Search found 794 matches
- 16 Feb 2012, 13:38
- Forum: Map Tutorials & Resources
- Topic: Latest mapconv, download here.
- Replies: 95
- Views: 27918
My git skills have not become better. Can I do the following: checkout source copy over all my source dir ??? Commit? merge? what do i do here? If you checkout the latest source you copy your stuff in and commit. I might need commit access to this, my account on github is called Beherith You don't ...
- 08 Feb 2012, 11:03
- Forum: Feature Requests
- Topic: Add/Remove Players/Bots in-game
- Replies: 5
- Views: 1130
ZK does transfer units from afk/disconnected players to active ones and back when they are back. You could setup an AI team for each alliance without any units from the beginning and transfer the units there. But I think it's better to transfer the units to another human player than AI. Also, while ...
- 06 Feb 2012, 17:00
- Forum: Engine
- Topic: Creating My Own Game - Unanswered Questions
- Replies: 29
- Views: 2134
Spring's engine is a server-client architecture. All commands are sent to the server and then broadcasted to all clients.knorke wrote:simulation runs on all player's computers, only commands are send over the network.What is the organization of the true network architecture?
I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond....
Try starting spring with a lobby to see how they should look like. Not sure what you mean with that. I also tryied running spring with: spring -s -C server.conf There is a configuration file and a script file (script.txt). The configuration file is configuration for spring, e.g. screen resolution e...
I think your scripts aren't correct. Try starting spring with a lobby to see how they should look like. Then I launch the client and use "Direct Connect" to 127.0.0.1. Then spring waits for the server so I launch the server and then click "Test game". However the client disconnects. You start spring...
Sure it's possible. Just start with spring twice each time using a different script.txt (one for the host one for the client). More proper setup is to have 2 separate data directories (e.g. so your infolog is not a merge from the two running instances). You start each spring with an additional param...
Master branch contains the code for the current release.PixelOfDeath wrote:Any chance to get the src? I'm running on Linux most of the time. Didn't try the git version so far because I guess it has changes that could cause desync!?
Arguebly the best for the team would be to give units to the best player when he needs them but how fun would that be? We could make a gadget that resigns for you when there is an ally with higher elo. You don't need fun if you win, right? i might add that i love the co-oping rather than fighting w...
I don't care much about cheaters. I think we should care about what (3rd party) widgets can. Widgets are much faster distributed as other parts of a game's infrastructure. As stated you can route around barriers. But I want at least information or better a confirmation that some widget creates a soc...
- 02 Jan 2012, 23:03
- Forum: Feature Requests
- Topic: Disable takes by low ranked players
- Replies: 9
- Views: 1034
Google_Frog wrote:So the only question left is can you block engine take?
That's not blocking. That's a workaround.Licho wrote:Yes by transfering stuff to gaia!
- 01 Jan 2012, 21:41
- Forum: Lua Scripts
- Topic: I have multiple widgets using the same variables..
- Replies: 6
- Views: 760
Use Script.LuaUI to send data to widgets.smoth wrote:resultattempt to index global 'WG' (a nil value)
Afaik you cannot access WG from gadgets. Even if you could, widgets are loaded after gadgets. So it wouldn't work in gadget:Initialize.
- 31 Dec 2011, 22:06
- Forum: Help & Bugs
- Topic: Disabling "click mouse3 = dragview camera"?
- Replies: 12
- Views: 1570
I use it very often. Especially when spectating.Jools wrote:+1. It's a useless feature, there are better ways of scrolling.
I don't like smoothscroll because it uses acceleration for movement.
Just where it really fails is with teammates of wildly varying skill levels. The newbies end up with extra metal to spend on stupid things while the good players struggle to hold territory with less metal than they deserve. So, in the end, the best solution is to try to increase the playerbase so v...