views: 1855

Re: Req: command icons

you should really change cusor style, this comics style does not fit imo, changing the loading screen was also a step away from this
by jeykey
15 Aug 2010, 15:30
Forum: Off Topic Discussion
Topic: Pics of brother working... Apache Longbow pics
Replies: 40
Views: 3488

Re: Pics of brother working... Apache Longbow pics

weapon loadout of AH-64 Apache
Image
by jeykey
13 Aug 2010, 03:08
Forum: Ingame Community
Topic: Lobbies Broke - Problem Found
Replies: 7
Views: 1089

Re: Lobbies Broke - Problem Found

Jazcash wrote:Yeah cool but you didn't have to make another thread.
don't be rude, he just wanted to help
by jeykey
03 Aug 2010, 18:41
Forum: Game Development
Topic: My Explosions work
Replies: 17
Views: 1187

Re: My Explosions work

yeah, they look nice!
by jeykey
13 Jul 2010, 18:20
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 631555

Re: Random WIP

EatMyShrapnel wrote:My WIP :
Image
somehow very nice

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