Search

Search found 139 matches

by jeykey
26 Oct 2009, 23:26
Forum: Help & Bugs
Topic: Getting started with XTA and Spring in general
Replies: 12
Views: 1688

Re: Getting started with XTA and Spring in general

where would i get the AI? im still unclear as to how to start it right right now, im doing test game, do i need to use a lobby? you don't need necessarily the lobby, but it's easier. In the lobby (springlobby), go to single player, select map, mod and ai and start! Some AIs won't work for some mods...
by jeykey
25 Oct 2009, 14:31
Forum: Game Development
Topic: Yet another doomed fantasy mod?
Replies: 122
Views: 9284

Re: Yet another doomed fantasy mod?

Nice. Please let me know where I should start learning how to mode, what tools I need (and can use under Linux) and what other programming languages I need to familiarise myself with. Also tell me what you think of the idea: feel free to bash it all you like - ideas are easy, it's programming that c...
by jeykey
25 Oct 2009, 14:16
Forum: Game Development
Topic: Imperial Winter Open Beta
Replies: 12
Views: 2377

Re: Imperial Winter Open Beta

Thanks for the interest, as stated in the other thread, we're hoping to open the beta up soon, but at the moment I'm up to my ears in work with my major project for uni due in 7 days. After that I'll be able to breathe again, and I have specific plans to work a lot on IW to try and get it into a wi...
by jeykey
22 Oct 2009, 13:56
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 13020

Re: New Lobby released: QTLobby

Auswaschbar wrote:Would be a pity.
+1

I like qtlobby
by jeykey
10 Oct 2009, 15:06
Forum: Zero-K
Topic: Suggestions
Replies: 112
Views: 6423

Re: Suggestions

1.) Merge specialized walker factory into other factories. 2.) Units shouldn't be white-coloured 3.) Perhaps sth. like http://kde-look.org for CA (perhaps we could register to opendesktop.org?), with categories like: * CA Brainstorm * Screenshots * Models ... 4.) Clicking on mini-map should make it ...
by jeykey
09 Oct 2009, 18:31
Forum: Zero-K
Topic: CA Hidden Units Gives Errors!
Replies: 8
Views: 968

Re: Ca Sucks!

title doesnt fit....
by jeykey
05 Oct 2009, 19:14
Forum: Off Topic Discussion
Topic: Submarine titans.
Replies: 17
Views: 957

Re: Submarine titans.

I like the game voice, it's clear, unobstrusive.... "ca should have such a voice..."
by jeykey
05 Oct 2009, 17:35
Forum: Feature Requests
Topic: Hardware tesellation?
Replies: 15
Views: 3112

Re: Hardware tesellation?

Andrej wrote:Ooooh i remember something called ATI Truform
...from the times of DirectX 7 and HW T&L?
Wiki lists OpenGL games as supported (like Quake and RTCW) so i dont know where you are getting the 'DX11 only' from

Stop the OpenGL bashing it makes my inner penguin cry ;____;

+1 ^^
by jeykey
05 Oct 2009, 17:32
Forum: Zero-K
Topic: CA is ~Pretty!~
Replies: 22
Views: 3766

Re: CA is ~Pretty!~

Licho wrote:I prefer dark glass, the new white glass (and disabled outline) makes it very hard to read text.
Text looks horribly blurry.
+1


nevertheless, great improvement thank you very much! :)
by jeykey
05 Oct 2009, 17:27
Forum: Zero-K
Topic: Oh noes!
Replies: 43
Views: 3116

Re: Oh noes!

I would like to see a new building menu, the current is very bloated and I need ages to find the building I am looking for. Idea: Make a bar showing different buttons... clicking on the buttons will popup a new little window just above the bar (perhaps sth. like we have for factories on the right si...
by jeykey
04 Oct 2009, 19:43
Forum: Zero-K
Topic: 1 faction discussion thread
Replies: 160
Views: 11925

Re: 1 faction discussion thread

I like this idea very much... but the idea of factions with the same standard units and different "hero units" is cool too...


- No ugly units anymore....
- better balance
-> nicer gameplay
by jeykey
22 Sep 2009, 14:23
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 13020

Re: New Lobby released: QTLobby

Hi, I use a proxy, and therefore I can't get QtLobby via svn. Is there any possiblity to get it otherwise? Hello. Sure! http://qtlobby.oxnull.net/qtlobby-r576.tar.gz Or just PM '!build --tarball' to qtlobby_buildbot to get fresh one. Hi, thank you very much :) Edit:// hmm, I wonder how to compile q...
by jeykey
20 Sep 2009, 14:22
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 13020

Re: New Lobby released: QTLobby

Hi, I use a proxy, and therefore I can't get QtLobby via svn. Is there any possiblity to get it otherwise?
by jeykey
17 Aug 2009, 13:55
Forum: Engine
Topic: New Release Plan
Replies: 59
Views: 2593

Re: New Release Plan

El_Matarife is a user and that makes him a part of this community. The use of the collective we is entirely appropriate. We all have an interest in improving Spring. It's to none of our benefit to become poisonous people and distract the project with useless politics, name-calling, or challenges of...
by jeykey
13 Aug 2009, 10:57
Forum: Game Development
Topic: Clean interaface, newbie friendly
Replies: 9
Views: 431

Re: Clean interaface, newbie friendly

Those are not level 2 buildings! hopefully the perception will change once the factory models are replaced, and the unit stats are juggled a bit. The units in what you are calling "lvl 2 kbot factories' are actually Tactical Walkers, with less raw stats but now, specialized capabilities. For exampl...
by jeykey
13 Aug 2009, 02:02
Forum: Game Development
Topic: Clean interaface, newbie friendly
Replies: 9
Views: 431

Clean interaface, newbie friendly

Wouldn't it be nice if mods like complete annihilation had a slick and clean interface that doesn't bombard the player with information. Without a huge amount of lua widgets confronting the player with unnecessary messages... I think the concept of BA in which you can't build lvl 2 buildings at stat...
by jeykey
12 Aug 2009, 15:52
Forum: News
Topic: Spring 0.80.0 (Release Candidate)
Replies: 71
Views: 14852

Re: Spring 0.80.0 (Release Candidate)

Great, thx to all devs!!! :-)

Go to advanced search