Works nice, thanks.det wrote:Here is a working patch http://projects.springlobby.info/issues/1646
Search found 794 matches
- 26 Dec 2011, 19:28
- Forum: Help & Bugs
- Topic: SL showing I do not have mod after I exit a game
- Replies: 22
- Views: 2202
Re: SL showing I do not have mod after I exit a game
- 26 Dec 2011, 19:23
- Forum: Help & Bugs
- Topic: 85.0 Unit group creation keyboard bug
- Replies: 23
- Views: 5632
- 20 Dec 2011, 23:47
- Forum: General Discussion
- Topic: Ban the autohosts from spring
- Replies: 47
- Views: 5832
- 12 Dec 2011, 15:55
- Forum: Game Development
- Topic: Announcement: game end condition moved to Lua
- Replies: 20
- Views: 6319
Re: Announcement: game end condition moved to Lua
I think the problem is that you spawn the units when gadget:Initialize is called. If your spawn gadget is loaded (=initialized) before the game-end gadget, it will never receive the UnitCreated events - it does not yet exist at that point. Try spawning your units at GameStart(), GamePreload() or via...
- 08 Dec 2011, 00:37
- Forum: Feature Requests
- Topic: "StartPoint Pick" Start Mode
- Replies: 4
- Views: 958
- 19 Nov 2011, 19:57
- Forum: Feature Requests
- Topic: Separate UI from simulation
- Replies: 6
- Views: 1090
Re: Separate UI from simulation
Would it be somehow possible to separate the UI into an own thread, so that in such event the user can still control the interface, menues, pause, gamespeed etc, even when the simulation itself it lagged badly. Generally yes. Afaik: Spring MT has own threads for GUI, but uses locks to access the si...
- 13 Oct 2011, 13:10
- Forum: Off Topic Discussion
- Topic: MINECRAFT IS NOW BETA!
- Replies: 685
- Views: 49440
Re: MINECRAFT IS NOW BETA!
http://www.urbandictionary.com/define.p ... sperglordsWombat wrote:what ? D:sperglords
- 09 Sep 2011, 12:11
- Forum: Lua Scripts
- Topic: Persistent build spacing
- Replies: 28
- Views: 1803
Re: Persistent build spacing
That's the case. Either believe knorke's empirical study or read the source code (SpringApp.cpp).FLOZi wrote:I was told fairly recently that Update() is called for every draw frame (a way to keep draw callins to only OGL calls)
- 08 Sep 2011, 14:58
- Forum: General Discussion
- Topic: How could we promote more 1v1 up to 6v6 games?
- Replies: 76
- Views: 6300
Re: How could we promote more 1v1 up to 6v6 games?
Only known solution is play more small game so people get drag to some host where they have the choice to play with less pips. Or spontaneously go to 6v6 max autohost when you connect to TAS even that is empty. +1 No one joins them but all complain that no one plays there. To get things started you...
- 04 Sep 2011, 12:06
- Forum: Lua Scripts
- Topic: decimal precision
- Replies: 5
- Views: 500
- 21 Aug 2011, 14:21
- Forum: Lua Scripts
- Topic: Gadget: player has taken the lead with xxx kills
- Replies: 39
- Views: 3888
Re: Gadget: player has taken the lead with xxx kills
2 Problems:msafwan wrote:You can count enemy unit death with metal wreckage. New wreck = new unit death, so filter wreck with 'allyID' to yield enemy unit death.
Not all mods have visible wrecks. Wrecks can be made only visible if inside LOS.
Not all dead units leave a wreckage.
- 20 Aug 2011, 13:50
- Forum: Engine
- Topic: Free Lua cloak isn't free
- Replies: 16
- Views: 736
Re: Free Lua cloak isn't free
in other languages, | is bitwise-or, and || is logical-or. as for an API documentation, bitwise-or does not make sense, | is used as logical-or. you may think of the reason as: to reduce overhead. having both , and | as separators would not make sense. +1 In this context those are not bitwise opera...
- 17 Aug 2011, 02:35
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 15. August, 2011
- Replies: 2
- Views: 1101
Re: Dev meeting minutes Monday, 15. August, 2011
Graph! Changes since immediate previous version.abma wrote:<abma>(git diff --stat 0.82.7.1)
But at least 5000 have been removed.<Kloot>~13000 issues waiting to be discovered
- 08 Aug 2011, 21:49
- Forum: Map Releases
- Topic: New Map: Darkroom
- Replies: 9
- Views: 2498
Re: New Map: Darkroom
Can't you just set a buildtime for that unit?knorke wrote:-zeroK crashes
- 05 Aug 2011, 19:53
- Forum: Game Development Tutorials & Resources
- Topic: Mod Question Repository... Questions come in, answers go out
- Replies: 1167
- Views: 103580
- 20 Jul 2011, 10:58
- Forum: Off Topic Discussion
- Topic: News Corp Spying Scandal
- Replies: 13
- Views: 1093
Re: News Corp Spying Scandal
Because FOX News isn't reporting about it. They report about more serious issues like the dept ceiling.KDR_11k wrote:We don't have a thread about this yet? WTF.
- 18 Jul 2011, 22:44
- Forum: Feature Requests
- Topic: Callin: playerClickedReady
- Replies: 4
- Views: 773
Re: Callin: playerClickedReady
Yes.Google_Frog wrote:I thought the entire ready and game starting system was meant to eventually be entirely luable.
This has been demanded earlier.
http://springrts.com/phpbb/viewtopic.php?f=21&t=23593 (control means you can read it, too)
- 30 Jun 2011, 22:02
- Forum: Feature Requests
- Topic: Rejoin guidelines/assist Lua
- Replies: 11
- Views: 2088
Re: Rejoin guidelines/assist Lua
Giving direct message control would also help more advanced features - like ability to communicate with present (indicate you want to take over etc) You catch up and write -> others will see it in real time. So you can inform the players in game. You just don't see it immediately (broadcast is stil...
- 27 Jun 2011, 15:03
- Forum: Engine
- Topic: IMPORTANT: development moves to git
- Replies: 60
- Views: 31144
Re: IMPORTANT: development moves to git
After some discussing with Tobi, i made a diagram to visualize the branching, tagging and versioning model we want to use for the engine. Looking forward to it. There could be more hot fixes available (e.g. scroll bar in menus) so that you don't have to wait for the next sync release for them. Do w...
- 25 Jun 2011, 17:17
- Forum: Engine
- Topic: ROAM terrain rendering, help us make spring much faster!
- Replies: 206
- Views: 32694
Re: ROAM terrain rendering, help us make spring much faster!
+1hoijui wrote:that makes no sense.
what might make sense, is to make an other release right when ROAM is usable.
This also fits more into "release often, release early". No need to prolonge 0.83 any further.