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by SirMaverick
11 May 2012, 21:04
Forum: Balanced Annihilation
Topic: Bug Found. Can Be Used to Gain an Advantage.
Replies: 12
Views: 1283

Re: Bug Found. Can Be Used to Gain an Advantage.

Jools wrote:
Cheesecan wrote:Not a very good idea to make exploits known to the public before they have been fixed..
Quite the contrary. They don't get fixed if you don't announce the bug.
You can make private mantis tickets.
by SirMaverick
10 May 2012, 16:59
Forum: Lua Scripts
Topic: Emotes not working (Spring.MarkerAddLine() broken?)
Replies: 2
Views: 416

Re: Emotes not working (Spring.MarkerAddLine() broken?)

Those wigets spam AddLine calls which results in many packets. You might hit a packet limit that way. Check our infolog for warnings.
by SirMaverick
06 May 2012, 14:49
Forum: Lua Scripts
Topic: Spring.AddMarkerPoint()
Replies: 16
Views: 771

Re: Spring.AddMarkerPoint()

Thanks guys. SirMaverick, where can I look to find out this sort of information (all the arguments to a function) so I don't have to ask these sort of questions? Normally they are documented in the wiki. But it's not up to date. What always works: engine source code. As for the spam, I plan to add ...
by SirMaverick
06 May 2012, 02:09
Forum: Lua Scripts
Topic: Spring.AddMarkerPoint()
Replies: 16
Views: 771

Re: Spring.AddMarkerPoint()

That argument was added at some point, right? Because some widgets were spaming points. That got more annoying the bigger the game was. Quite strange that it defaults to local points since it changes the behavior of all widgets. All old widgets that used to do "global" markers need to be modified t...
by SirMaverick
06 May 2012, 01:06
Forum: Lua Scripts
Topic: Spring.AddMarkerPoint()
Replies: 16
Views: 771

Re: Spring.AddMarkerPoint()

5th argument is boolean to set local or non-local points. Default is local points (=false).
by SirMaverick
21 Apr 2012, 15:11
Forum: Balanced Annihilation
Topic: Constructors / commanders move after stop: bug or feature?
Replies: 13
Views: 1535

Re: Constructors / commanders move after stop: bug or feature?

klapmongool wrote:Sooo. On Mantis it says it is solved in 88.0.1 git but i can't see what actually changed. Can someone with more knowledge explain what will be different exactly in a new release?
88.0.1+git stands for current development version, not a new release.
by SirMaverick
19 Apr 2012, 21:41
Forum: Help & Bugs
Topic: Lets face it
Replies: 8
Views: 492

Re: Lets face it

PicassoCT wrote:I never noticed him.
http://quotes.springlobby.info/?595
by SirMaverick
27 Mar 2012, 05:50
Forum: Feature Requests
Topic: Automated Release Test
Replies: 52
Views: 4987

Re: Automated Release Test

zwzsg wrote:I don't use Spring.Log (is that C ?) but Lua's Spring.Echo.
Spring.* is Lua (mostly).
by SirMaverick
19 Mar 2012, 21:36
Forum: Engine
Topic: Loading a Widget from a different Widget or Gadget
Replies: 4
Views: 433

Re: Loading a Widget from a different Widget or Gadget

Is there a Spring command that will load/initialize a widget? Spring doesn't know about widget/gadgets. They are purely implemented inside the Lua environment. I am looking for the something like the widgetHandler:RemoveWidget(), but with the flexibility to add and initialize any widget (by name or...
by SirMaverick
18 Mar 2012, 01:00
Forum: Conflict Terra
Topic: When a unit morphs, is it still the same unit (same UnitID)?
Replies: 3
Views: 2007

Re: When a unit morphs, is it still the same unit (same UnitID)?

yanom wrote:When a unit like a cruiser or drone engineer morphs, is it still the same unitID afterwards, or does the morph destroy the old unit and create a new one?
If you use the gadget from CA/ZK then a new unit is created, hence it has a different unitid.
by SirMaverick
18 Mar 2012, 00:15
Forum: Zero-K
Topic: How to make ZK work on your Linux setup
Replies: 13
Views: 5500

Re: How to make ZK work on your Linux setup

You don't need to point to a different libunitsync.so in SL. Just the spring binary.

Faster compiling: make -j 2 will compile on 2 core.
by SirMaverick
17 Mar 2012, 00:29
Forum: Help & Bugs
Topic: Enormous resource usage 87.0
Replies: 3
Views: 371

Re: Enormous resource usage 87.0

Spring forks a child process that shows the message box (fork&exec pair).
by SirMaverick
15 Mar 2012, 17:34
Forum: Lobby Meeting Minutes
Topic: Lobbydev meeting minutes 2012-03-11
Replies: 11
Views: 2585

Re: Lobbydev meeting minutes 2012-03-11

How do you know it makes no difference? As hoijui said you need to handle more cases either on command or parameter level. Can you show us how there is a difference? Is there a good example in ZK Lobby source? Meh bunch of random people deciding about things they have no clue about with equal vote....
by SirMaverick
15 Mar 2012, 14:26
Forum: Lobby Meeting Minutes
Topic: Lobbydev meeting minutes 2012-03-11
Replies: 11
Views: 2585

Re: Lobbydev meeting minutes 2012-03-11

hoijui wrote:the most important reason to make meeting minutes, is to have the Summary at the end.
Exactly.
by SirMaverick
01 Mar 2012, 19:14
Forum: Infrastructure Development
Topic: Replay site functionality
Replies: 14
Views: 1716

Re: Replay site functionality

koshi wrote: Please list anything else, also new requests.
- Who won?
- list of spectators
by SirMaverick
29 Feb 2012, 18:11
Forum: Infrastructure Development
Topic: Server updated to Oneiric
Replies: 5
Views: 987

Re: Server updated to Oneiric

It boiled down to wrong dovecot deliver command, i removed the "-n" switch but i dont know what it did in the past, i guess the option is now removed from dovecot/deliver.. http://hg.dovecot.org/dovecot-2.1/annotate/be2b7d2901a0/doc/man/dovecot.1.in#l50 Dump non-default settings to stdout and exit ...
by SirMaverick
25 Feb 2012, 16:31
Forum: Balanced Annihilation
Topic: Yet Another Anti-DSD Thread - Got banned for promoting host
Replies: 54
Views: 4455

Re: Yet Another Anti-DSD Thread - Got banned for promoting host

If host owners don't want you to do certain things you have to accept that.
klapmongool wrote:I went to the dsdshithost to advertise for thehost.
Advertise (occasionally) in #main.
by SirMaverick
24 Feb 2012, 00:50
Forum: Balanced Annihilation
Topic: Whole base starts to blink
Replies: 23
Views: 2094

Re: Whole base starts to blink

[f=0036649] !transmitlobby @voice@buildUnit@add;corned;Mason [...] [f=0036649] !transmitlobby @voice@buildUnit@reload Its probably nothing, nevertheless I'm wondering what these lines mean, just out of curiosity. (my forum and google search were unsuccesfull) Ba game or ZK? Those lines are created ...

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