Search found 794 matches

by SirMaverick
12 Dec 2011, 15:55
Forum: Game Development
Topic: Announcement: game end condition moved to Lua
Replies: 20
Views: 6319

Re: Announcement: game end condition moved to Lua

I think the problem is that you spawn the units when gadget:Initialize is called. If your spawn gadget is loaded (=initialized) before the game-end gadget, it will never receive the UnitCreated events - it does not yet exist at that point. Try spawning your units at GameStart(), GamePreload() or via...
by SirMaverick
19 Nov 2011, 19:57
Forum: Feature Requests
Topic: Separate UI from simulation
Replies: 6
Views: 1090

Re: Separate UI from simulation

Would it be somehow possible to separate the UI into an own thread, so that in such event the user can still control the interface, menues, pause, gamespeed etc, even when the simulation itself it lagged badly. Generally yes. Afaik: Spring MT has own threads for GUI, but uses locks to access the si...
by SirMaverick
13 Oct 2011, 13:10
Forum: Off Topic Discussion
Replies: 685
Views: 49440


by SirMaverick
09 Sep 2011, 12:11
Forum: Lua Scripts
Topic: Persistent build spacing
Replies: 28
Views: 1803

Re: Persistent build spacing

FLOZi wrote:I was told fairly recently that Update() is called for every draw frame (a way to keep draw callins to only OGL calls)
That's the case. Either believe knorke's empirical study or read the source code (SpringApp.cpp).
by SirMaverick
08 Sep 2011, 14:58
Forum: General Discussion
Topic: How could we promote more 1v1 up to 6v6 games?
Replies: 76
Views: 6300

Re: How could we promote more 1v1 up to 6v6 games?

Only known solution is play more small game so people get drag to some host where they have the choice to play with less pips. Or spontaneously go to 6v6 max autohost when you connect to TAS even that is empty. +1 No one joins them but all complain that no one plays there. To get things started you...
by SirMaverick
21 Aug 2011, 14:21
Forum: Lua Scripts
Topic: Gadget: player has taken the lead with xxx kills
Replies: 39
Views: 3888

Re: Gadget: player has taken the lead with xxx kills

msafwan wrote:You can count enemy unit death with metal wreckage. New wreck = new unit death, so filter wreck with 'allyID' to yield enemy unit death.
2 Problems:
Not all mods have visible wrecks. Wrecks can be made only visible if inside LOS.
Not all dead units leave a wreckage.
by SirMaverick
20 Aug 2011, 13:50
Forum: Engine
Topic: Free Lua cloak isn't free
Replies: 16
Views: 736

Re: Free Lua cloak isn't free

in other languages, | is bitwise-or, and || is logical-or. as for an API documentation, bitwise-or does not make sense, | is used as logical-or. you may think of the reason as: to reduce overhead. having both , and | as separators would not make sense. +1 In this context those are not bitwise opera...
by SirMaverick
17 Aug 2011, 02:35
Forum: Meeting Minutes
Topic: Dev meeting minutes Monday, 15. August, 2011
Replies: 2
Views: 1101

Re: Dev meeting minutes Monday, 15. August, 2011

abma wrote:<abma>(git diff --stat
Graph! Changes since immediate previous version.
<Kloot>~13000 issues waiting to be discovered
But at least 5000 have been removed.
by SirMaverick
08 Aug 2011, 21:49
Forum: Map Releases
Topic: New Map: Darkroom
Replies: 9
Views: 2498

Re: New Map: Darkroom

knorke wrote:-zeroK crashes
Can't you just set a buildtime for that unit?
by SirMaverick
20 Jul 2011, 10:58
Forum: Off Topic Discussion
Topic: News Corp Spying Scandal
Replies: 13
Views: 1093

Re: News Corp Spying Scandal

KDR_11k wrote:We don't have a thread about this yet? WTF.
Because FOX News isn't reporting about it. They report about more serious issues like the dept ceiling.
by SirMaverick
18 Jul 2011, 22:44
Forum: Feature Requests
Topic: Callin: playerClickedReady
Replies: 4
Views: 773

Re: Callin: playerClickedReady

Google_Frog wrote:I thought the entire ready and game starting system was meant to eventually be entirely luable.

This has been demanded earlier. (control means you can read it, too)
by SirMaverick
30 Jun 2011, 22:02
Forum: Feature Requests
Topic: Rejoin guidelines/assist Lua
Replies: 11
Views: 2088

Re: Rejoin guidelines/assist Lua

Giving direct message control would also help more advanced features - like ability to communicate with present (indicate you want to take over etc) You catch up and write -> others will see it in real time. So you can inform the players in game. You just don't see it immediately (broadcast is stil...
by SirMaverick
27 Jun 2011, 15:03
Forum: Engine
Topic: IMPORTANT: development moves to git
Replies: 60
Views: 31144

Re: IMPORTANT: development moves to git

After some discussing with Tobi, i made a diagram to visualize the branching, tagging and versioning model we want to use for the engine. Looking forward to it. There could be more hot fixes available (e.g. scroll bar in menus) so that you don't have to wait for the next sync release for them. Do w...
by SirMaverick
25 Jun 2011, 17:17
Forum: Engine
Topic: ROAM terrain rendering, help us make spring much faster!
Replies: 206
Views: 32694

Re: ROAM terrain rendering, help us make spring much faster!

hoijui wrote:that makes no sense.
what might make sense, is to make an other release right when ROAM is usable.
This also fits more into "release often, release early". No need to prolonge 0.83 any further.

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