You can make private mantis tickets.Jools wrote:Quite the contrary. They don't get fixed if you don't announce the bug.Cheesecan wrote:Not a very good idea to make exploits known to the public before they have been fixed..
Search found 794 matches
- 11 May 2012, 21:04
- Forum: Balanced Annihilation
- Topic: Bug Found. Can Be Used to Gain an Advantage.
- Replies: 12
- Views: 1447
Re: Bug Found. Can Be Used to Gain an Advantage.
- 10 May 2012, 16:59
- Forum: Lua Scripts
- Topic: Emotes not working (Spring.MarkerAddLine() broken?)
- Replies: 2
- Views: 476
Re: Emotes not working (Spring.MarkerAddLine() broken?)
Those wigets spam AddLine calls which results in many packets. You might hit a packet limit that way. Check our infolog for warnings.
- 06 May 2012, 14:49
- Forum: Lua Scripts
- Topic: Spring.AddMarkerPoint()
- Replies: 16
- Views: 861
Re: Spring.AddMarkerPoint()
Thanks guys. SirMaverick, where can I look to find out this sort of information (all the arguments to a function) so I don't have to ask these sort of questions? Normally they are documented in the wiki. But it's not up to date. What always works: engine source code. As for the spam, I plan to add ...
- 06 May 2012, 02:09
- Forum: Lua Scripts
- Topic: Spring.AddMarkerPoint()
- Replies: 16
- Views: 861
Re: Spring.AddMarkerPoint()
That argument was added at some point, right? Because some widgets were spaming points. That got more annoying the bigger the game was. Quite strange that it defaults to local points since it changes the behavior of all widgets. All old widgets that used to do "global" markers need to be ...
- 06 May 2012, 01:06
- Forum: Lua Scripts
- Topic: Spring.AddMarkerPoint()
- Replies: 16
- Views: 861
Re: Spring.AddMarkerPoint()
5th argument is boolean to set local or non-local points. Default is local points (=false).
- 21 Apr 2012, 15:11
- Forum: Balanced Annihilation
- Topic: Constructors / commanders move after stop: bug or feature?
- Replies: 13
- Views: 1872
Re: Constructors / commanders move after stop: bug or feature?
88.0.1+git stands for current development version, not a new release.klapmongool wrote:Sooo. On Mantis it says it is solved in 88.0.1 git but i can't see what actually changed. Can someone with more knowledge explain what will be different exactly in a new release?
- 19 Apr 2012, 21:41
- Forum: Help & Bugs
- Topic: Lets face it
- Replies: 8
- Views: 543
Re: Lets face it
http://quotes.springlobby.info/?595PicassoCT wrote:I never noticed him.
- 27 Mar 2012, 05:50
- Forum: Feature Requests
- Topic: Automated Release Test
- Replies: 52
- Views: 5816
Re: Automated Release Test
Spring.* is Lua (mostly).zwzsg wrote:I don't use Spring.Log (is that C ?) but Lua's Spring.Echo.
- 19 Mar 2012, 21:36
- Forum: Engine
- Topic: Loading a Widget from a different Widget or Gadget
- Replies: 4
- Views: 485
Re: Loading a Widget from a different Widget or Gadget
Is there a Spring command that will load/initialize a widget? Spring doesn't know about widget/gadgets. They are purely implemented inside the Lua environment. I am looking for the something like the widgetHandler:RemoveWidget(), but with the flexibility to add and initialize any widget (by name or...
- 18 Mar 2012, 01:00
- Forum: Conflict Terra
- Topic: When a unit morphs, is it still the same unit (same UnitID)?
- Replies: 3
- Views: 3463
Re: When a unit morphs, is it still the same unit (same UnitID)?
If you use the gadget from CA/ZK then a new unit is created, hence it has a different unitid.yanom wrote:When a unit like a cruiser or drone engineer morphs, is it still the same unitID afterwards, or does the morph destroy the old unit and create a new one?
- 18 Mar 2012, 00:15
- Forum: Zero-K
- Topic: How to make ZK work on your Linux setup
- Replies: 13
- Views: 7939
Re: How to make ZK work on your Linux setup
You don't need to point to a different libunitsync.so in SL. Just the spring binary.
Faster compiling: make -j 2 will compile on 2 core.
Faster compiling: make -j 2 will compile on 2 core.
- 17 Mar 2012, 00:29
- Forum: Help & Bugs
- Topic: Enormous resource usage 87.0
- Replies: 3
- Views: 462
Re: Enormous resource usage 87.0
Spring forks a child process that shows the message box (fork&exec pair).
- 16 Mar 2012, 19:18
- Forum: Help & Bugs
- Topic: mass crash - spring 87.0
- Replies: 7
- Views: 540
- 15 Mar 2012, 17:34
- Forum: Lobby Meeting Minutes
- Topic: Lobbydev meeting minutes 2012-03-11
- Replies: 11
- Views: 4409
Re: Lobbydev meeting minutes 2012-03-11
How do you know it makes no difference? As hoijui said you need to handle more cases either on command or parameter level. Can you show us how there is a difference? Is there a good example in ZK Lobby source? Meh bunch of random people deciding about things they have no clue about with equal vote....
- 15 Mar 2012, 14:26
- Forum: Lobby Meeting Minutes
- Topic: Lobbydev meeting minutes 2012-03-11
- Replies: 11
- Views: 4409
Re: Lobbydev meeting minutes 2012-03-11
Exactly.hoijui wrote:the most important reason to make meeting minutes, is to have the Summary at the end.
- 01 Mar 2012, 19:14
- Forum: Infrastructure Development
- Topic: Replay site functionality
- Replies: 14
- Views: 1965
Re: Replay site functionality
- Who won?koshi wrote: Please list anything else, also new requests.
- list of spectators
- 29 Feb 2012, 18:11
- Forum: Infrastructure Development
- Topic: Server updated to Oneiric
- Replies: 5
- Views: 1156
Re: Server updated to Oneiric
It boiled down to wrong dovecot deliver command, i removed the "-n" switch but i dont know what it did in the past, i guess the option is now removed from dovecot/deliver.. http://hg.dovecot.org/dovecot-2.1/annotate/be2b7d2901a0/doc/man/dovecot.1.in#l50 Dump non-default settings to stdout...
- 27 Feb 2012, 07:24
- Forum: Linux
- Topic: [Solved] Rapid download unavailable
- Replies: 4
- Views: 1473
- 25 Feb 2012, 16:31
- Forum: Balanced Annihilation
- Topic: Yet Another Anti-DSD Thread - Got banned for promoting host
- Replies: 54
- Views: 5227
Re: Yet Another Anti-DSD Thread - Got banned for promoting host
If host owners don't want you to do certain things you have to accept that.
Advertise (occasionally) in #main.klapmongool wrote:I went to the dsdshithost to advertise for thehost.
- 24 Feb 2012, 00:50
- Forum: Balanced Annihilation
- Topic: Whole base starts to blink
- Replies: 23
- Views: 2298
Re: Whole base starts to blink
[f=0036649] !transmitlobby @voice@buildUnit@add;corned;Mason [...] [f=0036649] !transmitlobby @voice@buildUnit@reload Its probably nothing, nevertheless I'm wondering what these lines mean, just out of curiosity. (my forum and google search were unsuccesfull) Ba game or ZK? Those lines are created ...