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by SirMaverick
16 Feb 2012, 13:38
Forum: Map Tutorials & Resources
Topic: Latest mapconv, download here.
Replies: 95
Views: 24271

Re: Latest mapconv, download here.

My git skills have not become better. Can I do the following: checkout source copy over all my source dir ??? Commit? merge? what do i do here? If you checkout the latest source you copy your stuff in and commit. I might need commit access to this, my account on github is called Beherith You don't ...
by SirMaverick
15 Feb 2012, 05:45
Forum: Engine
Topic: 85.0 in git?
Replies: 1
Views: 220

85.0 in git?

Master branch currently contains 84.0. Where to get 85.0?
by SirMaverick
08 Feb 2012, 11:05
Forum: Infrastructure Development
Topic: Spammers on forum
Replies: 36
Views: 3978

Re: Spammers on forum

gajop wrote:aren't all links on forum nofollow by default?
Edit: nvm, guess they're not...
They should be default, at least for signature links.
by SirMaverick
08 Feb 2012, 11:03
Forum: Feature Requests
Topic: Add/Remove Players/Bots in-game
Replies: 5
Views: 1047

Re: Add/Remove Players/Bots in-game

ZK does transfer units from afk/disconnected players to active ones and back when they are back. You could setup an AI team for each alliance without any units from the beginning and transfer the units there. But I think it's better to transfer the units to another human player than AI. Also, while ...
by SirMaverick
06 Feb 2012, 17:00
Forum: Engine
Topic: Creating My Own Game - Unanswered Questions
Replies: 29
Views: 2089

Re: Creating My Own Game - Unanswered Questions

knorke wrote:
What is the organization of the true network architecture?
simulation runs on all player's computers, only commands are send over the network.
Spring's engine is a server-client architecture. All commands are sent to the server and then broadcasted to all clients.
by SirMaverick
02 Feb 2012, 02:37
Forum: General Discussion
Topic: Units be Bouncing
Replies: 24
Views: 3535

Re: Units be Bouncing

I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond....
by SirMaverick
30 Jan 2012, 02:45
Forum: Linux
Topic: Run two instances of spring?
Replies: 6
Views: 1619

Re: Run two instances of spring?

Try starting spring with a lobby to see how they should look like. Not sure what you mean with that. I also tryied running spring with: spring -s -C server.conf There is a configuration file and a script file (script.txt). The configuration file is configuration for spring, e.g. screen resolution e...
by SirMaverick
30 Jan 2012, 00:04
Forum: Linux
Topic: Run two instances of spring?
Replies: 6
Views: 1619

Re: Run two instances of spring?

I think your scripts aren't correct. Try starting spring with a lobby to see how they should look like. Then I launch the client and use "Direct Connect" to 127.0.0.1. Then spring waits for the server so I launch the server and then click "Test game". However the client disconnects. You start spring...
by SirMaverick
29 Jan 2012, 04:35
Forum: Linux
Topic: Run two instances of spring?
Replies: 6
Views: 1619

Re: Run two instances of spring?

Sure it's possible. Just start with spring twice each time using a different script.txt (one for the host one for the client). More proper setup is to have 2 separate data directories (e.g. so your infolog is not a merge from the two running instances). You start each spring with an additional param...
by SirMaverick
13 Jan 2012, 14:00
Forum: Help & Bugs
Topic: spring-multithreaded
Replies: 36
Views: 6498

Re: spring-multithreaded

PixelOfDeath wrote:Any chance to get the src? I'm running on Linux most of the time. Didn't try the git version so far because I guess it has changes that could cause desync!?
Master branch contains the code for the current release.
by SirMaverick
13 Jan 2012, 04:55
Forum: Map Creation
Topic: What new map do you want?
Replies: 51
Views: 3929

Re: What new map do you want?

luckywaldo7 wrote:My humble vote for Zeta Island. I would love a 4-ffa map like that to play. :D
+1
by SirMaverick
05 Jan 2012, 01:56
Forum: Zero-K
Topic: true coco believer
Replies: 89
Views: 13982

Re: true coco believer

Arguebly the best for the team would be to give units to the best player when he needs them but how fun would that be? We could make a gadget that resigns for you when there is an ally with higher elo. You don't need fun if you win, right? i might add that i love the co-oping rather than fighting w...
by SirMaverick
05 Jan 2012, 01:41
Forum: Help & Bugs
Topic: 85.0 Unit group creation keyboard bug
Replies: 23
Views: 4936

Re: 85.0 Unit group creation keyboard bug

Licho wrote:For ZK its not needed at all,because selecting that team's unit does the same.
Same for BA.
by SirMaverick
04 Jan 2012, 00:23
Forum: Ingame Community
Topic: 3 hour game
Replies: 6
Views: 1196

Re: 3 hour game

albator wrote:I got a 14Mo ffa replay (only 1h45), i.e. lot of command, not newbies sending 1 order evey 10 sec.
You haven't played against E323 AI yet.
by SirMaverick
03 Jan 2012, 00:12
Forum: Engine
Topic: Lua lobby?
Replies: 98
Views: 7731

Re: Lua lobby?

I don't care much about cheaters. I think we should care about what (3rd party) widgets can. Widgets are much faster distributed as other parts of a game's infrastructure. As stated you can route around barriers. But I want at least information or better a confirmation that some widget creates a soc...
by SirMaverick
02 Jan 2012, 23:03
Forum: Feature Requests
Topic: Disable takes by low ranked players
Replies: 9
Views: 993

Re: Disable takes by low ranked players

Google_Frog wrote:So the only question left is can you block engine take?
Licho wrote:Yes by transfering stuff to gaia!
That's not blocking. That's a workaround.
by SirMaverick
01 Jan 2012, 21:41
Forum: Lua Scripts
Topic: I have multiple widgets using the same variables..
Replies: 6
Views: 716

Re: I have multiple widgets using the same variables..

smoth wrote:
attempt to index global 'WG' (a nil value)
result
Use Script.LuaUI to send data to widgets.

Afaik you cannot access WG from gadgets. Even if you could, widgets are loaded after gadgets. So it wouldn't work in gadget:Initialize.
by SirMaverick
01 Jan 2012, 21:33
Forum: Feature Requests
Topic: Disable takes by low ranked players
Replies: 9
Views: 993

Re: Disable takes by low ranked players

Should be implemented mod side, but needs a new callin. There is none called atm.
by SirMaverick
31 Dec 2011, 22:06
Forum: Help & Bugs
Topic: Disabling "click mouse3 = dragview camera"?
Replies: 12
Views: 1426

Re: Disabling "click mouse3 = dragview camera"?

Jools wrote:+1. It's a useless feature, there are better ways of scrolling.
I use it very often. Especially when spectating.

I don't like smoothscroll because it uses acceleration for movement.
by SirMaverick
31 Dec 2011, 06:29
Forum: Zero-K
Topic: true coco believer
Replies: 89
Views: 13982

Re: true coco believer

Just where it really fails is with teammates of wildly varying skill levels. The newbies end up with extra metal to spend on stupid things while the good players struggle to hold territory with less metal than they deserve. So, in the end, the best solution is to try to increase the playerbase so v...

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